Player Matchup

Osiris
Osiris
AztecPockie
Osiris
Level 56
God Stats
5W - 5L
1,712 SR
Queue Stats
58W - 58L
1,566 Elo+
Party 1
Thanatos
Thanatos
Babonga00
Thanatos
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,730 Elo+
Party 1
Sol
Sol
Snufzz
Sol
Level 108
God Stats
4W - 2L
1,656 SR
Queue Stats
344W - 311L
1,559 Elo+
Party 1
Horus
Horus
Solestica
Horus
Level 59
God Stats
13W - 8L
1,738 SR
Queue Stats
189W - 205L
1,501 Elo+
Party 1
Vulcan
Vulcan
ThorÒnCrack
Vulcan
Level 68
God Stats
5W - 6L
1,368 SR
Queue Stats
338W - 312L
1,543 Elo+
Party 1
Team Averages
Level 62
1,595 SR
1,580 Elo+

VS

Team Averages
Level 143
1,478 SR
1,540 Elo+
Tyr
Tyr
 
Tyr
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
KyrV3
Terra
Level 89
God Stats
2W - 2L
1,479 SR
Queue Stats
79W - 88L
1,530 Elo+
Solo
Apollo
Apollo
MBGreg-06
Apollo
Level 121
God Stats
2W - 2L
1,197 SR
Queue Stats
112W - 111L
1,485 Elo+
Solo
Ymir
Ymir
daric371
Ymir
Level 126
God Stats
46W - 43L
1,612 SR
Queue Stats
179W - 152L
1,649 Elo+
Solo
Zhong Kui
Zhong Kui
明日之神
Zhong Kui
Level 148
God Stats
153W - 108L
1,601 SR
Queue Stats
597W - 582L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
0 / 4 / 1
5,877
534
4,656
9,337
5,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thanatos
Babonga00
Thanatos
9
1 / 5 / 0
5,462
497
948
9,947
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sol
Snufzz
Sol
13
4 / 1 / 1
7,883
717
9,801
6,953
2,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
Solestica
Horus
8
1 / 2 / 2
5,951
541
3,700
8,614
4,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
11
0 / 2 / 0
5,382
489
4,385
6,944
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
4 / 1 / 0
7,337
667
6,202
8,524
6,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Terra
KyrV3
Terra
10
2 / 1 / 5
6,324
575
2,525
7,801
5,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
MBGreg-06
Apollo
10
0 / 4 / 0
5,295
481
1,028
6,162
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
12
7 / 0 / 4
7,387
672
11,231
9,722
5,433
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
明日之神
Zhong Kui
13
1 / 0 / 3
6,582
598
3,081
7,304
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
14
14
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
1
0
4
L
Osiris
0
4
1
0.13
L
Thanatos
Babonga00
Thanatos
1
5
0
0.2
W
Terra
KyrV3
Terra
2
1
5
4.5
W
Apollo
MBGreg-06
Apollo
0
4
0
0
L
Sol
Snufzz
Sol
4
1
1
4.5
L
Horus
Solestica
Horus
1
2
2
1
L
Vulcan
0
2
0
0
W
Ymir
7
0
4
9
W
Zhong Kui
明日之神
Zhong Kui
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,490
Damage
24,067
41,795
Taken
39,513
19,457
Mitigated
24,988
13,956
Healing
17,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,202
836
0
2,254
8,524
6,126
0
62
8,462
0
50,923
L
Osiris
4,656
1,914
0
860
9,337
5,386
0
431
8,906
0
40,539
L
Thanatos
Babonga00
Thanatos
948
369
0
4,545
9,947
3,898
0
3,997
5,950
0
29,132
W
Terra
KyrV3
Terra
2,525
414
241
1,304
7,801
5,569
28
3,458
4,245
17,715
0
W
Apollo
MBGreg-06
Apollo
1,028
694
0
872
6,162
2,350
0
4,280
1,882
0
36,097
L
Sol
Snufzz
Sol
9,801
4,188
0
3,023
6,953
2,534
728
2,186
4,767
70,289
7,049
L
Horus
Solestica
Horus
3,700
1,422
1,797
3,401
8,614
4,755
0
4,419
4,195
0
13,207
L
Vulcan
4,385
1,111
0
330
6,944
2,884
0
5,257
1,687
36,874
783
W
Ymir
11,231
2,999
0
6,187
9,722
5,433
0
3,340
6,084
63,437
3,762
W
Zhong Kui
明日之神
Zhong Kui
3,081
538
0
6,608
7,304
5,510
330
2,168
4,938
53,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,555
Gold Earned
32,925
331
Minions Killed
384
0
Camps Cleared
0
1,126,095
Distance Traveled
1,104,230
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,337
667
86
8
0
205,055
2
L
Osiris
5,877
534
68
6
0
213,952
0
L
Thanatos
5,462
497
49
4
0
224,208
0
W
Terra
6,324
575
25
2
0
244,482
0
W
Apollo
5,295
481
59
5
0
200,862
0
L
Sol
7,883
717
126
11
0
226,543
4
L
Horus
5,951
541
22
2
0
237,980
6
L
Vulcan
5,382
489
66
6
0
223,412
0
W
Ymir
7,387
672
108
10
0
235,365
0
W
Zhong Kui
6,582
598
106
10
0
218,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role