Player Matchup

Odin
Odin
Memroh-
Odin
Level 105
God Stats
1W - 2L
1,277 SR
Queue Stats
99W - 89L
1,543 Elo+
Solo
Xbalanque
Xbalanque
NaJeZ
Xbalanque
Level 125
God Stats
18W - 11L
1,734 SR
Queue Stats
383W - 368L
1,561 Elo+
Solo
Fenrir
Fenrir
Septie
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,318 Elo+
Solo
Charon
Charon
xBaDJuJux
Charon
Level 126
God Stats
1W - 3L
1,765 SR
Queue Stats
107W - 105L
1,546 Elo+
Solo
Nu Wa
Nu Wa
xwarmachine158x
Nu Wa
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 45L
1,544 Elo+
Solo
Team Averages
Level 109
1,555 SR
1,503 Elo+

VS

Team Averages
Level 147
1,481 SR
1,506 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
I Guess Im Gib
Ravana
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 74L
1,455 Elo+
Solo
Janus
Janus
Rads2626
Janus
Level 152
God Stats
11W - 15L
1,404 SR
Queue Stats
298W - 277L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Memroh-
Odin
6
1 / 1 / 1
3,758
752
2,402
3,527
2,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
NaJeZ
Xbalanque
6
1 / 1 / 0
3,355
671
3,873
3,917
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
Septie
Fenrir
1
0 / 0 / 0
918
184
0
0
0
Charon
xBaDJuJux
Charon
6
0 / 2 / 0
3,396
679
2,128
3,244
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 2 / 0
3,453
691
1,453
2,962
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
2 / 0 / 0
4,462
892
1,720
5,268
2,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
 
Danzaburou
6
2 / 2 / 0
3,563
713
2,786
4,178
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
 
Ymir
5
0 / 0 / 2
3,453
691
1,887
4,693
2,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 0
3,808
762
1,263
2,706
1,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Rads2626
Janus
6
0 / 0 / 1
3,413
683
1,213
1,795
486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
6
6
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
0
0
2
W
Danzaburou
 
Danzaburou
2
2
0
1
W
Ymir
 
Ymir
0
0
2
1
W
2
0
0
2
L
Odin
Memroh-
Odin
1
1
1
1.5
L
Xbalanque
NaJeZ
Xbalanque
1
1
0
1
W
Janus
Rads2626
Janus
0
0
1
0.5
L
Fenrir
Septie
Fenrir
0
0
0
0
L
Charon
xBaDJuJux
Charon
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,856
Damage
8,869
13,650
Taken
18,640
5,146
Mitigated
7,497
5,169
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
1,720
631
0
3,275
5,268
2,142
0
1,881
3,052
0
25,904
W
Danzaburou
 
Danzaburou
2,786
1,328
225
1,771
4,178
1,291
0
90
4,088
0
17,794
W
Ymir
 
Ymir
1,887
691
0
1,770
4,693
2,510
0
81
4,612
9,012
0
W
1,263
266
0
793
2,706
1,068
0
411
2,295
0
25,825
L
Odin
Memroh-
Odin
2,402
429
0
1,642
3,527
2,013
0
877
2,650
0
12,885
L
Xbalanque
NaJeZ
Xbalanque
3,873
1,367
0
2,107
3,917
1,175
0
1,010
2,907
0
20,412
W
Janus
Rads2626
Janus
1,213
80
0
750
1,795
486
0
783
1,012
17,430
0
L
Fenrir
Septie
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Charon
xBaDJuJux
Charon
2,128
413
0
750
3,244
1,296
0
0
3,244
16,268
0
L
1,453
549
0
670
2,962
662
0
983
1,749
17,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,880
Gold Earned
18,699
123
Minions Killed
171
0
Camps Cleared
0
362,455
Distance Traveled
494,526
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,462
892
47
9
0
94,285
0
W
Danzaburou
3,563
713
31
6
0
93,716
0
W
Ymir
3,453
691
7
1
0
95,130
0
W
Ravana
3,808
762
52
10
0
113,117
0
L
Odin
3,758
752
12
2
0
103,790
1
L
Xbalanque
3,355
671
43
9
0
87,062
0
W
Janus
3,413
683
34
7
0
98,278
0
L
Fenrir
918
184
0
0
0
0
0
L
Charon
3,396
679
37
7
0
77,741
0
L
Nu Wa
3,453
691
31
6
0
93,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role