Player Matchup

Arachne
Arachne
Silver IV
ChasingProfit
Arachne
Silver IV
Level 68
God Stats
6W - 3L
1,641 SR
Queue Stats
158W - 188L
946 MMR
Solo
Atlas
Atlas
Silver III
FREYZZERSXXX
Atlas
Silver III
Level 126
God Stats
14W - 15L
1,448 SR
Queue Stats
308W - 324L
953 MMR
Solo
Merlin
Merlin
Silver II
SugarPapi69
Merlin
Silver II
Level 91
God Stats
10W - 17L
1,438 SR
Queue Stats
48W - 73L
1,027 MMR
Solo
Xbalanque
Xbalanque
Silver III
azfIvme-
Xbalanque
Silver III
Level 84
God Stats
5W - 10L
1,243 SR
Queue Stats
211W - 211L
986 MMR
Solo
Ymir
Ymir
Silver III
ÐEUTERØS
Ymir
Silver III
Level 146
God Stats
1W - 4L
1,153 SR
Queue Stats
102W - 109L
1,018 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,385 SR
986 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,511 SR
1,037 MMR
The Morrigan
The Morrigan
Gold V
 
The Morrigan
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Silver IV
BluexZaddyB
Surtr
Silver IV
Level 129
God Stats
12W - 10L
1,519 SR
Queue Stats
65W - 77L
924 MMR
Solo
King Arthur
King Arthur
Silver III
IGOTZSAUCE-
King Arthur
Silver III
Level 106
God Stats
10W - 9L
1,436 SR
Queue Stats
181W - 195L
825 MMR
Party 1
Aphrodite
Aphrodite
Silver III
Maleficent168
Aphrodite
Silver III
Level 158
God Stats
125W - 110L
1,558 SR
Queue Stats
310W - 351L
970 MMR
Solo
Danzaburou
Danzaburou
Silver III
Rocky Racoon 7
Danzaburou
Silver III
Level 120
God Stats
150W - 131L
1,541 SR
Queue Stats
810W - 868L
969 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
1 / 2 / 0
4,898
490
1,244
5,648
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

8
1 / 0 / 0
5,064
506
4,300
7,671
4,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
10
0 / 1 / 0
5,389
539
2,175
6,228
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
azfIvme-
Xbalanque
7
0 / 3 / 0
4,456
446
3,676
6,891
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 1
5,779
578
6,813
7,466
7,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AthenaBacchusLokiBastet

VS

Bans
Ao KuangAchillesThanatosKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
2 / 0 / 2
5,784
578
3,621
4,188
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 2
5,737
574
4,631
7,158
3,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

King Arthur
IGOTZSAUCE-
King Arthur
9
0 / 2 / 1
5,265
527
3,159
9,136
5,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Maleficent168
Aphrodite
9
0 / 0 / 3
5,394
539
3,617
7,268
3,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Danzaburou
Rocky Racoon 7
Danzaburou
10
2 / 1 / 1
5,551
555
4,728
5,723
2,239
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
7
7
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
0
2
3
W
3
0
2
4
L
Arachne
1
2
0
0.5
L
1
0
0
1
W
King Arthur
IGOTZSAUCE-
King Arthur
0
2
1
0.25
W
Aphrodite
Maleficent168
Aphrodite
0
0
3
1.5
W
Danzaburou
Rocky Racoon 7
Danzaburou
2
1
1
2.5
L
Merlin
0
1
0
0
L
Xbalanque
azfIvme-
Xbalanque
0
3
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,208
Damage
19,756
33,904
Taken
33,473
18,449
Mitigated
16,450
9,013
Healing
11,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
3,621
863
0
870
4,188
1,577
0
1,721
2,311
35,184
1,863
W
4,631
2,393
0
1,339
7,158
3,441
0
2,478
4,520
645
32,494
L
Arachne
1,244
905
0
1,770
5,648
2,084
0
608
5,040
0
26,619
L
4,300
1,928
0
1,569
7,671
4,923
0
2,543
5,100
17,649
0
W
King Arthur
IGOTZSAUCE-
King Arthur
3,159
569
0
2,543
9,136
5,871
0
4,943
3,515
0
32,564
W
Aphrodite
Maleficent168
Aphrodite
3,617
626
1,387
3,877
7,268
3,322
0
1,843
5,399
16,464
1,309
W
Danzaburou
Rocky Racoon 7
Danzaburou
4,728
1,850
0
1,758
5,723
2,239
708
785
4,938
0
45,241
L
Merlin
2,175
400
0
2,250
6,228
2,027
0
2,186
4,042
43,297
801
L
Xbalanque
azfIvme-
Xbalanque
3,676
1,726
0
1,799
6,891
2,383
0
1,233
5,658
0
28,560
L
6,813
1,391
0
1,625
7,466
7,032
0
794
6,672
34,952
2,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,586
Gold Earned
27,731
279
Minions Killed
261
0
Camps Cleared
0
894,853
Distance Traveled
972,390
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
5,784
578
75
8
0
202,779
0
W
Surtr
5,737
574
49
5
0
211,855
0
L
Arachne
4,898
490
48
5
0
214,967
0
L
Atlas
5,064
506
13
1
0
209,050
0
W
King Arthur
5,265
527
50
5
0
177,177
2
W
Aphrodite
5,394
539
21
2
0
193,797
2
W
Danzaburou
5,551
555
66
7
0
186,782
1
L
Merlin
5,389
539
82
8
0
173,111
1
L
Xbalanque
4,456
446
57
6
0
146,862
0
L
Ymir
5,779
578
79
8
0
150,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role