Player Matchup

Sylvanus
Sylvanus
AceAce01
Sylvanus
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 66L
1,582 Elo+
Party 3
Ares
Ares
BigPapaSuccToes
Ares
Level 61
God Stats
11W - 6L
1,754 SR
Queue Stats
105W - 106L
1,542 Elo+
Party 3
Apollo
Apollo
REE 4 Water
Apollo
Level 45
God Stats
2W - 3L
1,500 SR
Queue Stats
216W - 187L
1,582 Elo+
Party 2
Thanatos
Thanatos
lol65
Thanatos
Level 22
God Stats
1W - 2L
1,775 SR
Queue Stats
53W - 39L
1,544 Elo+
Party 3
Chronos
Chronos
xXItZCaseXx
Chronos
Level 138
God Stats
1W - 1L
1,689 SR
Queue Stats
298W - 299L
1,497 Elo+
Party 2
Team Averages
Level 70
1,644 SR
1,549 Elo+

VS

Team Averages
Level 69
1,551 SR
1,510 Elo+
Cthulhu
Cthulhu
HBR_Reebar-_-
Cthulhu
Level 120
God Stats
15W - 7L
1,657 SR
Queue Stats
174W - 161L
1,463 Elo+
Party 4
Ymir
Ymir
RoseOfEnvyyy
Ymir
Level 25
God Stats
5W - 8L
1,531 SR
Queue Stats
109W - 101L
1,571 Elo+
Party 1
Danzaburou
Danzaburou
Viestio
Danzaburou
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 136L
1,508 Elo+
Party 1
Vulcan
Vulcan
antoniotomato
Vulcan
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
62W - 43L
1,560 Elo+
Party 1
Lancelot
Lancelot
brown_general01
Lancelot
Level 109
God Stats
6W - 9L
1,570 SR
Queue Stats
147W - 138L
1,448 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AceAce01
Sylvanus
12
2 / 3 / 1
6,882
626
5,537
10,052
6,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 4 / 3
5,455
496
4,752
11,476
8,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
10
2 / 2 / 0
5,713
519
5,668
7,584
2,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
lol65
Thanatos
9
0 / 2 / 1
4,756
432
2,447
9,807
3,527
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
xXItZCaseXx
Chronos
10
0 / 4 / 0
4,996
454
823
7,099
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 2 / 1
6,649
604
4,011
6,928
4,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 1 / 5
6,054
550
5,309
8,523
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Viestio
Danzaburou
11
2 / 1 / 1
6,213
565
3,408
4,535
1,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 0 / 5
7,743
704
10,505
5,465
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
12
5 / 1 / 3
6,609
601
6,343
8,834
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
15
15
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AceAce01
Sylvanus
2
3
1
0.83
L
1
4
3
0.63
W
Cthulhu
1
2
1
0.75
L
Apollo
2
2
0
1
W
2
1
5
4.5
W
Danzaburou
Viestio
Danzaburou
2
1
1
2.5
W
5
0
5
7.5
W
Lancelot
5
1
3
6.5
L
Thanatos
lol65
Thanatos
0
2
1
0.25
L
Chronos
xXItZCaseXx
Chronos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,227
Damage
29,576
46,018
Taken
34,285
22,912
Mitigated
19,409
16,426
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AceAce01
Sylvanus
5,537
2,157
0
4,252
10,052
6,174
0
3,824
5,638
39,291
12,911
L
4,752
387
0
1,783
11,476
8,281
0
5,935
5,417
12,819
0
W
Cthulhu
4,011
194
109
1,119
6,928
4,910
0
4,376
2,552
38,706
1,557
L
Apollo
5,668
3,306
0
2,324
7,584
2,754
0
2,587
4,957
0
42,676
W
5,309
1,239
0
2,211
8,523
6,451
0
2,242
6,281
23,100
0
W
Danzaburou
Viestio
Danzaburou
3,408
1,588
0
2,449
4,535
1,694
0
694
3,841
0
42,948
W
10,505
4,001
75
1,375
5,465
2,186
259
1,763
3,702
54,915
1,268
W
Lancelot
6,343
1,759
0
1,449
8,834
4,168
0
1,441
7,393
0
46,355
L
Thanatos
lol65
Thanatos
2,447
619
0
7,372
9,807
3,527
0
2,993
6,640
0
25,506
L
Chronos
xXItZCaseXx
Chronos
823
247
0
695
7,099
2,176
0
2,825
4,022
28,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,802
Gold Earned
33,268
293
Minions Killed
361
0
Camps Cleared
0
1,010,758
Distance Traveled
1,107,825
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,882
626
98
9
0
167,489
1
L
Ares
5,455
496
6
1
0
217,027
0
W
Cthulhu
6,649
604
96
9
0
203,361
0
L
Apollo
5,713
519
88
8
0
194,937
2
W
Ymir
6,054
550
37
3
0
207,578
0
W
Danzaburou
6,213
565
66
6
0
198,772
0
W
Vulcan
7,743
704
101
9
0
242,391
0
W
Lancelot
6,609
601
61
6
0
255,723
0
L
Thanatos
4,756
432
49
4
0
235,948
0
L
Chronos
4,996
454
52
5
0
195,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role