Player Matchup

Hun Batz
Hun Batz
Gold I
Ichigo346
Hun Batz
Gold I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 52L
1,688 MMR
Solo
Chaac
Chaac
Gold II
TDSRichard
Chaac
Gold II
Level 159
God Stats
1W - 0L
1,281 SR
Queue Stats
29W - 15L
1,854 MMR
Solo
Anhur
Anhur
Gold V
TyrMainsSuck
Anhur
Gold V
Level 90
God Stats
2W - 2L
1,686 SR
Queue Stats
25W - 16L
1,672 MMR
Party 1
Artemis
Artemis
Platinum V
WhenItRains
Artemis
Platinum V
Level 62
God Stats
3W - 0L
1,778 SR
Queue Stats
33W - 24L
1,791 MMR
Solo
Thoth
Thoth
Gold II
nosparks
Thoth
Gold II
Level 158
God Stats
3W - 4L
1,745 SR
Queue Stats
30W - 19L
1,665 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,598 SR
1,734 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,564 SR
1,612 MMR
Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold III
InsomniFrost
Agni
Gold III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,706 MMR
Solo
Susano
Susano
Platinum V
Scimmia245
Susano
Platinum V
Level 144
God Stats
10W - 8L
1,718 SR
Queue Stats
102W - 90L
1,665 MMR
Solo
Ares
Ares
Gold III
xM-O-R-Gx
Ares
Gold III
Level 149
God Stats
3W - 10L
1,602 SR
Queue Stats
83W - 90L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ichigo346
Hun Batz
12
2 / 0 / 4
5,997
545
4,235
8,554
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
11
1 / 1 / 0
6,246
568
5,073
11,420
7,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 0 / 1
6,985
635
6,561
3,824
1,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
WhenItRains
Artemis
11
1 / 1 / 6
6,896
627
4,580
7,829
5,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
nosparks
Thoth
13
2 / 0 / 2
7,110
646
4,849
2,894
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bans
ArachneThorAo KuangBellonaThanatos

VS

Bans
NutKukulkanRavanaOdinBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 1 / 0
6,624
602
7,485
8,801
8,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
 
Izanami
9
0 / 3 / 1
5,372
488
3,988
6,752
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
0 / 5 / 0
4,938
449
2,140
7,834
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Scimmia245
Susano
10
1 / 0 / 0
5,314
483
3,618
7,138
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
7
0 / 2 / 0
4,849
441
1,991
9,203
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
2
2
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
0
1
L
Izanami
 
Izanami
0
3
1
0.17
W
Hun Batz
Ichigo346
Hun Batz
2
0
4
4
L
0
5
0
0
L
Susano
Scimmia245
Susano
1
0
0
1
W
Chaac
1
1
0
1
W
5
0
1
5.5
W
Artemis
WhenItRains
Artemis
1
1
6
4
W
Thoth
nosparks
Thoth
2
0
2
3
L
Ares
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,298
Damage
19,222
34,521
Taken
39,728
18,317
Mitigated
19,676
12,955
Healing
11,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,485
986
0
3,829
8,801
8,761
0
0
8,801
43,780
2,206
L
Izanami
 
Izanami
3,988
2,706
0
1,691
6,752
1,455
0
0
6,752
0
36,006
W
Hun Batz
Ichigo346
Hun Batz
4,235
1,194
0
4,002
8,554
3,088
0
625
7,929
0
50,454
L
2,140
166
0
950
7,834
2,245
0
2,831
4,591
31,094
0
L
Susano
Scimmia245
Susano
3,618
560
0
2,889
7,138
2,544
0
961
6,011
0
33,708
W
Chaac
5,073
1,011
0
3,675
11,420
7,255
0
6,406
4,138
0
43,460
W
6,561
4,324
0
2,450
3,824
1,393
477
619
3,205
0
60,197
W
Artemis
WhenItRains
Artemis
4,580
1,866
0
2,328
7,829
5,559
366
1,808
6,021
0
21,713
W
Thoth
nosparks
Thoth
4,849
0
0
500
2,894
1,022
0
1,079
1,815
48,606
1,240
L
Ares
1,991
100
0
1,668
9,203
4,671
0
381
8,744
12,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,234
Gold Earned
27,097
399
Minions Killed
309
0
Camps Cleared
0
1,128,829
Distance Traveled
1,063,727
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,624
602
104
9
0
200,893
3
L
Izanami
5,372
488
78
7
0
190,234
0
W
Hun Batz
5,997
545
82
7
0
283,218
1
L
Agni
4,938
449
54
5
0
203,518
2
L
Susano
5,314
483
60
5
0
263,154
0
W
Chaac
6,246
568
81
7
0
195,213
2
W
Anhur
6,985
635
105
10
0
201,796
4
W
Artemis
6,896
627
27
2
0
213,436
0
W
Thoth
7,110
646
104
9
0
235,166
4
L
Ares
4,849
441
13
1
0
205,928
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role