Player Matchup

Arachne
Arachne
 
Arachne
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
KAKEIndustries
Odin
Level 69
God Stats
4W - 3L
1,500 SR
Queue Stats
112W - 92L
1,487 Elo+
Solo
Charon
Charon
PoisonLord63
Charon
Level 122
God Stats
2W - 3L
1,213 SR
Queue Stats
155W - 149L
1,457 Elo+
Party 1
Izanami
Izanami
RufianSmith
Izanami
Level 25
God Stats
1W - 3L
1,331 SR
Queue Stats
7W - 13L
1,327 Elo+
Party 1
Sol
Sol
Samixo
Sol
Level 76
God Stats
1W - 5L
1,353 SR
Queue Stats
51W - 45L
1,448 Elo+
Solo
Team Averages
Level 76
1,379 SR
1,444 Elo+

VS

Team Averages
Level 118
1,498 SR
1,434 Elo+
Horus
Horus
 
Horus
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
AiLavish_
Skadi
Level 90
God Stats
8W - 4L
1,514 SR
Queue Stats
19W - 9L
1,558 Elo+
Solo
Olorun
Olorun
JT-zero2
Olorun
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 35L
1,373 Elo+
Solo
Fenrir
Fenrir
LR Krantz99
Fenrir
Level 60
God Stats
15W - 11L
1,620 SR
Queue Stats
93W - 94L
1,408 Elo+
Solo
Hades
Hades
Marcomcmanman
Hades
Level 178
God Stats
263W - 411L
1,354 SR
Queue Stats
305W - 557L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 2 / 0
4,299
478
2,921
5,401
1,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

6
0 / 3 / 0
4,143
460
3,069
5,103
3,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon
8
0 / 1 / 0
4,856
540
3,111
7,057
5,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
RufianSmith
Izanami
8
0 / 2 / 0
3,982
442
1,700
5,289
1,194
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
Samixo
Sol
8
0 / 0 / 0
4,587
510
2,692
4,025
1,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 0 / 2
5,225
581
2,785
5,134
3,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
AiLavish_
Skadi
9
2 / 0 / 2
5,205
578
5,441
2,883
917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Olorun
JT-zero2
Olorun
10
0 / 0 / 0
5,940
660
1,681
3,837
1,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
10
1 / 0 / 5
5,231
581
2,917
6,864
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 0 / 1
6,370
708
3,565
6,666
3,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
8
8
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
W
Horus
 
Horus
1
0
2
2
W
Skadi
AiLavish_
Skadi
2
0
2
3
W
Olorun
JT-zero2
Olorun
0
0
0
0
L
0
3
0
0
W
Fenrir
1
0
5
3.5
W
4
0
1
4.5
L
Charon
0
1
0
0
L
Izanami
RufianSmith
Izanami
0
2
0
0
L
Sol
Samixo
Sol
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,493
Damage
16,389
26,875
Taken
25,384
12,861
Mitigated
12,705
8,759
Healing
14,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,921
2,578
0
1,083
5,401
1,929
0
644
4,757
0
20,256
W
Horus
 
Horus
2,785
1,217
533
3,151
5,134
3,481
0
1,538
3,596
0
14,906
W
Skadi
AiLavish_
Skadi
5,441
1,695
0
822
2,883
917
0
976
1,907
0
41,440
W
Olorun
JT-zero2
Olorun
1,681
512
0
2,258
3,837
1,523
385
2,668
1,169
44,403
1,286
L
3,069
1,023
0
1,075
5,103
3,211
0
2,036
3,067
0
18,312
W
Fenrir
2,917
890
0
2,404
6,864
3,167
0
367
6,458
0
34,629
W
3,565
541
195
4,843
6,666
3,617
0
126
6,181
42,701
3,542
L
Charon
3,111
280
226
2,715
7,057
5,355
0
0
7,057
21,353
2,356
L
Izanami
RufianSmith
Izanami
1,700
991
0
1,157
5,289
1,194
0
769
4,520
0
17,861
L
Sol
Samixo
Sol
2,692
49
0
2,503
4,025
1,172
0
1,681
2,344
26,203
2,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,867
Gold Earned
27,971
174
Minions Killed
329
0
Camps Cleared
0
871,698
Distance Traveled
867,910
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,299
478
39
4
0
197,103
0
W
Horus
5,225
581
34
4
0
193,888
2
W
Skadi
5,205
578
62
7
0
160,671
2
W
Olorun
5,940
660
83
9
0
160,165
1
L
Odin
4,143
460
23
3
0
121,524
0
W
Fenrir
5,231
581
61
7
0
193,215
0
W
Hades
6,370
708
89
10
0
159,971
1
L
Charon
4,856
540
34
4
0
180,583
0
L
Izanami
3,982
442
30
3
0
199,678
0
L
Sol
4,587
510
48
5
0
172,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role