Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
A Novak Forever
Ix Chel
Level 127
God Stats
1W - 6L
1,300 SR
Queue Stats
633W - 624L
1,471 Elo+
Solo
Ne Zha
Ne Zha
D1sc0urge
Ne Zha
Level 127
God Stats
1W - 2L
1,493 SR
Queue Stats
158W - 162L
1,478 Elo+
Solo
Sobek
Sobek
LargeCold
Sobek
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
133W - 149L
1,364 Elo+
Solo
Agni
Agni
WVChevyMan420
Agni
Level 134
God Stats
12W - 10L
1,337 SR
Queue Stats
306W - 304L
1,526 Elo+
Solo
Team Averages
Level 115
1,426 SR
1,468 Elo+

VS

Team Averages
Level 117
1,451 SR
1,463 Elo+
Hera
Hera
Choas Magician
Hera
Level 148
God Stats
2W - 0L
1,704 SR
Queue Stats
100W - 98L
1,464 Elo+
Party 1
Nox
Nox
DesmondMiles11
Nox
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,454 Elo+
Solo
Chaac
Chaac
InsaneJamer
Chaac
Level 84
God Stats
1W - 2L
1,172 SR
Queue Stats
23W - 12L
1,581 Elo+
Party 1
Odin
Odin
ShxdeKyx
Odin
Level 160
God Stats
2W - 2L
1,380 SR
Queue Stats
109W - 112L
1,451 Elo+
Party 1
Terra
Terra
guesswho8yaup
Terra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 76L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 1 / 0
5,682
1,136
1,887
10,903
5,038
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 3 / 1
4,985
997
2,753
5,371
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
D1sc0urge
Ne Zha
11
3 / 3 / 2
5,854
1,171
5,235
5,712
2,174
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
LargeCold
Sobek
5
0 / 1 / 0
4,404
881
128
1,492
936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 4 / 4
5,210
1,042
5,929
5,782
2,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
5,762
1,152
5,317
2,629
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

10
3 / 0 / 8
6,099
1,220
4,963
4,201
1,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 1 / 7
6,112
1,222
5,462
7,758
6,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
10
2 / 1 / 8
5,849
1,170
5,453
6,013
3,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

9
0 / 2 / 6
5,261
1,052
3,232
5,137
2,453
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
11
12
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
1
0
1
L
1
3
1
0.5
W
3
1
5
5.5
L
Ne Zha
D1sc0urge
Ne Zha
3
3
2
1.33
W
3
0
8
7
W
3
1
7
6.5
L
Sobek
LargeCold
Sobek
0
1
0
0
W
Odin
2
1
8
6
L
0
4
4
0.5
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,932
Damage
24,427
29,260
Taken
25,738
12,131
Mitigated
15,239
9,014
Healing
11,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
1,887
338
772
4,474
10,903
5,038
0
4,750
6,153
4,807
0
L
2,753
232
1,116
1,046
5,371
1,931
0
3,419
1,952
6,399
0
W
5,317
729
203
106
2,629
1,071
331
1,333
1,296
10,245
328
L
Ne Zha
D1sc0urge
Ne Zha
5,235
1,080
0
848
5,712
2,174
0
2,509
3,203
0
9,265
W
4,963
322
1,472
1,822
4,201
1,898
614
1,629
2,572
7,624
0
W
5,462
893
2,040
4,189
7,758
6,067
111
3,813
3,945
0
9,159
L
Sobek
LargeCold
Sobek
128
0
0
0
1,492
936
0
166
1,326
128
0
W
Odin
5,453
1,153
138
601
6,013
3,750
275
1,594
4,419
95
7,855
L
5,929
167
288
470
5,782
2,052
0
2,647
3,135
13,343
743
W
3,232
319
331
1,049
5,137
2,453
0
2,116
3,021
8,319
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,135
Gold Earned
29,083
30
Minions Killed
41
0
Camps Cleared
0
462,412
Distance Traveled
566,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,682
1,136
4
1
0
109,918
0
L
Ix Chel
4,985
997
8
2
0
97,245
0
W
Hera
5,762
1,152
12
2
0
103,594
0
L
Ne Zha
5,854
1,171
14
3
0
112,834
0
W
Nox
6,099
1,220
9
2
0
127,170
0
W
Chaac
6,112
1,222
7
1
0
125,785
0
L
Sobek
4,404
881
0
0
0
16,333
0
W
Odin
5,849
1,170
5
1
0
122,532
0
L
Agni
5,210
1,042
4
1
0
126,082
0
W
Terra
5,261
1,052
8
2
0
87,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role