Player Matchup

Athena
Athena
 
Athena
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Blibili丶DDD
Hel
Level 88
God Stats
10W - 4L
1,617 SR
Queue Stats
674W - 216L
1,617 Elo+
Party 1
Gilgamesh
Gilgamesh
SquareDevil
Gilgamesh
Level 143
God Stats
5W - 0L
1,997 SR
Queue Stats
841W - 143L
1,862 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YinYeah
Morgan Le Fay
Level 148
God Stats
13W - 2L
1,945 SR
Queue Stats
647W - 81L
1,949 Elo+
Party 1
Jormungandr
Jormungandr
钮钴禄一猫猫一
Jormungandr
Level 169
God Stats
8W - 1L
1,699 SR
Queue Stats
390W - 185L
1,525 Elo+
Party 1
Team Averages
Level 134
1,752 SR
1,691 Elo+

VS

Team Averages
Level 106
1,460 SR
1,494 Elo+
Arachne
Arachne
Akikaga37
Arachne
Level 174
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 101L
1,426 Elo+
Solo
Kukulkan
Kukulkan
DraculaAsecas
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Discordia
Discordia
Tmillions
Discordia
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 90L
1,520 Elo+
Solo
Tyr
Tyr
cxkOnlyFan
Tyr
Level 117
God Stats
0W - 2L
1,298 SR
Queue Stats
129W - 130L
1,514 Elo+
Solo
Hel
Hel
steelgear45
Hel
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 131L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
17
5 / 2 / 17
11,237
864
8,274
21,775
27,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 1 / 20
9,688
745
6,231
18,515
11,170
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SquareDevil
Gilgamesh
18
14 / 4 / 12
11,691
899
22,690
23,698
26,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
YinYeah
Morgan Le Fay
17
4 / 1 / 21
10,724
825
22,182
14,860
10,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
6 / 2 / 24
11,258
866
12,393
17,718
22,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Akikaga37
Arachne
15
2 / 8 / 5
9,250
712
10,936
17,894
21,866
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
DraculaAsecas
Kukulkan
17
3 / 6 / 2
9,749
750
12,815
11,860
5,559
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
Tmillions
Discordia
14
1 / 5 / 4
7,968
613
16,479
11,327
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 5 / 2
8,789
676
8,871
20,393
24,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 6 / 3
7,643
588
7,692
14,443
6,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
25
30
Kills
9
10
Deaths
30
94
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
5
2
17
6.75
L
Arachne
Akikaga37
Arachne
2
8
5
0.56
W
1
1
20
11
L
Kukulkan
DraculaAsecas
Kukulkan
3
6
2
0.67
W
Gilgamesh
SquareDevil
Gilgamesh
14
4
12
5
L
Discordia
Tmillions
Discordia
1
5
4
0.6
W
Morgan Le Fay
YinYeah
Morgan Le Fay
4
1
21
14.5
L
3
5
2
0.8
L
0
6
3
0.25
W
6
2
24
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,770
Damage
56,793
96,566
Taken
75,917
97,313
Mitigated
63,690
45,227
Healing
21,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,274
1,620
1,299
3,944
21,775
27,465
671
9,371
12,213
21,090
1,572
L
Arachne
Akikaga37
Arachne
10,936
8,677
129
1,754
17,894
21,866
0
9,748
7,314
0
13,949
W
6,231
166
15,308
13,483
18,515
11,170
626
9,994
8,348
19,638
0
L
Kukulkan
DraculaAsecas
Kukulkan
12,815
225
460
630
11,860
5,559
0
7,201
4,132
30,105
258
W
Gilgamesh
SquareDevil
Gilgamesh
22,690
4,343
2,581
3,091
23,698
26,619
967
7,410
14,800
0
40,594
L
Discordia
Tmillions
Discordia
16,479
757
1,019
2,341
11,327
5,189
0
7,392
3,497
26,723
0
W
Morgan Le Fay
YinYeah
Morgan Le Fay
22,182
2,786
731
2,792
14,860
10,052
2,487
5,502
9,259
40,356
0
L
8,871
1,050
0
5,621
20,393
24,369
0
11,905
7,592
0
11,778
L
7,692
386
4,783
5,064
14,443
6,707
0
9,882
4,106
17,359
0
W
12,393
56
0
1,998
17,718
22,007
67
4,686
12,952
33,262
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,598
Gold Earned
43,399
215
Minions Killed
93
0
Camps Cleared
0
1,378,968
Distance Traveled
1,073,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,237
864
39
3
0
264,259
0
L
Arachne
9,250
712
7
1
0
177,176
0
W
Hel
9,688
745
31
2
0
302,209
0
L
Kukulkan
9,749
750
34
3
0
232,946
0
W
Gilgamesh
11,691
899
41
3
0
262,782
0
L
Discordia
7,968
613
24
2
0
233,720
0
W
Morgan Le Fay
10,724
825
60
5
0
273,866
0
L
Tyr
8,789
676
2
0
0
222,423
0
L
Hel
7,643
588
26
2
0
207,354
0
W
Jormungandr
11,258
866
44
3
0
275,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role