Player Matchup

Anubis
Anubis
Azdead_iceT
Anubis
Level 67
God Stats
6W - 6L
1,427 SR
Queue Stats
18W - 24L
1,316 Elo+
Party 1
Loki
Loki
Noxes_Fast
Loki
Level 68
God Stats
14W - 7L
1,493 SR
Queue Stats
83W - 64L
1,477 Elo+
Party 1
Medusa
Medusa
SKsMaTrIIxX
Medusa
Level 65
God Stats
16W - 10L
1,533 SR
Queue Stats
192W - 214L
1,378 Elo+
Solo
Atlas
Atlas
tcarpentier386
Atlas
Level 58
God Stats
15W - 15L
1,505 SR
Queue Stats
92W - 70L
1,499 Elo+
Party 1
Osiris
Osiris
trs_Pawad7
Osiris
Level 62
God Stats
2W - 4L
1,253 SR
Queue Stats
39W - 56L
1,344 Elo+
Party 1
Team Averages
Level 64
1,442 SR
1,403 Elo+

VS

Team Averages
Level 86
1,540 SR
1,423 Elo+
Cthulhu
Cthulhu
I_Zero_Vi
Cthulhu
Level 85
God Stats
0W - 4L
1,359 SR
Queue Stats
452W - 446L
1,457 Elo+
Solo
Anhur
Anhur
Jasonthekid
Anhur
Level 42
God Stats
0W - 1L
1,599 SR
Queue Stats
57W - 91L
1,411 Elo+
Solo
Scylla
Scylla
ZverchetoXD
Scylla
Level 71
God Stats
0W - 1L
1,544 SR
Queue Stats
0W - 2L
1,249 Elo+
Solo
Bellona
Bellona
xwolfman4x
Bellona
Level 108
God Stats
1W - 2L
1,696 SR
Queue Stats
18W - 11L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
ıCrystaLı
Sun Wukong
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
313W - 303L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
7
1 / 0 / 0
3,902
780
1,265
2,306
961
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
2 / 0 / 1
3,805
761
2,251
5,488
1,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
7
2 / 0 / 0
4,191
838
1,423
2,512
831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 0 / 2
4,126
825
1,023
3,045
1,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Osiris
trs_Pawad7
Osiris
6
0 / 0 / 0
3,643
729
2,121
5,082
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I_Zero_Vi
Cthulhu
5
0 / 2 / 0
3,105
621
2,171
3,670
1,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,581
516
0
0
0
Scylla
6
0 / 2 / 0
3,455
691
1,234
2,471
505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
xwolfman4x
Bellona
6
0 / 0 / 0
3,708
742
2,870
5,207
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
ıCrystaLı
Sun Wukong
6
0 / 1 / 0
3,375
675
2,526
4,606
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
1
0
0
1
L
Cthulhu
I_Zero_Vi
Cthulhu
0
2
0
0
L
0
0
0
0
W
2
0
1
2.5
W
Medusa
2
0
0
2
L
Scylla
0
2
0
0
W
0
0
2
1
W
Osiris
trs_Pawad7
Osiris
0
0
0
0
L
Bellona
xwolfman4x
Bellona
0
0
0
0
L
Sun Wukong
ıCrystaLı
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,083
Damage
8,801
18,433
Taken
15,954
8,551
Mitigated
8,240
9,572
Healing
4,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
1,265
78
0
1,534
2,306
961
0
1,113
1,193
23,816
0
L
Cthulhu
I_Zero_Vi
Cthulhu
2,171
31
0
440
3,670
1,812
0
981
2,689
13,345
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,251
739
0
3,218
5,488
1,557
0
121
5,367
0
19,430
W
Medusa
1,423
592
0
1,273
2,512
831
378
1,039
1,331
0
22,337
L
Scylla
1,234
31
0
478
2,471
505
0
715
1,756
18,324
0
W
1,023
543
0
1,206
3,045
1,671
180
787
2,055
12,783
575
W
Osiris
trs_Pawad7
Osiris
2,121
688
0
2,341
5,082
3,531
0
0
5,082
0
20,111
L
Bellona
xwolfman4x
Bellona
2,870
940
0
2,097
5,207
3,918
0
0
5,207
0
22,116
L
Sun Wukong
ıCrystaLı
Sun Wukong
2,526
705
0
1,903
4,606
2,005
0
584
4,022
0
19,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,667
Gold Earned
16,224
157
Minions Killed
118
0
Camps Cleared
0
554,887
Distance Traveled
474,207
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
3,902
780
27
5
0
118,658
0
L
Cthulhu
3,105
621
17
3
0
112,764
2
L
Anhur
2,581
516
0
0
0
0
0
W
Loki
3,805
761
41
8
0
135,417
0
W
Medusa
4,191
838
34
7
0
84,698
0
L
Scylla
3,455
691
32
6
0
103,060
0
W
Atlas
4,126
825
19
4
0
97,422
0
W
Osiris
3,643
729
36
7
0
118,692
0
L
Bellona
3,708
742
38
8
0
117,095
0
L
Sun Wukong
3,375
675
31
6
0
141,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role