Player Matchup

Fenrir
Fenrir
Ribbet01
Fenrir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,574 Elo+
Party 1
Zeus
Zeus
SkyAboveTheSky
Zeus
Level 89
God Stats
1W - 0L
2,000 SR
Queue Stats
11W - 10L
1,561 Elo+
Party 1
Ymir
Ymir
WindowLickerr
Ymir
Level 29
God Stats
4W - 0L
1,902 SR
Queue Stats
5W - 3L
1,575 Elo+
Party 1
Team Averages
Level 74
1,801 SR
1,570 Elo+

VS

Team Averages
Level 133
1,431 SR
1,508 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Music3848
Atlas
Level 123
God Stats
22W - 21L
1,470 SR
Queue Stats
107W - 114L
1,490 Elo+
Party 2
Bastet
Bastet
Skylighteclipse
Bastet
Level 120
God Stats
2W - 4L
1,324 SR
Queue Stats
112W - 102L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ribbet01
Fenrir
12
2 / 2 / 7
7,267
727
8,905
10,743
4,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
7 / 1 / 3
8,528
853
10,185
7,227
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 8
7,259
726
3,818
9,370
9,475
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 3 / 1
7,610
761
7,867
7,353
3,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Music3848
Atlas
12
1 / 2 / 3
6,922
692
8,819
10,987
11,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 5 / 0
6,496
650
4,910
10,037
4,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
4
4
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
1
0.83
L
Atlas
Music3848
Atlas
1
2
3
1.25
W
Fenrir
Ribbet01
Fenrir
2
2
7
2.75
W
7
1
3
8.5
L
1
5
0
0.2
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,908
Damage
21,596
27,340
Taken
28,377
17,128
Mitigated
18,667
5,930
Healing
3,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,867
575
0
944
7,353
3,351
0
2,950
4,195
30,709
0
L
Atlas
Music3848
Atlas
8,819
2,869
0
1,352
10,987
11,278
0
5,696
4,661
14,754
361
W
Fenrir
Ribbet01
Fenrir
8,905
2,724
0
2,497
10,743
4,745
0
5,936
4,530
0
22,546
W
10,185
1,129
0
1,826
7,227
2,908
0
4,107
2,886
42,816
0
L
4,910
777
0
1,609
10,037
4,038
0
4,204
5,471
0
20,223
W
3,818
1,257
0
1,607
9,370
9,475
0
5,775
3,155
9,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,054
Gold Earned
21,028
118
Minions Killed
99
0
Camps Cleared
0
556,399
Distance Traveled
538,382
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,610
761
58
6
0
178,680
0
L
Atlas
6,922
692
9
1
0
185,781
0
W
Fenrir
7,267
727
25
3
0
181,505
0
W
Zeus
8,528
853
76
8
0
169,995
2
L
Bastet
6,496
650
32
3
0
173,921
0
W
Ymir
7,259
726
17
2
0
204,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role