Player Matchup

Cliodhna
Cliodhna
Bagselnbudr
Cliodhna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 157L
1,143 Elo+
Party 1
Zeus
Zeus
PNQ8
Zeus
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 82L
1,207 Elo+
Party 1
Ymir
Ymir
UN0RTH0D0XPANDA
Ymir
Level 101
God Stats
12W - 12L
1,412 SR
Queue Stats
198W - 204L
1,464 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
WG RED WOLVES
Ah Muzen Cab
Level 124
God Stats
3W - 5L
1,501 SR
Queue Stats
167W - 177L
1,462 Elo+
Party 3
Nike
Nike
tee3dagreat
Nike
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,114 Elo+
Party 1
Team Averages
Level 56
1,483 SR
1,278 Elo+

VS

Team Averages
Level 96
1,542 SR
1,431 Elo+
Nut
Nut
 
Nut
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
ChupaIrish
Horus
Level 142
God Stats
9W - 12L
1,297 SR
Queue Stats
254W - 278L
1,364 Elo+
Party 2
Nu Wa
Nu Wa
HotBoiKyleXD
Nu Wa
Level 74
God Stats
12W - 9L
1,568 SR
Queue Stats
127W - 146L
1,399 Elo+
Party 2
Lancelot
Lancelot
XGN States
Lancelot
Level 123
God Stats
3W - 1L
1,750 SR
Queue Stats
90W - 82L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
marquitos1097
Gilgamesh
Level 83
God Stats
23W - 16L
1,597 SR
Queue Stats
194W - 206L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Bagselnbudr
Cliodhna
8
1 / 4 / 0
4,976
383
1,013
9,300
2,518
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zeus
PNQ8
Zeus
10
0 / 4 / 0
5,416
417
2,665
6,736
2,159
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 2
5,155
397
5,458
11,440
8,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
WG RED WOLVES
Ah Muzen Cab
10
2 / 5 / 0
5,914
455
7,714
11,128
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 6 / 0
5,463
420
2,843
8,889
2,466
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
1 / 3 / 4
6,524
502
7,128
11,039
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
13
6 / 1 / 1
8,558
658
6,168
11,129
7,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 6
8,162
628
6,772
3,641
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
XGN States
Lancelot
13
10 / 0 / 0
7,812
601
8,282
10,792
5,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
marquitos1097
Gilgamesh
12
2 / 0 / 5
6,555
504
6,284
11,191
9,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
4
Kills
21
21
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
1
3
4
1
L
Cliodhna
Bagselnbudr
Cliodhna
1
4
0
0.25
W
Horus
6
1
1
6.5
W
2
0
6
5
L
Zeus
PNQ8
Zeus
0
4
0
0
L
0
2
2
0.5
L
Ah Muzen Cab
WG RED WOLVES
Ah Muzen Cab
2
5
0
0.4
W
Lancelot
XGN States
Lancelot
10
0
0
10
W
Gilgamesh
marquitos1097
Gilgamesh
2
0
5
4.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,693
Damage
34,634
47,493
Taken
47,792
19,273
Mitigated
28,231
2,277
Healing
14,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
7,128
4,359
0
4,678
11,039
4,215
725
1,153
9,534
0
49,547
L
Cliodhna
Bagselnbudr
Cliodhna
1,013
44
0
519
9,300
2,518
0
3,260
5,996
0
13,269
W
Horus
6,168
2,016
40
3,049
11,129
7,785
0
190
10,891
315
49,490
W
6,772
1,619
0
908
3,641
1,275
707
1,208
2,433
57,809
1,016
L
Zeus
PNQ8
Zeus
2,665
427
0
160
6,736
2,159
0
1,797
4,939
30,264
0
L
5,458
987
264
394
11,440
8,343
150
697
10,210
14,446
178
L
Ah Muzen Cab
WG RED WOLVES
Ah Muzen Cab
7,714
4,400
0
583
11,128
3,787
201
621
10,320
0
47,946
W
Lancelot
XGN States
Lancelot
8,282
1,409
0
2,119
10,792
5,188
15
1,671
9,003
0
59,625
W
Gilgamesh
marquitos1097
Gilgamesh
6,284
1,396
89
3,466
11,191
9,768
172
2,643
7,986
0
26,204
L
2,843
727
0
357
8,889
2,466
0
641
8,248
0
23,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,924
Gold Earned
37,611
203
Minions Killed
367
0
Camps Cleared
0
1,139,400
Distance Traveled
1,237,911
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,524
502
67
5
0
228,796
2
L
Cliodhna
4,976
383
18
1
0
247,039
0
W
Horus
8,558
658
83
6
0
213,664
0
W
Nu Wa
8,162
628
96
7
0
235,776
0
L
Zeus
5,416
417
46
4
0
200,944
0
L
Ymir
5,155
397
29
2
0
239,471
3
L
Ah Muzen Cab
5,914
455
79
6
0
241,941
4
W
Lancelot
7,812
601
79
6
0
319,192
4
W
Gilgamesh
6,555
504
42
3
0
240,483
0
L
Nike
5,463
420
31
2
0
210,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role