Player Matchup

Anubis
Anubis
Crimz3n
Anubis
Level 152
God Stats
1W - 2L
1,239 SR
Queue Stats
76W - 51L
1,680 Elo+
Solo
Sylvanus
Sylvanus
PapaMattTTV
Sylvanus
Level 163
God Stats
1W - 1L
1,283 SR
Queue Stats
130W - 128L
1,528 Elo+
Party 1
Apollo
Apollo
SolielLunaire
Apollo
Level 138
God Stats
13W - 5L
1,677 SR
Queue Stats
121W - 108L
1,568 Elo+
Solo
Surtr
Surtr
TheNew6uy17
Surtr
Level 148
God Stats
5W - 1L
1,576 SR
Queue Stats
69W - 61L
1,510 Elo+
Solo
Neith
Neith
ZeroSkill8442
Neith
Level 115
God Stats
7W - 2L
2,014 SR
Queue Stats
104W - 103L
1,557 Elo+
Party 1
Team Averages
Level 143
1,558 SR
1,569 Elo+

VS

Team Averages
Level 141
1,524 SR
1,531 Elo+
Sun Wukong
Sun Wukong
EnZoReach
Sun Wukong
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 107L
1,601 Elo+
Solo
Kukulkan
Kukulkan
MarauderGuy
Kukulkan
Level 171
God Stats
3W - 7L
1,414 SR
Queue Stats
163W - 180L
1,519 Elo+
Party 2
Artemis
Artemis
RavenousBaboons
Artemis
Level 148
God Stats
2W - 2L
1,515 SR
Queue Stats
19W - 29L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
WreckItRyke
Cthulhu
Level 109
God Stats
10W - 8L
1,693 SR
Queue Stats
273W - 241L
1,572 Elo+
Solo
Bakasura
Bakasura
miringd
Bakasura
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Crimz3n
Anubis
11
3 / 1 / 11
6,208
621
10,093
7,324
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
PapaMattTTV
Sylvanus
12
3 / 0 / 3
6,577
658
2,690
5,977
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
7 / 1 / 3
7,224
722
5,106
6,639
2,596
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 2
5,883
588
6,315
11,721
6,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 0 / 2
5,861
586
3,988
3,352
1,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EnZoReach
Sun Wukong
11
3 / 1 / 0
6,308
631
7,801
9,077
7,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
MarauderGuy
Kukulkan
11
0 / 1 / 0
5,699
570
4,186
4,162
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
2 / 4 / 0
5,338
534
4,319
6,478
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
WreckItRyke
Cthulhu
7
0 / 7 / 2
4,539
454
4,396
12,029
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
miringd
Bakasura
9
0 / 4 / 0
4,792
479
846
9,047
3,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
17
Kills
5
5
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
Crimz3n
Anubis
3
1
11
8.5
L
Sun Wukong
EnZoReach
Sun Wukong
3
1
0
3
L
Kukulkan
MarauderGuy
Kukulkan
0
1
0
0
W
Sylvanus
PapaMattTTV
Sylvanus
3
0
3
4.5
L
2
4
0
0.5
W
7
1
3
8.5
W
0
3
2
0.33
L
Cthulhu
WreckItRyke
Cthulhu
0
7
2
0.14
W
4
0
2
5
L
Bakasura
miringd
Bakasura
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,192
Damage
21,548
35,013
Taken
40,793
17,531
Mitigated
21,701
15,488
Healing
8,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Crimz3n
Anubis
10,093
739
0
2,174
7,324
3,857
36
2,793
4,521
42,989
0
L
Sun Wukong
EnZoReach
Sun Wukong
7,801
1,997
0
2,607
9,077
7,807
0
223
8,045
0
46,166
L
Kukulkan
MarauderGuy
Kukulkan
4,186
0
0
995
4,162
1,443
0
2,660
1,502
46,544
0
W
Sylvanus
PapaMattTTV
Sylvanus
2,690
803
342
2,959
5,977
3,129
0
3,096
2,881
37,262
16,224
L
4,319
1,594
0
1,284
6,478
1,689
0
3,078
3,400
0
25,418
W
5,106
3,124
0
2,580
6,639
2,596
790
1,908
4,731
0
44,874
W
6,315
2,447
0
5,481
11,721
6,701
0
0
10,884
860
42,496
L
Cthulhu
WreckItRyke
Cthulhu
4,396
344
0
2,159
12,029
7,089
0
5,213
6,816
15,715
0
W
3,988
1,872
0
1,952
3,352
1,248
0
785
2,522
0
31,574
L
Bakasura
miringd
Bakasura
846
780
0
1,518
9,047
3,673
0
1,570
7,436
0
28,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,753
Gold Earned
26,676
358
Minions Killed
298
0
Camps Cleared
0
997,113
Distance Traveled
1,052,443
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,208
621
62
6
0
193,936
2
L
Sun Wukong
6,308
631
99
10
0
213,010
1
L
Kukulkan
5,699
570
90
9
0
227,059
2
W
Sylvanus
6,577
658
92
9
0
194,327
0
L
Artemis
5,338
534
38
4
0
187,430
0
W
Apollo
7,224
722
79
8
0
200,771
0
W
Surtr
5,883
588
65
7
0
188,533
0
L
Cthulhu
4,539
454
17
2
0
214,721
0
W
Neith
5,861
586
60
6
0
219,546
0
L
Bakasura
4,792
479
54
5
0
210,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role