Player Matchup

Arachne
Arachne
Keeshunter01
Arachne
Level 146
God Stats
5W - 7L
1,704 SR
Queue Stats
108W - 120L
1,586 Elo+
Party 1
Fafnir
Fafnir
LucasHolmberg67
Fafnir
Level 158
God Stats
4W - 4L
1,394 SR
Queue Stats
191W - 219L
1,581 Elo+
Party 1
Hou Yi
Hou Yi
SeppoSpex01
Hou Yi
Level 147
God Stats
1W - 0L
1,523 SR
Queue Stats
171W - 189L
1,540 Elo+
Party 1
Ra
Ra
Wasiljeff_2001
Ra
Level 103
God Stats
6W - 10L
1,404 SR
Queue Stats
70W - 93L
1,487 Elo+
Party 1
Bacchus
Bacchus
bjorklund74
Bacchus
Level 149
God Stats
1W - 1L
1,317 SR
Queue Stats
154W - 168L
1,556 Elo+
Party 1
Team Averages
Level 141
1,468 SR
1,550 Elo+

VS

Team Averages
Level 146
1,529 SR
1,554 Elo+
Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Puddle
Geb
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 6L
1,725 Elo+
Solo
Nut
Nut
ShadowSparks18
Nut
Level 158
God Stats
4W - 5L
1,433 SR
Queue Stats
59W - 55L
1,519 Elo+
Solo
Tyr
Tyr
SlushyGryphon77
Tyr
Level 122
God Stats
3W - 4L
1,533 SR
Queue Stats
152W - 145L
1,557 Elo+
Solo
Camazotz
Camazotz
pauet22
Camazotz
Level 121
God Stats
8W - 14L
1,676 SR
Queue Stats
103W - 111L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Keeshunter01
Arachne
13
6 / 0 / 1
7,474
623
5,318
10,944
4,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
2 / 0 / 7
6,720
560
5,475
11,245
12,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
13
4 / 0 / 6
7,566
631
9,404
7,383
3,233
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 4 / 1
6,655
555
1,922
5,206
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
bjorklund74
Bacchus
12
0 / 1 / 3
6,738
562
6,562
7,377
8,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
3 / 2 / 1
6,894
575
7,331
5,967
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
Puddle
Geb
8
0 / 4 / 1
5,338
445
4,551
10,752
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 0
5,119
427
3,082
5,689
1,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 2 / 1
7,078
590
3,449
11,481
6,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
pauet22
Camazotz
10
2 / 3 / 2
5,762
480
4,747
10,077
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
5
5
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
3
2
1
1.75
W
Arachne
Keeshunter01
Arachne
6
0
1
6.5
W
2
0
7
5.5
L
Geb
Puddle
Geb
0
4
1
0.13
W
Hou Yi
4
0
6
7
L
0
3
0
0
L
0
2
1
0.25
W
2
4
1
0.63
W
Bacchus
bjorklund74
Bacchus
0
1
3
1.5
L
Camazotz
pauet22
Camazotz
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,681
Damage
23,160
42,155
Taken
43,966
30,849
Mitigated
22,128
17,330
Healing
14,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,331
899
394
1,241
5,967
2,705
0
1,707
4,260
64,384
0
W
Arachne
Keeshunter01
Arachne
5,318
3,662
0
6,459
10,944
4,820
0
2,453
8,491
0
55,752
W
5,475
2,185
0
3,408
11,245
12,505
0
4,364
6,881
16,758
4,982
L
Geb
Puddle
Geb
4,551
1,350
0
1,848
10,752
7,373
0
1,681
8,977
24,232
0
W
Hou Yi
9,404
5,777
0
4,064
7,383
3,233
0
2,515
4,868
0
73,247
L
3,082
2,026
0
1,751
5,689
1,707
0
1,408
4,225
0
30,156
L
3,449
393
0
4,114
11,481
6,833
0
5,164
5,386
0
59,457
W
1,922
43
120
348
5,206
1,932
0
2,550
2,656
50,257
0
W
Bacchus
bjorklund74
Bacchus
6,562
537
0
2,931
7,377
8,359
0
0
7,377
44,229
0
L
Camazotz
pauet22
Camazotz
4,747
1,407
0
4,755
10,077
3,510
0
2,360
7,673
0
29,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,153
Gold Earned
30,191
414
Minions Killed
389
0
Camps Cleared
0
1,203,827
Distance Traveled
1,160,018
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,894
575
120
10
0
225,735
2
W
Arachne
7,474
623
82
7
0
290,391
0
W
Fafnir
6,720
560
8
1
0
243,108
3
L
Geb
5,338
445
29
2
0
247,910
3
W
Hou Yi
7,566
631
124
10
0
229,081
2
L
Nut
5,119
427
66
6
0
183,277
2
L
Tyr
7,078
590
114
10
0
221,757
0
W
Ra
6,655
555
102
9
0
208,449
0
W
Bacchus
6,738
562
98
8
0
232,798
0
L
Camazotz
5,762
480
60
5
0
281,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role