Player Matchup

Neith
Neith
CertiBSmurfin
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,245 Elo+
Party 1
Surtr
Surtr
Killhthrax
Surtr
Level 11
God Stats
2W - 6L
1,130 SR
Queue Stats
3W - 11L
1,194 Elo+
Party 1
Ymir
Ymir
hbgkool
Ymir
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,245 Elo+
Party 1
Team Averages
Level 19
1,377 SR
1,228 Elo+

VS

Team Averages
Level 89
1,531 SR
1,502 Elo+
Kuzenbo
Kuzenbo
Giggle 77
Kuzenbo
Level 87
God Stats
1W - 0L
1,601 SR
Queue Stats
4W - 2L
1,523 Elo+
Solo
Olorun
Olorun
McLovin9627
Olorun
Level 65
God Stats
12W - 13L
1,491 SR
Queue Stats
73W - 76L
1,499 Elo+
Party 2
Fenrir
Fenrir
vvschudawg
Fenrir
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 71L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,751
675
5,683
8,982
3,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
11
2 / 5 / 1
6,871
687
4,831
12,309
7,649
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ymir
hbgkool
Ymir
11
1 / 3 / 2
6,513
651
5,186
9,136
8,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Giggle 77
Kuzenbo
14
3 / 1 / 9
8,415
842
7,202
7,741
9,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
13
6 / 3 / 4
8,596
860
12,415
8,263
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
vvschudawg
Fenrir
12
3 / 0 / 9
7,761
776
6,402
8,373
5,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
12
12
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Kuzenbo
Giggle 77
Kuzenbo
3
1
9
7.5
L
Surtr
2
5
1
0.5
W
Olorun
6
3
4
2.67
L
Ymir
hbgkool
Ymir
1
3
2
0.67
W
Fenrir
vvschudawg
Fenrir
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,700
Damage
26,019
30,427
Taken
24,377
19,251
Mitigated
17,925
2,022
Healing
7,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,683
1,812
0
918
8,982
3,582
771
4,873
3,771
0
32,739
W
Kuzenbo
Giggle 77
Kuzenbo
7,202
2,300
0
2,104
7,741
9,109
719
2,718
5,018
27,276
2,181
L
Surtr
4,831
2,195
0
1,104
12,309
7,649
20
7,700
4,258
437
14,989
W
Olorun
12,415
5,877
418
2,605
8,263
3,484
2,132
1,273
6,990
33,573
4,730
L
Ymir
hbgkool
Ymir
5,186
584
0
0
9,136
8,020
0
5,031
3,652
10,169
0
W
Fenrir
vvschudawg
Fenrir
6,402
2,355
0
1,929
8,373
5,332
0
1,410
6,951
126
22,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,135
Gold Earned
24,772
92
Minions Killed
150
0
Camps Cleared
0
509,195
Distance Traveled
501,023
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,751
675
51
5
0
152,040
0
W
Kuzenbo
8,415
842
70
7
0
180,236
2
L
Surtr
6,871
687
26
3
0
178,665
0
W
Olorun
8,596
860
56
6
0
141,163
0
L
Ymir
6,513
651
15
2
0
178,490
0
W
Fenrir
7,761
776
24
2
0
179,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role