Player Matchup

Discordia
Discordia
Platinum II
LoveEvryone
Discordia
Platinum II
Level 158
God Stats
1W - 4L
1,484 SR
Queue Stats
163W - 156L
1,889 MMR
Solo
Maui
Maui
Gold IV
Vasilevskiy
Maui
Gold IV
Level 187
God Stats
0W - 1L
1,718 SR
Queue Stats
11W - 2L
1,825 MMR
Party 1
Jing Wei
Jing Wei
Gold III
namechanged8617
Jing Wei
Gold III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 2L
1,869 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,567 SR
1,861 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,741 SR
1,840 MMR
Atlas
Atlas
Platinum III
KingKoel
Atlas
Platinum III
Level 78
God Stats
21W - 7L
1,813 SR
Queue Stats
41W - 18L
2,059 MMR
Party 2
Hercules
Hercules
Gold I
Popmorepop
Hercules
Gold I
Level 129
God Stats
7W - 4L
1,911 SR
Queue Stats
65W - 46L
1,753 MMR
Party 2
Danzaburou
Danzaburou
Gold I
yt-jayydesignz
Danzaburou
Gold I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,709 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LoveEvryone
Discordia
17
1 / 2 / 5
11,485
676
17,373
11,799
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
1 / 5 / 5
10,758
633
6,635
16,303
17,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jing Wei
17
4 / 5 / 0
12,093
711
17,897
17,340
7,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Bans
AchillesThothNe ZhaKuzenboCharon

VS

Bans
Morgan Le FayBaron SamediBacchusKukulkanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
KingKoel
Atlas
18
5 / 1 / 5
12,066
710
18,544
19,236
22,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hercules
Popmorepop
Hercules
18
4 / 2 / 8
12,560
739
12,903
17,626
17,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
yt-jayydesignz
Danzaburou
16
3 / 4 / 7
11,945
703
7,107
15,457
7,665
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
12
12
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Atlas
KingKoel
Atlas
5
1
5
7.5
L
Discordia
LoveEvryone
Discordia
1
2
5
1.75
W
Hercules
Popmorepop
Hercules
4
2
8
4
L
1
5
5
0.7
L
Jing Wei
4
5
0
0.8
W
Danzaburou
yt-jayydesignz
Danzaburou
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,905
Damage
38,554
45,442
Taken
52,319
29,423
Mitigated
47,193
3,944
Healing
7,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
KingKoel
Atlas
18,544
4,197
0
490
19,236
22,424
418
6,310
12,330
42,611
5,164
L
Discordia
LoveEvryone
Discordia
17,373
616
0
756
11,799
4,597
0
4,307
7,259
61,653
0
W
Hercules
Popmorepop
Hercules
12,903
1,813
0
4,540
17,626
17,104
593
6,375
10,545
0
47,929
L
6,635
655
0
781
16,303
17,657
0
4,492
11,279
15,136
0
L
Jing Wei
17,897
10,766
0
2,407
17,340
7,169
0
7,159
9,666
0
57,989
W
Danzaburou
yt-jayydesignz
Danzaburou
7,107
2,515
0
2,898
15,457
7,665
1,338
9,355
5,366
0
49,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,336
Gold Earned
36,571
202
Minions Killed
202
0
Camps Cleared
0
887,835
Distance Traveled
925,927
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,066
710
44
3
0
329,262
0
L
Discordia
11,485
676
106
6
0
296,215
0
W
Hercules
12,560
739
65
4
0
329,316
0
L
Maui
10,758
633
7
0
0
297,758
4
L
Jing Wei
12,093
711
89
5
0
293,862
0
W
Danzaburou
11,945
703
93
5
0
267,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role