Player Matchup

Loki
Loki
Gold III
Dahh
Loki
Gold III
Level 159
God Stats
15W - 12L
1,598 SR
Queue Stats
27W - 23L
1,607 MMR
Solo
Hachiman
Hachiman
Platinum V
Sharkidelic
Hachiman
Platinum V
Level 175
God Stats
14W - 11L
1,684 SR
Queue Stats
389W - 384L
1,634 MMR
Solo
Tyr
Tyr
Gold III
UNR1K
Tyr
Gold III
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 111L
1,601 MMR
Solo
Cthulhu
Cthulhu
Gold I
johann0210
Cthulhu
Gold I
Level 140
God Stats
1W - 1L
1,886 SR
Queue Stats
130W - 128L
1,627 MMR
Solo
Janus
Janus
Silver I
ㅤAlexㅤ
Janus
Silver I
Level 158
God Stats
0W - 1L
1,580 SR
Queue Stats
25W - 26L
1,638 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 162
1,649 SR
1,622 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,632 SR
1,571 MMR
Nu Wa
Nu Wa
Platinum IV
 
Nu Wa
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
 
Agni
Silver I
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
Brooklyn_Raps
Athena
Gold II
Level 182
God Stats
8W - 3L
1,773 SR
Queue Stats
155W - 145L
1,638 MMR
Solo
Ravana
Ravana
Gold III
CrazyCoyote8
Ravana
Gold III
Level 41
God Stats
13W - 14L
1,523 SR
Queue Stats
32W - 32L
1,585 MMR
Solo
Ishtar
Ishtar
Gold V
ShadowStalker229
Ishtar
Gold V
Level 128
God Stats
2W - 1L
1,866 SR
Queue Stats
45W - 39L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dahh
Loki
14
5 / 2 / 1
8,560
504
3,515
13,913
4,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hachiman
Sharkidelic
Hachiman
15
1 / 2 / 2
8,787
517
8,583
12,440
5,034
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
UNR1K
Tyr
14
0 / 2 / 0
7,982
470
1,898
10,707
6,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
johann0210
Cthulhu
12
1 / 4 / 3
7,783
458
7,034
16,309
11,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
15
1 / 3 / 3
9,425
554
7,427
11,232
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
OdinThothKuzenboKukulkanDanzaburou

VS

Bans
AchillesCharonThorNutSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
2 / 0 / 4
11,286
664
13,811
3,820
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
 
Agni
18
4 / 1 / 1
11,016
648
11,828
7,578
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 4 / 8
7,662
451
5,488
20,667
14,714
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
16
6 / 1 / 5
9,709
571
5,773
7,742
3,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 2 / 1
8,603
506
5,664
13,257
5,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
8
Kills
13
13
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
4
4
W
Agni
 
Agni
4
1
1
4.5
W
1
4
8
1.25
W
Ravana
6
1
5
8.5
L
Loki
Dahh
Loki
5
2
1
2.75
W
0
2
1
0.25
L
Hachiman
Sharkidelic
Hachiman
1
2
2
1
L
Tyr
UNR1K
Tyr
0
2
0
0
L
Cthulhu
johann0210
Cthulhu
1
4
3
0.63
L
Janus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,457
Damage
42,564
64,601
Taken
53,064
29,984
Mitigated
28,300
15,385
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,811
2,985
0
1,035
3,820
1,542
282
335
3,363
100,861
1,404
W
Agni
 
Agni
11,828
604
0
705
7,578
3,047
0
2,768
4,660
90,661
1,433
W
5,488
1,884
0
980
20,667
14,714
0
8,096
12,201
29,835
0
W
Ravana
5,773
1,053
0
3,233
7,742
3,646
0
1,751
5,913
0
70,206
L
Loki
Dahh
Loki
3,515
763
0
1,098
13,913
4,552
0
5,333
8,082
0
66,565
W
5,664
3,285
0
4,296
13,257
5,351
213
3,177
10,038
0
84,053
L
Hachiman
Sharkidelic
Hachiman
8,583
4,522
0
5,133
12,440
5,034
0
2,546
9,772
0
82,167
L
Tyr
UNR1K
Tyr
1,898
270
0
5,161
10,707
6,172
0
6,110
4,017
0
63,799
L
Cthulhu
johann0210
Cthulhu
7,034
716
139
3,052
16,309
11,338
10
7,289
8,563
31,625
1,224
L
Janus
7,427
513
0
802
11,232
2,888
0
7,088
3,576
76,474
582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,537
Gold Earned
48,276
524
Minions Killed
618
0
Camps Cleared
0
1,726,668
Distance Traveled
1,810,281
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,286
664
176
10
0
335,036
2
W
Agni
11,016
648
188
11
0
390,520
6
W
Athena
7,662
451
30
2
0
385,846
2
W
Ravana
9,709
571
98
6
0
401,117
0
L
Loki
8,560
504
90
5
0
401,724
0
W
Ishtar
8,603
506
126
7
0
297,762
0
L
Hachiman
8,787
517
132
8
0
293,183
6
L
Tyr
7,982
470
103
6
0
295,151
2
L
Cthulhu
7,783
458
42
2
0
368,448
1
L
Janus
9,425
554
157
9
0
368,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role