Player Matchup

Hera
Hera
AstraGalatriax
Hera
Level 88
God Stats
1W - 2L
1,474 SR
Queue Stats
141W - 143L
1,479 Elo+
Party 3
Scylla
Scylla
ElBongoGod
Scylla
Level 134
God Stats
3W - 4L
1,654 SR
Queue Stats
80W - 83L
1,513 Elo+
Party 3
Odin
Odin
LobitasOkami
Odin
Level 96
God Stats
2W - 1L
1,337 SR
Queue Stats
44W - 37L
1,487 Elo+
Party 3
Vamana
Vamana
McKILLEN417
Vamana
Level 90
God Stats
0W - 1L
1,639 SR
Queue Stats
72W - 43L
1,625 Elo+
Party 2
Hun Batz
Hun Batz
Reavernaut
Hun Batz
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 40L
1,622 Elo+
Party 2
Team Averages
Level 97
1,521 SR
1,546 Elo+

VS

Team Averages
Level 137
1,575 SR
1,494 Elo+
Athena
Athena
 
Athena
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AIsbell5
Hercules
Level 185
God Stats
2W - 3L
1,617 SR
Queue Stats
189W - 193L
1,583 Elo+
Party 1
Neith
Neith
Astraios17
Neith
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 111L
1,552 Elo+
Party 1
Ymir
Ymir
Lordblack00001
Ymir
Level 163
God Stats
9W - 1L
1,500 SR
Queue Stats
314W - 361L
1,497 Elo+
Party 1
Tiamat
Tiamat
P1nkNinjas
Tiamat
Level 106
God Stats
2W - 0L
1,758 SR
Queue Stats
7W - 14L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
7,714
771
12,031
7,055
3,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
ElBongoGod
Scylla
14
2 / 3 / 4
8,119
812
9,800
6,515
2,884
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 4 / 6
8,115
812
8,919
11,180
10,045
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
14
5 / 4 / 4
8,330
833
12,318
12,680
10,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Reavernaut
Hun Batz
12
1 / 5 / 8
7,443
744
10,645
9,910
5,519
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 5 / 10
7,778
778
6,910
15,556
15,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hercules
AIsbell5
Hercules
16
11 / 2 / 6
9,022
902
11,840
18,288
15,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
14
2 / 2 / 14
7,861
786
6,564
7,731
3,515
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 1 / 13
8,937
894
9,275
19,443
15,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
P1nkNinjas
Tiamat
13
2 / 4 / 9
7,611
761
8,223
9,245
6,522
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
71
13
Kills
19
19
Deaths
14
26
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
5
10
1.4
W
Hercules
AIsbell5
Hercules
11
2
6
7
L
1
3
4
1
W
Neith
2
2
14
4.5
L
Scylla
ElBongoGod
Scylla
2
3
4
1.33
L
4
4
6
1.75
W
2
1
13
8.5
L
Vamana
5
4
4
1.75
W
Tiamat
P1nkNinjas
Tiamat
2
4
9
1.63
L
Hun Batz
Reavernaut
Hun Batz
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,713
Damage
42,812
47,340
Taken
70,263
32,617
Mitigated
56,188
10,720
Healing
28,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,910
1,616
3,183
3,048
15,556
15,491
231
5,891
9,143
14,685
0
W
Hercules
AIsbell5
Hercules
11,840
1,809
337
8,151
18,288
15,497
0
2,737
14,980
0
12,746
L
12,031
2,108
0
1,734
7,055
3,552
584
3,590
3,465
20,589
596
W
Neith
6,564
2,098
1,111
2,538
7,731
3,515
245
2,221
5,372
0
21,923
L
Scylla
ElBongoGod
Scylla
9,800
997
522
575
6,515
2,884
0
3,004
3,511
22,593
711
L
8,919
1,425
832
1,836
11,180
10,045
105
5,411
5,769
694
11,978
W
9,275
1,601
524
7,984
19,443
15,163
0
7,777
11,281
19,833
0
L
Vamana
12,318
3,768
746
1,720
12,680
10,617
259
7,431
5,249
0
16,745
W
Tiamat
P1nkNinjas
Tiamat
8,223
635
0
1,693
9,245
6,522
362
2,106
7,024
19,089
0
L
Hun Batz
Reavernaut
Hun Batz
10,645
1,440
1,660
1,095
9,910
5,519
0
4,921
4,938
0
20,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,721
Gold Earned
41,209
115
Minions Killed
102
0
Camps Cleared
0
945,971
Distance Traveled
936,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,778
778
13
1
0
190,681
0
W
Hercules
9,022
902
1
0
0
196,135
0
L
Hera
7,714
771
29
3
0
183,779
0
W
Neith
7,861
786
28
3
0
187,856
0
L
Scylla
8,119
812
41
4
0
175,614
0
L
Odin
8,115
812
16
2
0
204,210
0
W
Ymir
8,937
894
25
3
0
194,373
0
L
Vamana
8,330
833
13
1
0
204,321
0
W
Tiamat
7,611
761
35
4
0
167,595
0
L
Hun Batz
7,443
744
16
2
0
178,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role