Player Matchup

Cthulhu
Cthulhu
ChuckieB
Cthulhu
Level 42
God Stats
5W - 5L
1,582 SR
Queue Stats
68W - 66L
1,544 Elo+
Solo
Mercury
Mercury
DubbyDaCuddy
Mercury
Level 38
God Stats
5W - 9L
1,700 SR
Queue Stats
7W - 11L
1,693 Elo+
Solo
Nox
Nox
Gu4rdiaO F7
Nox
Level 192
God Stats
1W - 4L
1,234 SR
Queue Stats
246W - 199L
1,506 Elo+
Solo
Raijin
Raijin
Lyriii
Raijin
Level 142
God Stats
13W - 20L
1,416 SR
Queue Stats
324W - 359L
1,455 Elo+
Solo
Chiron
Chiron
prevolx
Chiron
Level 132
God Stats
1W - 2L
1,313 SR
Queue Stats
157W - 121L
1,514 Elo+
Solo
Team Averages
Level 109
1,449 SR
1,542 Elo+

VS

Team Averages
Level 125
1,572 SR
1,690 Elo+
Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
PapayaOfHealing
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,580 Elo+
Solo
Thor
Thor
Rawbitt
Thor
Level 173
God Stats
8W - 3L
1,669 SR
Queue Stats
74W - 66L
1,888 Elo+
Solo
Atlas
Atlas
SparkIeTimez
Atlas
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 60L
1,683 Elo+
Party 1
Cthulhu
Cthulhu
p0rnhub1234
Cthulhu
Level 64
God Stats
4W - 0L
1,690 SR
Queue Stats
78W - 15L
1,800 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChuckieB
Cthulhu
12
2 / 3 / 2
7,466
1,244
11,858
15,651
15,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
DubbyDaCuddy
Mercury
11
1 / 2 / 0
6,490
1,082
761
3,852
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 1 / 2
6,599
1,100
2,810
8,028
3,692
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
Lyriii
Raijin
11
0 / 5 / 1
6,289
1,048
2,821
6,054
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chiron
prevolx
Chiron
12
1 / 0 / 3
7,212
1,202
9,790
12,970
5,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

278

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 2 / 6
7,859
1,310
2,686
5,986
3,148
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
3 / 0 / 4
7,952
1,325
11,578
7,220
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
Rawbitt
Thor
13
1 / 2 / 9
7,293
1,216
9,192
7,684
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 0 / 8
8,083
1,347
7,085
4,955
3,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cthulhu
p0rnhub1234
Cthulhu
12
4 / 0 / 5
8,277
1,380
13,341
8,523
7,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
11
11
Deaths
4
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
6
2.5
L
Cthulhu
ChuckieB
Cthulhu
2
3
2
1
L
Mercury
DubbyDaCuddy
Mercury
1
2
0
0.5
L
0
1
2
1
L
Raijin
Lyriii
Raijin
0
5
1
0.1
W
3
0
4
5
W
Thor
Rawbitt
Thor
1
2
9
2.75
W
1
0
8
5
W
Cthulhu
p0rnhub1234
Cthulhu
4
0
5
6.5
L
Chiron
prevolx
Chiron
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,040
Damage
43,882
46,555
Taken
34,368
29,300
Mitigated
20,615
2,472
Healing
11,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,686
237
3,184
2,224
5,986
3,148
0
3,294
2,452
9,703
234
L
Cthulhu
ChuckieB
Cthulhu
11,858
701
250
768
15,651
15,890
0
12,102
3,549
28,353
647
L
Mercury
DubbyDaCuddy
Mercury
761
501
0
0
3,852
1,580
0
1,863
1,989
0
3,767
L
2,810
264
0
0
8,028
3,692
0
5,360
2,668
12,430
0
L
Raijin
Lyriii
Raijin
2,821
651
0
0
6,054
2,324
0
4,092
1,962
5,962
0
W
11,578
4,942
0
1,801
7,220
2,798
0
3,135
3,952
25,310
1,797
W
Thor
Rawbitt
Thor
9,192
1,409
0
0
7,684
3,230
0
2,952
4,479
0
15,781
W
7,085
2,798
0
1,053
4,955
3,588
0
2,291
2,391
16,217
316
W
Cthulhu
p0rnhub1234
Cthulhu
13,341
1,128
124
3,220
8,523
7,851
0
3,841
4,252
20,341
3,062
L
Chiron
prevolx
Chiron
9,790
2,848
463
991
12,970
5,814
0
8,969
4,001
0
20,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,056
Gold Earned
39,464
99
Minions Killed
122
4
Camps Cleared
3
504,584
Distance Traveled
642,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,859
1,310
22
4
0
111,012
0
L
Cthulhu
7,466
1,244
31
5
2
131,833
0
L
Mercury
6,490
1,082
8
1
0
70,052
0
L
Nox
6,599
1,100
16
3
2
128,162
0
L
Raijin
6,289
1,048
17
3
0
47,776
0
W
Sol
7,952
1,325
43
7
3
130,549
0
W
Thor
7,293
1,216
17
3
0
128,428
0
W
Atlas
8,083
1,347
19
3
0
133,305
0
W
Cthulhu
8,277
1,380
21
4
0
139,043
0
L
Chiron
7,212
1,202
27
5
0
126,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role