Player Matchup

Discordia
Discordia
Annalaya
Discordia
Level 83
God Stats
2W - 5L
1,211 SR
Queue Stats
12W - 8L
1,612 Elo+
Party 1
Hachiman
Hachiman
SerikV
Hachiman
Level 129
God Stats
1W - 0L
1,800 SR
Queue Stats
30W - 22L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
imaussiebtw
Cthulhu
Level 16
God Stats
16W - 12L
1,583 SR
Queue Stats
22W - 20L
1,523 Elo+
Party 1
Team Averages
Level 76
1,531 SR
1,557 Elo+

VS

Team Averages
Level 127
1,590 SR
1,515 Elo+
Ra
Ra
Mystic3183
Ra
Level 138
God Stats
1W - 2L
1,851 SR
Queue Stats
25W - 14L
1,500 Elo+
Solo
Loki
Loki
XllSpiDerM4NllX
Loki
Level 124
God Stats
0W - 2L
1,295 SR
Queue Stats
254W - 244L
1,494 Elo+
Solo
Sylvanus
Sylvanus
santiigamees
Sylvanus
Level 120
God Stats
15W - 17L
1,622 SR
Queue Stats
192W - 196L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Annalaya
Discordia
12
3 / 1 / 2
7,429
743
10,149
4,721
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
SerikV
Hachiman
13
2 / 0 / 3
7,430
743
8,585
6,484
2,506
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
imaussiebtw
Cthulhu
10
0 / 1 / 4
6,420
642
5,707
8,295
7,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,908
691
3,371
9,693
6,690
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

11
0 / 3 / 2
6,516
652
5,578
9,191
3,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
santiigamees
Sylvanus
13
1 / 0 / 1
7,081
708
4,847
10,816
10,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
2
2
Deaths
5
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
Annalaya
Discordia
3
1
2
4
L
1
2
1
0.75
W
Hachiman
SerikV
Hachiman
2
0
3
3.5
L
0
3
2
0.33
W
Cthulhu
imaussiebtw
Cthulhu
0
1
4
2
L
Sylvanus
santiigamees
Sylvanus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,441
Damage
13,796
19,500
Taken
29,700
11,706
Mitigated
20,729
3,888
Healing
9,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Annalaya
Discordia
10,149
108
0
1,110
4,721
1,916
0
2,446
2,248
19,240
0
L
3,371
361
1,618
3,057
9,693
6,690
0
4,652
4,269
25,737
1,262
W
Hachiman
SerikV
Hachiman
8,585
4,633
0
1,076
6,484
2,506
0
1,788
4,642
0
38,964
L
5,578
145
0
1,158
9,191
3,627
0
3,378
5,290
0
22,981
W
Cthulhu
imaussiebtw
Cthulhu
5,707
320
80
1,622
8,295
7,284
0
3,365
4,884
11,468
710
L
Sylvanus
santiigamees
Sylvanus
4,847
818
1,218
2,634
10,816
10,412
0
5,425
4,359
13,356
767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,279
Gold Earned
20,505
114
Minions Killed
113
0
Camps Cleared
0
585,283
Distance Traveled
541,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,429
743
27
3
0
205,074
0
L
Ra
6,908
691
45
5
0
180,695
0
W
Hachiman
7,430
743
70
7
0
191,316
0
L
Loki
6,516
652
50
5
0
197,005
0
W
Cthulhu
6,420
642
17
2
0
188,893
0
L
Sylvanus
7,081
708
18
2
0
163,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role