Player Matchup

Thanatos
Thanatos
Silver III
 
Thanatos
Silver III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
DOVA-Black
Anhur
Silver III
Level 104
God Stats
5W - 2L
1,786 SR
Queue Stats
90W - 100L
949 MMR
Solo
Anubis
Anubis
Silver I
Vizart
Anubis
Silver I
Level 277
God Stats
13W - 17L
1,325 SR
Queue Stats
239W - 250L
1,089 MMR
Solo
Agni
Agni
Silver I
YouTubeChemoney
Agni
Silver I
Level 159
God Stats
9W - 10L
1,378 SR
Queue Stats
201W - 201L
1,094 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 167
1,498 SR
1,227 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,554 SR
1,152 MMR
Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver IV
FRIDAY4life
Ravana
Silver IV
Level 158
God Stats
3W - 6L
1,388 SR
Queue Stats
44W - 83L
1,028 MMR
Solo
Freya
Freya
Bronze I
ImStepdaddy
Freya
Bronze I
Level 58
God Stats
25W - 17L
1,658 SR
Queue Stats
52W - 59L
1,062 MMR
Party 1
Mulan
Mulan
Bronze I
barhum0205
Mulan
Bronze I
Level 56
God Stats
17W - 12L
1,545 SR
Queue Stats
39W - 55L
1,062 MMR
Party 1
Ganesha
Ganesha
Silver I
itsallme1234
Ganesha
Silver I
Level 155
God Stats
11W - 11L
1,680 SR
Queue Stats
288W - 283L
1,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
5 / 0 / 0
7,329
733
5,819
8,278
5,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
 
Kuzenbo
9
1 / 0 / 4
5,438
544
3,112
4,699
4,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
10
3 / 0 / 2
5,843
584
3,401
5,046
1,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Vizart
Anubis
11
2 / 0 / 2
5,713
571
3,471
6,597
3,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
4 / 1 / 0
6,591
659
6,679
4,410
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AwilixAo KuangBastetFenrir

VS

Bans
NutSusanoAchillesGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 4 / 0
4,306
431
4,344
8,854
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
8
1 / 2 / 0
4,495
450
2,724
5,200
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 4 / 1
5,131
513
1,264
8,776
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
8
0 / 6 / 0
4,635
464
2,668
8,881
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
itsallme1234
Ganesha
7
0 / 0 / 0
4,396
440
1,637
5,088
2,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
15
Kills
1
1
Deaths
16
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
0
0
5
W
Kuzenbo
 
Kuzenbo
1
0
4
3
L
Artemis
 
Artemis
0
4
0
0
W
Anhur
3
0
2
4
L
Ravana
1
2
0
0.5
L
0
4
1
0.13
W
Anubis
Vizart
Anubis
2
0
2
3
W
4
1
0
4
L
Mulan
0
6
0
0
L
Ganesha
itsallme1234
Ganesha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,482
Damage
12,637
29,030
Taken
36,799
15,763
Mitigated
13,624
14,810
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,819
1,392
0
7,252
8,278
5,356
0
115
8,163
0
46,353
W
Kuzenbo
 
Kuzenbo
3,112
1,393
190
2,183
4,699
4,434
0
575
4,038
13,434
374
L
Artemis
 
Artemis
4,344
1,475
0
2,393
8,854
2,451
0
3,699
5,155
0
32,488
W
Anhur
3,401
1,532
0
1,469
5,046
1,389
1,090
521
4,487
0
34,166
L
Ravana
2,724
550
0
860
5,200
2,077
0
1,732
3,464
0
22,024
L
1,264
369
0
2,459
8,776
3,024
0
4,894
3,201
31,484
6,327
W
Anubis
Vizart
Anubis
3,471
377
0
2,390
6,597
3,239
116
316
6,281
50,470
1,555
W
6,679
89
0
1,326
4,410
1,345
0
1,267
3,143
36,443
310
L
Mulan
2,668
601
0
1,312
8,881
3,171
0
0
8,446
0
22,683
L
Ganesha
itsallme1234
Ganesha
1,637
419
0
1,868
5,088
2,901
0
1,943
3,009
8,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,914
Gold Earned
22,963
320
Minions Killed
202
0
Camps Cleared
0
977,195
Distance Traveled
911,970
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,329
733
87
9
0
169,620
0
W
Kuzenbo
5,438
544
20
2
0
226,856
3
L
Artemis
4,306
431
53
5
0
168,096
0
W
Anhur
5,843
584
59
6
0
190,981
0
L
Ravana
4,495
450
35
4
0
207,882
1
L
Freya
5,131
513
73
7
0
186,091
0
W
Anubis
5,713
571
82
8
0
195,110
2
W
Agni
6,591
659
72
7
0
194,628
4
L
Mulan
4,635
464
40
4
0
154,285
1
L
Ganesha
4,396
440
1
0
0
195,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role