Player Matchup

Tsukuyomi
Tsukuyomi
Blackthakilla
Tsukuyomi
Level 145
God Stats
5W - 3L
1,709 SR
Queue Stats
176W - 190L
1,507 Elo+
Party 1
Kukulkan
Kukulkan
Drip-_-Senseii
Kukulkan
Level 114
God Stats
8W - 2L
1,540 SR
Queue Stats
25W - 33L
1,438 Elo+
Party 1
King Arthur
King Arthur
MrExplodes
King Arthur
Level 60
God Stats
0W - 2L
1,296 SR
Queue Stats
161W - 163L
1,514 Elo+
Party 1
Nut
Nut
Silerfang
Nut
Level 67
God Stats
1W - 1L
1,769 SR
Queue Stats
27W - 25L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
Stormarrow202
Cthulhu
Level 114
God Stats
5W - 2L
1,659 SR
Queue Stats
181W - 174L
1,537 Elo+
Party 1
Team Averages
Level 100
1,595 SR
1,514 Elo+

VS

Team Averages
Level 119
1,495 SR
1,497 Elo+
Ix Chel
Ix Chel
EnemyStandUserr
Ix Chel
Level 101
God Stats
1W - 0L
1,725 SR
Queue Stats
141W - 123L
1,512 Elo+
Party 2
Nut
Nut
LIttleKIlls9
Nut
Level 138
God Stats
1W - 1L
1,309 SR
Queue Stats
119W - 110L
1,494 Elo+
Party 2
Shiva
Shiva
Michael-Q-Trucks
Shiva
Level 122
God Stats
2W - 2L
1,686 SR
Queue Stats
49W - 52L
1,467 Elo+
Party 2
Bellona
Bellona
devikuroy
Bellona
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,472 Elo+
Party 3
Ra
Ra
drakusnier
Ra
Level 127
God Stats
1W - 1L
1,254 SR
Queue Stats
28W - 22L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Blackthakilla
Tsukuyomi
11
1 / 3 / 0
6,306
450
4,772
10,861
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
13
0 / 2 / 0
7,318
523
4,962
5,899
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
MrExplodes
King Arthur
12
0 / 4 / 1
7,440
531
9,373
12,742
12,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 1
6,660
476
2,037
6,786
2,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
9
1 / 2 / 0
6,256
447
7,055
12,696
9,506
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
8,768
626
6,845
8,825
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 0 / 2
8,716
623
5,773
8,352
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 4
6,573
470
8,218
13,399
8,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
devikuroy
Bellona
14
3 / 0 / 3
8,429
602
5,690
13,729
16,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 4
7,378
527
6,081
7,486
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
13
13
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Blackthakilla
Tsukuyomi
1
3
0
0.33
L
Kukulkan
0
2
0
0
W
6
0
2
7
W
2
0
2
3
W
1
2
4
1.5
L
King Arthur
MrExplodes
King Arthur
0
4
1
0.13
L
0
2
1
0.25
L
Cthulhu
1
2
0
0.5
W
Bellona
devikuroy
Bellona
3
0
3
4.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,199
Damage
32,607
48,984
Taken
51,791
31,048
Mitigated
34,996
10,533
Healing
19,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Blackthakilla
Tsukuyomi
4,772
809
0
4,451
10,861
4,085
0
3,239
7,479
0
37,529
L
Kukulkan
4,962
247
0
340
5,899
2,630
460
2,584
3,113
54,875
855
W
6,845
841
346
7,336
8,825
3,603
0
395
8,430
71,893
1,479
W
5,773
3,248
0
3,873
8,352
3,449
2,974
1,326
7,026
0
79,633
W
8,218
1,486
0
428
13,399
8,457
0
4,972
8,427
0
34,987
L
King Arthur
MrExplodes
King Arthur
9,373
376
0
1,075
12,742
12,480
0
2,159
9,447
321
62,348
L
2,037
1,420
0
177
6,786
2,347
0
177
6,609
0
40,261
L
Cthulhu
7,055
755
1,305
3,185
12,696
9,506
156
3,577
8,711
31,132
939
W
Bellona
devikuroy
Bellona
5,690
1,745
0
4,234
13,729
16,137
43
693
13,036
0
52,404
W
6,081
433
818
2,689
7,486
3,350
56
4,588
2,898
43,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,980
Gold Earned
39,864
377
Minions Killed
482
0
Camps Cleared
0
1,396,947
Distance Traveled
1,463,732
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,306
450
65
5
0
309,237
0
L
Kukulkan
7,318
523
113
8
0
266,261
0
W
Ix Chel
8,768
626
109
8
0
315,437
1
W
Nut
8,716
623
142
10
0
236,583
0
W
Shiva
6,573
470
47
3
0
299,623
2
L
King Arthur
7,440
531
93
7
0
276,776
0
L
Nut
6,660
476
83
6
0
233,661
0
L
Cthulhu
6,256
447
23
2
0
311,012
10
W
Bellona
8,429
602
101
7
0
272,328
1
W
Ra
7,378
527
83
6
0
339,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role