Player Matchup

Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ViiBaCi
Heimdallr
Level 61
God Stats
47W - 38L
1,676 SR
Queue Stats
140W - 135L
1,493 Elo+
Solo
King Arthur
King Arthur
monsrealcharly12
King Arthur
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,559 Elo+
Solo
Team Averages
Level 96
1,559 SR
1,517 Elo+

VS

Team Averages
Level 126
1,607 SR
1,532 Elo+
Chaac
Chaac
AZRAELDIVINE
Chaac
Level 134
God Stats
1W - 2L
1,421 SR
Queue Stats
25W - 24L
1,527 Elo+
Party 1
Scylla
Scylla
PapaBear0501
Scylla
Level 137
God Stats
1W - 2L
1,657 SR
Queue Stats
2W - 3L
1,468 Elo+
Solo
Ymir
Ymir
Sirbaneling8745
Ymir
Level 107
God Stats
7W - 9L
1,742 SR
Queue Stats
16W - 16L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
8 / 1 / 3
8,884
888
10,679
7,530
2,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
ViiBaCi
Heimdallr
13
0 / 2 / 9
7,337
734
5,356
8,050
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
monsrealcharly12
King Arthur
13
3 / 0 / 8
8,015
802
9,551
8,886
7,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,123
612
8,452
12,170
7,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
12
2 / 2 / 1
6,952
695
7,646
4,857
2,111
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 5 / 2
6,239
624
1,501
12,755
12,060
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
3
3
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
3
9.5
L
0
4
3
0.38
L
Scylla
2
2
1
1.25
L
1
5
2
0.4
W
Heimdallr
ViiBaCi
Heimdallr
0
2
9
2.25
W
King Arthur
monsrealcharly12
King Arthur
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,586
Damage
17,599
24,466
Taken
29,782
13,295
Mitigated
21,698
6,078
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,679
4,202
0
3,445
7,530
2,792
1,122
1,193
6,337
40,553
1,795
L
8,452
650
0
2,871
12,170
7,527
0
4,174
7,955
0
23,936
L
Scylla
7,646
257
0
566
4,857
2,111
0
1,345
3,495
19,912
0
L
1,501
99
202
619
12,755
12,060
0
4,761
7,952
5,823
0
W
Heimdallr
ViiBaCi
Heimdallr
5,356
1,809
0
1,598
8,050
3,102
240
4,885
3,165
0
26,678
W
King Arthur
monsrealcharly12
King Arthur
9,551
839
0
1,035
8,886
7,401
4
3,106
5,780
0
29,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,236
Gold Earned
19,314
155
Minions Killed
81
0
Camps Cleared
0
554,249
Distance Traveled
493,914
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,884
888
59
6
0
176,497
4
L
Chaac
6,123
612
45
5
0
179,941
0
L
Scylla
6,952
695
28
3
0
155,777
2
L
Ymir
6,239
624
8
1
0
158,196
3
W
Heimdallr
7,337
734
55
6
0
176,973
0
W
King Arthur
8,015
802
41
4
0
200,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role