Player Matchup

Chaac
Chaac
DavidSotelo
Chaac
Level 86
God Stats
10W - 7L
1,538 SR
Queue Stats
155W - 165L
1,392 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ELCOCHILOCO96
Ah Muzen Cab
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
49W - 49L
1,425 Elo+
Solo
Izanami
Izanami
GhostGorgon3254
Izanami
Level 77
God Stats
0W - 7L
1,108 SR
Queue Stats
2W - 8L
1,341 Elo+
Party 2
Cthulhu
Cthulhu
Jobot
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 2
Chang'e
Chang'e
sstrenge1
Chang'e
Level 72
God Stats
18W - 17L
1,549 SR
Queue Stats
231W - 260L
1,421 Elo+
Solo
Team Averages
Level 81
1,439 SR
1,371 Elo+

VS

Team Averages
Level 74
1,482 SR
1,342 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ACE_VENTURA_BR
Kukulkan
Level 82
God Stats
27W - 25L
1,528 SR
Queue Stats
148W - 170L
1,451 Elo+
Solo
Cthulhu
Cthulhu
FENDIFacts
Cthulhu
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 26L
1,108 Elo+
Party 1
Bellona
Bellona
TyeSensei88
Bellona
Level 65
God Stats
5W - 7L
1,382 SR
Queue Stats
73W - 72L
1,437 Elo+
Solo
Arachne
Arachne
o Miami Based o
Arachne
Level 123
God Stats
6W - 1L
1,500 SR
Queue Stats
106W - 112L
1,216 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,768
1,110
9,174
14,254
15,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Muzen Cab
ELCOCHILOCO96
Ah Muzen Cab
13
0 / 2 / 1
7,375
1,054
9,495
7,849
4,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
7,580
1,083
6,639
7,901
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Jobot
Cthulhu
13
1 / 2 / 1
7,900
1,129
6,377
9,477
10,296
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
sstrenge1
Chang'e
12
0 / 1 / 0
6,970
996
2,772
3,774
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

286

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 1 / 6
7,920
1,131
8,322
5,455
2,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
13
0 / 0 / 4
7,661
1,094
4,945
3,269
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
FENDIFacts
Cthulhu
14
2 / 0 / 6
8,312
1,187
9,092
6,704
7,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
TyeSensei88
Bellona
14
4 / 0 / 2
9,029
1,290
9,176
13,011
15,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 5
8,477
1,211
8,145
9,006
5,518
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
9
9
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
6
4
W
Kukulkan
0
0
4
2
L
0
2
1
0.25
L
Ah Muzen Cab
ELCOCHILOCO96
Ah Muzen Cab
0
2
1
0.25
W
Cthulhu
FENDIFacts
Cthulhu
2
0
6
5
L
1
2
0
0.5
L
Cthulhu
Jobot
Cthulhu
1
2
1
0.75
W
Bellona
TyeSensei88
Bellona
4
0
2
5
W
2
1
5
4.5
L
Chang'e
sstrenge1
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,457
Damage
39,680
43,255
Taken
37,445
34,413
Mitigated
32,274
6,536
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,322
2,170
101
228
5,455
2,075
0
1,325
4,008
17,939
242
W
Kukulkan
4,945
250
0
0
3,269
1,523
0
463
2,678
21,301
23
L
9,174
1,938
134
3,314
14,254
15,331
0
6,965
6,560
1,268
25,852
L
Ah Muzen Cab
ELCOCHILOCO96
Ah Muzen Cab
9,495
3,344
0
0
7,849
4,019
0
3,016
4,649
0
26,986
W
Cthulhu
FENDIFacts
Cthulhu
9,092
732
73
798
6,704
7,268
0
1,751
4,834
17,198
592
L
6,639
5,208
0
768
7,901
3,523
0
3,597
4,037
0
20,082
L
Cthulhu
Jobot
Cthulhu
6,377
132
193
0
9,477
10,296
0
4,691
4,316
22,309
63
W
Bellona
TyeSensei88
Bellona
9,176
3,034
0
3,196
13,011
15,890
0
3,314
9,168
0
31,302
W
8,145
5,834
0
1,849
9,006
5,518
0
1,988
7,018
0
14,521
L
Chang'e
sstrenge1
Chang'e
2,772
143
1,111
1,016
3,774
1,244
0
2,482
1,171
9,472
545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,593
Gold Earned
41,399
176
Minions Killed
187
3
Camps Cleared
8
643,969
Distance Traveled
775,470
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,920
1,131
24
3
0
141,593
0
W
Kukulkan
7,661
1,094
62
9
0
152,460
0
L
Chaac
7,768
1,110
57
8
0
161,554
0
L
Ah Muzen Cab
7,375
1,054
29
4
0
145,696
0
W
Cthulhu
8,312
1,187
29
4
0
143,531
0
L
Izanami
7,580
1,083
39
6
1
129,135
0
L
Cthulhu
7,900
1,129
28
4
1
143,989
0
W
Bellona
9,029
1,290
54
8
1
161,573
0
W
Arachne
8,477
1,211
18
3
7
176,313
0
L
Chang'e
6,970
996
23
3
1
63,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role