Player Matchup

Gilgamesh
Gilgamesh
Gold V
Jamaicus
Gilgamesh
Gold V
Level 93
God Stats
16W - 9L
1,511 SR
Queue Stats
81W - 84L
1,199 MMR
Party 1
Scylla
Scylla
Silver III
JoeyJeremiah
Scylla
Silver III
Level 153
God Stats
16W - 12L
1,556 SR
Queue Stats
525W - 530L
886 MMR
Party 1
Atlas
Atlas
Silver III
Y SlowDark
Atlas
Silver III
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 62L
1,043 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,522 SR
1,043 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,498 SR
1,014 MMR
Neith
Neith
Gold IV
DevinEatWorld
Neith
Gold IV
Level 51
God Stats
22W - 25L
1,495 SR
Queue Stats
292W - 325L
1,335 MMR
Solo
Tyr
Tyr
Silver IV
JayyMann999
Tyr
Silver IV
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 254L
828 MMR
Solo
Nu Wa
Nu Wa
Bronze II
Max-AlexIKD
Nu Wa
Bronze II
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 37L
879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jamaicus
Gilgamesh
15
3 / 0 / 1
9,325
717
9,050
15,852
17,089
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
15
1 / 0 / 3
9,073
698
4,904
4,786
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
13
0 / 3 / 4
8,128
625
9,506
13,723
9,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
AchillesNe ZhaKukulkanCthulhuVulcan

VS

Bans
KuzenboAresThothCerberusDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 3
8,347
642
10,995
7,183
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

13
1 / 2 / 2
8,036
618
6,340
11,526
10,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 1
8,429
648
9,341
8,213
3,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
4
Kills
3
3
Deaths
4
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Gilgamesh
Jamaicus
Gilgamesh
3
0
1
3.5
L
1
2
2
1
W
Scylla
1
0
3
2.5
L
2
1
1
2.5
W
Atlas
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,460
Damage
26,676
34,361
Taken
26,922
28,595
Mitigated
17,755
3,208
Healing
8,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,995
5,088
0
3,084
7,183
3,352
0
4,142
3,029
0
44,770
W
Gilgamesh
Jamaicus
Gilgamesh
9,050
1,540
0
2,525
15,852
17,089
352
3,689
11,821
0
42,478
L
6,340
896
0
4,206
11,526
10,844
0
4,469
7,031
0
18,790
W
Scylla
4,904
0
0
494
4,786
1,971
1,008
1,210
3,529
45,467
0
L
9,341
5,723
0
840
8,213
3,559
0
4,858
3,340
29,230
0
W
Atlas
9,506
2,058
0
189
13,723
9,535
630
4,486
9,016
30,068
1,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,526
Gold Earned
24,812
188
Minions Killed
141
0
Camps Cleared
0
726,214
Distance Traveled
702,755
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,347
642
76
6
0
228,988
0
W
Gilgamesh
9,325
717
71
5
0
269,669
0
L
Tyr
8,036
618
30
2
0
240,011
1
W
Scylla
9,073
698
85
7
0
228,834
0
L
Nu Wa
8,429
648
35
3
0
233,756
0
W
Atlas
8,128
625
32
2
0
227,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role