Player Matchup

Achilles
Achilles
KingofGames35742
Achilles
Level 106
God Stats
2W - 1L
1,770 SR
Queue Stats
95W - 98L
1,402 Elo+
Party 1
Xbalanque
Xbalanque
destroy_by_rad
Xbalanque
Level 80
God Stats
25W - 5L
1,737 SR
Queue Stats
201W - 189L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
sedative-rib
Baron Samedi
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 115L
1,400 Elo+
Party 1
Team Averages
Level 97
1,669 SR
1,426 Elo+

VS

Team Averages
Level 68
1,513 SR
1,641 Elo+
Skadi
Skadi
DaylightKilr
Skadi
Level 56
God Stats
17W - 14L
1,635 SR
Queue Stats
387W - 386L
1,453 Elo+
Solo
Janus
Janus
KuroYosuru
Janus
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 14L
1,549 Elo+
Party 2
Ganesha
Ganesha
Yumiruh
Ganesha
Level 75
God Stats
0W - 1L
1,403 SR
Queue Stats
10W - 9L
1,920 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
7,520
752
5,201
10,809
8,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xbalanque
destroy_by_rad
Xbalanque
13
3 / 0 / 5
8,377
838
8,526
9,334
3,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
sedative-rib
Baron Samedi
13
4 / 0 / 6
7,940
794
9,148
5,870
3,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,291
629
7,365
7,143
3,051
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
10
1 / 4 / 0
6,474
647
6,712
8,727
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Yumiruh
Ganesha
10
0 / 4 / 1
6,003
600
2,211
9,912
9,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
3
1
7
6.5
L
Janus
1
4
0
0.25
L
Ganesha
Yumiruh
Ganesha
0
4
1
0.13
W
Xbalanque
destroy_by_rad
Xbalanque
3
0
5
5.5
W
Baron Samedi
sedative-rib
Baron Samedi
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,875
Damage
16,288
26,013
Taken
25,782
16,062
Mitigated
16,126
9,639
Healing
1,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,365
2,776
0
328
7,143
3,051
63
3,057
4,062
0
21,460
W
5,201
1,198
0
2,322
10,809
8,580
96
2,957
7,536
0
11,802
L
Janus
6,712
1,127
0
875
8,727
3,571
104
3,173
5,518
22,914
0
L
Ganesha
Yumiruh
Ganesha
2,211
151
0
780
9,912
9,504
0
2,933
6,892
8,196
0
W
Xbalanque
destroy_by_rad
Xbalanque
8,526
4,660
0
4,074
9,334
3,693
920
2,534
6,598
0
46,555
W
Baron Samedi
sedative-rib
Baron Samedi
9,148
343
1,120
2,123
5,870
3,789
125
2,711
2,931
21,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,837
Gold Earned
18,768
125
Minions Killed
93
0
Camps Cleared
0
552,166
Distance Traveled
494,934
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,291
629
36
4
0
163,788
0
W
Achilles
7,520
752
10
1
0
197,946
6
L
Janus
6,474
647
56
6
0
164,196
0
L
Ganesha
6,003
600
1
0
0
166,950
8
W
Xbalanque
8,377
838
87
9
0
172,206
0
W
Baron Samedi
7,940
794
28
3
0
182,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role