Player Matchup

Janus
Janus
Behemoth465
Janus
Level 106
God Stats
28W - 32L
1,480 SR
Queue Stats
128W - 126L
1,402 Elo+
Party 1
Cerberus
Cerberus
GuessedOfHonour
Cerberus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 113L
1,402 Elo+
Party 1
Neith
Neith
MuscularTree731
Neith
Level 120
God Stats
2W - 0L
1,670 SR
Queue Stats
8W - 6L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
TopNoot
Gilgamesh
Level 67
God Stats
10W - 7L
1,717 SR
Queue Stats
129W - 124L
1,530 Elo+
Solo
Thanatos
Thanatos
xavier9989
Thanatos
Level 158
God Stats
30W - 27L
1,530 SR
Queue Stats
277W - 257L
1,519 Elo+
Party 1
Team Averages
Level 114
1,579 SR
1,470 Elo+

VS

Team Averages
Level 149
1,632 SR
1,448 Elo+
Sun Wukong
Sun Wukong
PARALLEL_BULLET3
Sun Wukong
Level 162
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 182L
1,446 Elo+
Party 2
Sylvanus
Sylvanus
flatwhitefent
Sylvanus
Level 127
God Stats
3W - 4L
1,509 SR
Queue Stats
19W - 27L
1,459 Elo+
Party 3
Sol
Sol
mbn_roro
Sol
Level 157
God Stats
2W - 3L
1,709 SR
Queue Stats
19W - 29L
1,455 Elo+
Party 3
Nox
Nox
nachooooo_16
Nox
Level 140
God Stats
14W - 6L
1,940 SR
Queue Stats
52W - 62L
1,426 Elo+
Party 2
Set
Set
orlnsl
Set
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 117L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,546
570
3,610
5,722
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
11
1 / 3 / 7
7,160
477
6,807
16,915
11,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 4
7,372
491
8,337
10,498
4,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
TopNoot
Gilgamesh
14
0 / 0 / 2
8,154
544
5,178
10,216
6,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
xavier9989
Thanatos
15
8 / 1 / 2
8,647
576
8,583
13,346
5,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PARALLEL_BULLET3
Sun Wukong
7
0 / 0 / 0
5,527
368
2,453
5,200
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
flatwhitefent
Sylvanus
10
2 / 4 / 4
7,020
468
5,834
15,316
13,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 5 / 1
7,596
506
11,169
11,898
3,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 1
7,152
477
4,706
7,061
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
orlnsl
Set
11
1 / 2 / 1
6,214
414
3,259
8,451
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
13
Kills
8
8
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Cerberus
1
3
7
1.5
W
2
3
4
1.33
L
Sun Wukong
PARALLEL_BULLET3
Sun Wukong
0
0
0
0
W
Gilgamesh
TopNoot
Gilgamesh
0
0
2
1
L
Sylvanus
flatwhitefent
Sylvanus
2
4
4
1
L
4
5
1
0.9
L
1
2
1
0.75
L
Set
orlnsl
Set
1
2
1
0.75
W
Thanatos
xavier9989
Thanatos
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,515
Damage
27,421
56,697
Taken
47,926
30,788
Mitigated
26,176
28,570
Healing
10,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,610
245
0
465
5,722
2,027
476
1,551
4,171
55,389
841
W
Cerberus
6,807
840
188
6,049
16,915
11,848
29
9,730
7,185
27,203
0
W
8,337
3,936
0
2,219
10,498
4,170
0
6,440
4,058
0
53,531
L
Sun Wukong
PARALLEL_BULLET3
Sun Wukong
2,453
163
0
1,227
5,200
3,001
0
0
4,820
0
22,311
W
Gilgamesh
TopNoot
Gilgamesh
5,178
1,223
0
3,496
10,216
6,898
1,022
624
9,592
5,385
52,723
L
Sylvanus
flatwhitefent
Sylvanus
5,834
1,602
1,154
3,049
15,316
13,230
0
3,044
12,205
29,283
0
L
11,169
4,991
0
3,317
11,898
3,764
0
2,970
8,892
56,388
8,464
L
4,706
947
0
1,887
7,061
2,541
0
3,823
2,945
49,895
499
L
Set
orlnsl
Set
3,259
1,180
0
350
8,451
3,640
0
470
7,774
0
39,634
W
Thanatos
xavier9989
Thanatos
8,583
2,757
0
16,153
13,346
5,845
0
2,390
10,956
0
67,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,879
Gold Earned
33,509
438
Minions Killed
316
0
Camps Cleared
0
1,444,633
Distance Traveled
1,284,949
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,546
570
117
8
0
300,966
0
W
Cerberus
7,160
477
39
3
0
297,654
1
W
Neith
7,372
491
93
6
0
257,251
4
L
Sun Wukong
5,527
368
37
2
0
186,445
0
W
Gilgamesh
8,154
544
95
6
0
276,590
0
L
Sylvanus
7,020
468
28
2
0
259,890
0
L
Sol
7,596
506
93
6
0
259,395
1
L
Nox
7,152
477
91
6
0
267,640
0
L
Set
6,214
414
67
4
0
311,579
0
W
Thanatos
8,647
576
94
6
0
312,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role