Player Matchup

Surtr
Surtr
BLACKSABBATH__69
Surtr
Level 49
God Stats
0W - 2L
1,422 SR
Queue Stats
23W - 39L
1,429 Elo+
Party 1
Baron Samedi
Baron Samedi
Chronic_Loko
Baron Samedi
Level 62
God Stats
1W - 1L
1,804 SR
Queue Stats
87W - 63L
1,654 Elo+
Party 3
Gilgamesh
Gilgamesh
DV3HUNNA
Gilgamesh
Level 29
God Stats
3W - 1L
2,003 SR
Queue Stats
43W - 43L
1,543 Elo+
Party 3
Athena
Athena
Gael2025
Athena
Level 27
God Stats
2W - 5L
1,347 SR
Queue Stats
32W - 33L
1,324 Elo+
Party 3
Medusa
Medusa
XxDarkviozxX
Medusa
Level 22
God Stats
4W - 4L
1,496 SR
Queue Stats
7W - 10L
1,494 Elo+
Party 1
Team Averages
Level 38
1,614 SR
1,489 Elo+

VS

Team Averages
Level 45
1,490 SR
1,438 Elo+
Freya
Freya
BelatroPlayer
Freya
Level 7
God Stats
7W - 4L
1,596 SR
Queue Stats
25W - 25L
1,456 Elo+
Party 2
Ares
Ares
CrownedCrusader
Ares
Level 63
God Stats
14W - 13L
1,571 SR
Queue Stats
38W - 34L
1,422 Elo+
Party 4
Danzaburou
Danzaburou
Hazardosis
Danzaburou
Level 27
God Stats
2W - 3L
1,338 SR
Queue Stats
26W - 23L
1,422 Elo+
Party 4
Zeus
Zeus
Quenille
Zeus
Level 75
God Stats
2W - 2L
1,148 SR
Queue Stats
35W - 29L
1,398 Elo+
Party 4
Osiris
Osiris
TempoCF
Osiris
Level 55
God Stats
8W - 5L
1,798 SR
Queue Stats
259W - 235L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
7,472
440
5,837
15,494
7,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Chronic_Loko
Baron Samedi
16
2 / 2 / 1
8,560
504
3,516
13,111
6,780
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Gilgamesh
DV3HUNNA
Gilgamesh
12
0 / 1 / 1
7,490
441
7,099
16,721
16,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
Gael2025
Athena
10
0 / 6 / 2
6,919
407
5,642
16,659
14,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
12
2 / 8 / 1
7,606
447
10,778
16,225
7,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 3
9,552
562
8,298
15,371
8,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 2 / 14
9,355
550
12,632
18,429
21,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Hazardosis
Danzaburou
15
9 / 1 / 7
10,107
595
16,418
10,430
5,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
17
2 / 2 / 0
10,410
612
10,774
5,230
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
TempoCF
Osiris
16
0 / 0 / 3
9,759
574
8,145
12,884
18,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
7
Kills
20
20
Deaths
7
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
6
2
3
3.75
L
Baron Samedi
Chronic_Loko
Baron Samedi
2
2
1
1.25
W
3
2
14
5
L
Gilgamesh
DV3HUNNA
Gilgamesh
0
1
1
0.5
L
Athena
Gael2025
Athena
0
6
2
0.17
W
Danzaburou
Hazardosis
Danzaburou
9
1
7
12.5
W
Zeus
2
2
0
1
W
Osiris
TempoCF
Osiris
0
0
3
1.5
L
Medusa
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,872
Damage
56,267
78,210
Taken
62,344
52,308
Mitigated
56,381
20,401
Healing
16,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,837
2,018
172
4,860
15,494
7,608
0
5,272
10,123
1,519
52,190
W
8,298
2,731
0
4,266
15,371
8,473
967
2,497
12,838
91,061
5,529
L
Baron Samedi
Chronic_Loko
Baron Samedi
3,516
197
206
6,186
13,111
6,780
0
9,110
3,403
65,390
0
W
12,632
1,284
304
4,118
18,429
21,845
585
3,447
14,847
35,790
0
L
Gilgamesh
DV3HUNNA
Gilgamesh
7,099
1,669
0
2,336
16,721
16,290
0
2,578
12,916
0
40,862
L
Athena
Gael2025
Athena
5,642
1,648
0
2,899
16,659
14,572
121
6,843
9,712
19,638
0
W
Danzaburou
Hazardosis
Danzaburou
16,418
7,627
0
3,667
10,430
5,895
1,479
1,866
8,516
0
68,815
W
Zeus
10,774
293
0
592
5,230
2,138
319
1,536
3,694
83,829
1,467
W
Osiris
TempoCF
Osiris
8,145
1,912
0
3,610
12,884
18,030
150
95
11,932
0
70,608
L
Medusa
10,778
5,723
0
3,742
16,225
7,058
1,019
7,111
9,114
0
52,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,047
Gold Earned
49,183
399
Minions Killed
551
0
Camps Cleared
0
1,566,616
Distance Traveled
1,684,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,472
440
95
6
0
314,886
0
W
Freya
9,552
562
134
8
0
330,261
0
L
Baron Samedi
8,560
504
120
7
0
288,427
0
W
Ares
9,355
550
36
2
0
373,566
0
L
Gilgamesh
7,490
441
71
4
0
356,168
0
L
Athena
6,919
407
23
1
0
306,025
0
W
Danzaburou
10,107
595
92
5
0
313,200
0
W
Zeus
10,410
612
168
10
0
331,385
0
W
Osiris
9,759
574
121
7
0
335,842
0
L
Medusa
7,606
447
90
5
0
301,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role