Player Matchup

Arachne
Arachne
Cooldogg55
Arachne
Level 143
God Stats
13W - 11L
1,745 SR
Queue Stats
171W - 109L
1,598 Elo+
Party 1
Thanatos
Thanatos
CptBloodPrincess
Thanatos
Level 158
God Stats
16W - 5L
1,579 SR
Queue Stats
265W - 197L
1,541 Elo+
Party 1
Janus
Janus
Jlouseiro01
Janus
Level 129
God Stats
78W - 86L
1,311 SR
Queue Stats
144W - 164L
1,345 Elo+
Solo
Neith
Neith
Sparky555554
Neith
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,512 Elo+
Party 1
King Arthur
King Arthur
WarriorOneTrick
King Arthur
Level 155
God Stats
4W - 5L
1,324 SR
Queue Stats
293W - 216L
1,551 Elo+
Party 1
Team Averages
Level 122
1,492 SR
1,510 Elo+

VS

Team Averages
Level 118
1,443 SR
1,448 Elo+
Neith
Neith
EarlyHead1364
Neith
Level 48
God Stats
48W - 62L
1,457 SR
Queue Stats
50W - 65L
1,474 Elo+
Solo
Hercules
Hercules
Raywin722
Hercules
Level 159
God Stats
0W - 1L
1,289 SR
Queue Stats
28W - 25L
1,391 Elo+
Party 3
Janus
Janus
Spadeonation
Janus
Level 118
God Stats
36W - 67L
1,486 SR
Queue Stats
415W - 450L
1,458 Elo+
Party 2
Horus
Horus
WhyAreWeHere777
Horus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 121L
1,453 Elo+
Party 3
Cerberus
Cerberus
ZeRo_GRaViTy-272
Cerberus
Level 138
God Stats
7W - 6L
1,485 SR
Queue Stats
456W - 502L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cooldogg55
Arachne
15
3 / 0 / 4
9,631
1,070
9,123
7,008
3,796
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
3 / 0 / 2
9,167
1,019
6,094
3,135
1,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
0 / 1 / 3
9,268
1,030
4,219
2,333
919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 1 / 2
8,238
915
3,153
4,454
1,627
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
WarriorOneTrick
King Arthur
14
1 / 0 / 3
8,725
969
2,677
3,569
2,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

322

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,515
835
0
3,188
1,663
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hercules
Raywin722
Hercules
14
1 / 1 / 0
8,884
987
6,088
9,614
9,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 2 / 1
8,680
964
3,039
3,811
1,561
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 0 / 2
9,420
1,047
3,806
6,904
6,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 2 / 0
8,004
889
4,124
6,461
3,013
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
2
2
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Cooldogg55
Arachne
3
0
4
5
W
3
0
2
4
L
0
2
0
0
W
0
1
3
1.5
L
Hercules
Raywin722
Hercules
1
1
0
1
L
0
2
1
0.25
W
0
1
2
1
W
King Arthur
WarriorOneTrick
King Arthur
1
0
3
2.5
L
0
0
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,266
Damage
17,057
20,499
Taken
29,978
10,070
Mitigated
21,588
6,347
Healing
5,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Cooldogg55
Arachne
9,123
5,764
0
2,464
7,008
3,796
0
2,012
4,767
0
16,453
W
6,094
2,203
0
2,524
3,135
1,285
0
1,452
1,533
0
14,915
L
0
0
0
0
3,188
1,663
0
0
3,188
0
0
W
4,219
344
0
0
2,333
919
0
1,099
1,186
46,992
0
L
Hercules
Raywin722
Hercules
6,088
1,313
0
1,519
9,614
9,278
0
2,104
7,510
0
25,269
L
3,039
0
0
0
3,811
1,561
0
0
3,811
36,744
0
W
3,153
1,008
0
834
4,454
1,627
0
854
3,551
0
14,608
W
King Arthur
WarriorOneTrick
King Arthur
2,677
322
0
525
3,569
2,443
0
1,746
1,784
0
10,347
L
3,806
809
280
2,861
6,904
6,073
0
869
6,035
0
7,819
L
4,124
99
0
915
6,461
3,013
0
1,246
5,215
11,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,029
Gold Earned
42,503
176
Minions Killed
179
11
Camps Cleared
2
807,587
Distance Traveled
539,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,631
1,070
14
2
3
198,432
0
W
Thanatos
9,167
1,019
21
2
5
171,700
0
L
Neith
7,515
835
0
0
0
9,452
0
W
Janus
9,268
1,030
94
10
1
134,663
0
L
Hercules
8,884
987
72
8
1
164,389
0
L
Janus
8,680
964
78
9
1
150,206
0
W
Neith
8,238
915
36
4
1
156,177
0
W
King Arthur
8,725
969
11
1
1
146,615
0
L
Horus
9,420
1,047
10
1
0
120,116
0
L
Cerberus
8,004
889
19
2
0
95,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role