Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
ItsLeParsa
Loki
Level 28
God Stats
8W - 6L
1,665 SR
Queue Stats
13W - 12L
1,503 Elo+
Party 2
Kukulkan
Kukulkan
Mehrzadv
Kukulkan
Level 97
God Stats
4W - 5L
1,636 SR
Queue Stats
109W - 108L
1,337 Elo+
Party 2
Izanami
Izanami
Shahanshah1991
Izanami
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 72L
1,360 Elo+
Party 2
Kuzenbo
Kuzenbo
cenalyse
Kuzenbo
Level 86
God Stats
19W - 19L
1,143 SR
Queue Stats
109W - 95L
1,415 Elo+
Party 2
Team Averages
Level 89
1,489 SR
1,423 Elo+

VS

Team Averages
Level 78
1,439 SR
1,370 Elo+
Cthulhu
Cthulhu
DarkDrogon34434
Cthulhu
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 20L
1,236 Elo+
Party 1
Anhur
Anhur
Svaida88
Anhur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,455 Elo+
Solo
Mercury
Mercury
bagend
Mercury
Level 60
God Stats
94W - 101L
1,424 SR
Queue Stats
939W - 930L
1,439 Elo+
Solo
Zeus
Zeus
joselillomas156
Zeus
Level 58
God Stats
2W - 3L
1,269 SR
Queue Stats
193W - 175L
1,485 Elo+
Solo
Achilles
Achilles
whowashere_lmk
Achilles
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
2 / 0 / 0
4,938
705
3,510
5,911
3,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
2 / 1 / 0
3,952
565
1,060
6,095
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Mehrzadv
Kukulkan
8
0 / 0 / 1
3,843
549
824
3,542
1,229
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
2 / 0 / 0
4,589
656
2,678
1,769
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
cenalyse
Kuzenbo
7
0 / 0 / 4
4,536
648
1,918
3,611
2,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,852
550
1,077
4,026
1,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Svaida88
Anhur
7
0 / 1 / 0
3,721
532
874
3,955
1,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
bagend
Mercury
6
0 / 1 / 0
3,590
513
1,147
5,070
1,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 1 / 0
4,334
619
2,804
2,269
733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
6
0 / 2 / 0
3,434
491
1,262
5,772
3,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
1
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
0
0
2
L
0
1
0
0
W
2
1
0
2
W
Kukulkan
Mehrzadv
Kukulkan
0
0
1
0.5
W
2
0
0
2
L
Anhur
Svaida88
Anhur
0
1
0
0
L
Mercury
bagend
Mercury
0
1
0
0
W
Kuzenbo
cenalyse
Kuzenbo
0
0
4
2
L
0
1
0
0
L
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,990
Damage
7,164
20,928
Taken
21,092
9,874
Mitigated
8,727
7,103
Healing
5,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
3,510
624
0
1,273
5,911
3,762
0
810
4,848
0
32,583
L
1,077
141
725
576
4,026
1,891
0
491
3,535
8,889
2,061
W
1,060
68
0
1,745
6,095
1,611
0
407
5,688
0
19,873
W
Kukulkan
Mehrzadv
Kukulkan
824
45
0
1,459
3,542
1,229
68
1,249
2,293
23,273
0
W
2,678
1,978
0
596
1,769
553
0
453
1,316
0
35,529
L
Anhur
Svaida88
Anhur
874
601
0
919
3,955
1,056
0
419
3,536
0
24,763
L
Mercury
bagend
Mercury
1,147
599
0
1,681
5,070
1,776
0
705
4,365
0
18,170
W
Kuzenbo
cenalyse
Kuzenbo
1,918
958
0
2,030
3,611
2,719
0
675
2,936
10,114
0
L
2,804
667
0
405
2,269
733
0
1,127
1,098
25,807
1,330
L
Achilles
1,262
356
0
1,282
5,772
3,271
0
0
5,432
0
12,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,858
Gold Earned
18,931
187
Minions Killed
170
0
Camps Cleared
0
660,234
Distance Traveled
617,892
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
4,938
705
54
8
0
121,926
3
L
Cthulhu
3,852
550
16
2
0
147,181
0
W
Loki
3,952
565
35
5
0
132,866
0
W
Kukulkan
3,843
549
31
4
0
141,130
0
W
Izanami
4,589
656
49
7
0
122,875
0
L
Anhur
3,721
532
53
8
0
128,924
0
L
Mercury
3,590
513
30
4
0
75,895
0
W
Kuzenbo
4,536
648
18
3
0
141,437
0
L
Zeus
4,334
619
52
7
0
136,679
0
L
Achilles
3,434
491
19
3
0
129,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role