Player Matchup

Atlas
Atlas
 
Atlas
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
HueLight
Ix Chel
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 192L
1,299 Elo+
Solo
Izanami
Izanami
JuankiiLeon00
Izanami
Level 142
God Stats
2W - 2L
1,465 SR
Queue Stats
54W - 57L
1,489 Elo+
Solo
Ne Zha
Ne Zha
Liccle Domi x
Ne Zha
Level 156
God Stats
5W - 6L
1,295 SR
Queue Stats
192W - 195L
1,423 Elo+
Solo
Surtr
Surtr
Rage-_-Zerox
Surtr
Level 105
God Stats
5W - 6L
1,508 SR
Queue Stats
248W - 243L
1,479 Elo+
Party 2
Team Averages
Level 110
1,453 SR
1,438 Elo+

VS

Team Averages
Level 65
1,433 SR
1,473 Elo+
Janus
Janus
Decoy_141
Janus
Level 80
God Stats
2W - 2L
1,447 SR
Queue Stats
143W - 116L
1,491 Elo+
Party 1
Neith
Neith
Jackus2253
Neith
Level 47
God Stats
5W - 2L
1,285 SR
Queue Stats
192W - 218L
1,475 Elo+
Solo
Cthulhu
Cthulhu
R3__beast
Cthulhu
Level 27
God Stats
8W - 7L
1,434 SR
Queue Stats
52W - 48L
1,407 Elo+
Party 1
Sun Wukong
Sun Wukong
Reddeano
Sun Wukong
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 101L
1,510 Elo+
Solo
Anubis
Anubis
chelleybum
Anubis
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
142W - 117L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 1 / 1
6,559
437
7,788
11,711
8,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
HueLight
Ix Chel
12
0 / 3 / 0
7,106
474
4,100
7,364
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
12
0 / 5 / 2
6,836
456
7,107
10,946
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
1 / 2 / 0
6,931
462
5,381
12,370
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 0
6,731
449
9,965
16,253
7,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Decoy_141
Janus
15
2 / 0 / 5
8,876
592
5,492
5,960
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Neith
13
2 / 0 / 2
7,230
482
7,148
10,361
3,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
R3__beast
Cthulhu
12
0 / 2 / 4
6,763
451
5,324
10,112
8,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Reddeano
Sun Wukong
14
4 / 1 / 1
8,730
582
8,835
14,114
12,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
chelleybum
Anubis
15
7 / 0 / 4
8,354
557
11,447
11,127
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
15
15
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
1
1
1.5
W
Janus
Decoy_141
Janus
2
0
5
4.5
L
Ix Chel
HueLight
Ix Chel
0
3
0
0
W
Neith
2
0
2
3
L
Izanami
0
5
2
0.2
L
1
2
0
0.5
W
Cthulhu
R3__beast
Cthulhu
0
2
4
1
L
0
4
0
0
W
Sun Wukong
Reddeano
Sun Wukong
4
1
1
4.5
W
Anubis
chelleybum
Anubis
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,341
Damage
38,246
58,644
Taken
51,674
27,518
Mitigated
32,988
16,589
Healing
23,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,788
3,049
0
2,904
11,711
8,739
0
6,200
5,439
17,449
962
W
Janus
Decoy_141
Janus
5,492
873
0
2,368
5,960
2,379
188
2,882
3,078
66,261
1,607
L
Ix Chel
HueLight
Ix Chel
4,100
267
58
708
7,364
2,264
24
4,889
2,176
53,920
1,507
W
Neith
7,148
2,881
0
5,725
10,361
3,882
0
3,293
7,068
0
52,921
L
Izanami
7,107
4,896
0
2,291
10,946
3,851
630
3,284
7,662
0
69,130
L
5,381
1,284
0
6,007
12,370
4,917
0
3,317
8,897
0
62,182
W
Cthulhu
R3__beast
Cthulhu
5,324
424
84
2,026
10,112
8,552
0
2,425
7,687
37,303
0
L
9,965
3,762
0
4,621
16,253
7,747
0
4,018
11,250
805
50,895
W
Sun Wukong
Reddeano
Sun Wukong
8,835
1,075
0
5,125
14,114
12,470
0
1,157
12,957
0
67,946
W
Anubis
chelleybum
Anubis
11,447
1,219
0
8,629
11,127
5,705
0
2,381
8,746
71,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
39,953
403
Minions Killed
481
0
Camps Cleared
0
1,417,594
Distance Traveled
1,484,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,559
437
11
1
0
301,504
0
W
Janus
8,876
592
138
9
0
305,728
0
L
Ix Chel
7,106
474
99
7
0
242,734
0
W
Neith
7,230
482
90
6
0
275,526
0
L
Izanami
6,836
456
122
8
0
256,865
0
L
Ne Zha
6,931
462
92
6
0
342,901
0
W
Cthulhu
6,763
451
46
3
0
303,095
0
L
Surtr
6,731
449
79
5
0
273,590
0
W
Sun Wukong
8,730
582
115
8
0
302,080
0
W
Anubis
8,354
557
92
6
0
298,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role