Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
CinnamonMite993
Kukulkan
Level 120
God Stats
133W - 125L
1,492 SR
Queue Stats
198W - 191L
1,494 Elo+
Solo
Terra
Terra
GetusVI
Terra
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
124W - 116L
1,479 Elo+
Solo
Pele
Pele
SiirMoon
Pele
Level 55
God Stats
3W - 0L
1,751 SR
Queue Stats
29W - 26L
1,569 Elo+
Party 2
Anhur
Anhur
sketchytactics
Anhur
Level 48
God Stats
5W - 1L
1,500 SR
Queue Stats
25W - 13L
1,645 Elo+
Solo
Team Averages
Level 74
1,548 SR
1,537 Elo+

VS

Team Averages
Level 81
1,542 SR
1,552 Elo+
Nut
Nut
LordOfTheRoses
Nut
Level 116
God Stats
2W - 1L
1,806 SR
Queue Stats
49W - 44L
1,527 Elo+
Solo
Sylvanus
Sylvanus
MasterBaffo
Sylvanus
Level 46
God Stats
3W - 4L
1,597 SR
Queue Stats
189W - 172L
1,519 Elo+
Party 1
Nu Wa
Nu Wa
Uncontrolled1
Nu Wa
Level 49
God Stats
2W - 2L
1,307 SR
Queue Stats
180W - 187L
1,451 Elo+
Solo
Nemesis
Nemesis
Xy-Joker97-Yx
Nemesis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
395W - 395L
1,515 Elo+
Party 1
Thor
Thor
iTzLalo22
Thor
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 22L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 0 / 1
7,791
557
7,358
8,451
6,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
13
1 / 0 / 1
7,362
526
4,540
3,316
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
GetusVI
Terra
11
0 / 0 / 5
6,982
499
5,631
13,231
9,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
13
5 / 2 / 3
7,872
562
9,870
13,222
5,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

17
2 / 0 / 1
9,460
676
6,873
8,506
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,348
525
5,208
9,933
3,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
MasterBaffo
Sylvanus
9
0 / 3 / 0
6,199
443
4,485
9,567
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 1
6,531
467
9,934
7,828
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nemesis
12
2 / 0 / 0
6,640
474
5,498
12,692
5,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
12
0 / 2 / 2
6,639
474
3,456
12,486
7,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
2
2
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
1
3.5
W
Kukulkan
1
0
1
1.5
W
Terra
GetusVI
Terra
0
0
5
2.5
L
0
3
0
0
L
Sylvanus
MasterBaffo
Sylvanus
0
3
0
0
W
Pele
5
2
3
3.25
L
0
3
1
0.17
L
Nemesis
2
0
0
2
L
Thor
0
2
2
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,272
Damage
28,581
46,726
Taken
52,506
25,888
Mitigated
26,207
17,498
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,358
1,516
0
970
8,451
6,112
0
1,837
6,174
95
45,839
W
Kukulkan
4,540
161
0
750
3,316
1,394
0
1,630
1,634
78,319
270
W
Terra
GetusVI
Terra
5,631
1,177
2,980
4,382
13,231
9,876
0
7,442
5,789
19,549
0
L
5,208
3,654
0
3,473
9,933
3,156
726
380
9,553
0
76,175
L
Sylvanus
MasterBaffo
Sylvanus
4,485
1,653
1,699
3,844
9,567
7,334
0
4,961
4,606
17,855
0
W
Pele
9,870
2,266
0
2,689
13,222
5,392
0
2,473
10,526
0
59,351
L
9,934
4,705
0
604
7,828
2,821
0
3,380
4,448
54,958
1,244
L
Nemesis
5,498
1,356
0
1,598
12,692
5,639
0
971
11,721
0
62,515
L
Thor
3,456
757
0
2,615
12,486
7,257
0
434
12,052
0
37,756
W
6,873
3,558
0
5,727
8,506
3,114
333
758
7,748
0
95,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,467
Gold Earned
33,357
493
Minions Killed
414
0
Camps Cleared
0
1,363,982
Distance Traveled
1,291,190
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,791
557
80
6
0
274,523
0
W
Kukulkan
7,362
526
144
10
0
262,819
0
W
Terra
6,982
499
21
2
0
302,564
3
L
Nut
7,348
525
133
10
0
239,844
3
L
Sylvanus
6,199
443
27
2
0
199,960
0
W
Pele
7,872
562
81
6
0
252,621
0
L
Nu Wa
6,531
467
88
6
0
236,436
4
L
Nemesis
6,640
474
95
7
0
346,960
0
L
Thor
6,639
474
71
5
0
267,990
0
W
Anhur
9,460
676
167
12
0
271,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role