Player Matchup

Loki
Loki
Masters
AutοSpeed
Loki
Masters
Level 199
God Stats
14W - 11L
1,722 SR
Queue Stats
308W - 254L
2,563 MMR
Solo
Atlas
Atlas
Masters
SpkNoEvil
Atlas
Masters
Level 168
God Stats
36W - 31L
1,632 SR
Queue Stats
194W - 168L
2,478 MMR
Party 1
Anhur
Anhur
Diamond I
Suhlayer
Anhur
Diamond I
Level 237
God Stats
2W - 2L
1,393 SR
Queue Stats
281W - 253L
2,404 MMR
Party 1
Agni
Agni
Diamond I
Trellirelli
Agni
Diamond I
Level 255
God Stats
4W - 2L
1,500 SR
Queue Stats
82W - 80L
2,504 MMR
Solo
Chaac
Chaac
Diamond I
fineokay
Chaac
Diamond I
Level 197
God Stats
8W - 0L
2,042 SR
Queue Stats
177W - 129L
2,623 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 211
1,658 SR
2,514 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 185
1,714 SR
2,305 MMR
Sobek
Sobek
Grandmaster
 
Sobek
Grandmaster
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Exquixofrenia
Guan Yu
Diamond I
Level 191
God Stats
19W - 10L
1,853 SR
Queue Stats
129W - 106L
2,435 MMR
Solo
Eset
Eset
Grandmaster
TinyThreat
Eset
Grandmaster
Level 165
God Stats
101W - 53L
1,857 SR
Queue Stats
210W - 178L
2,581 MMR
Solo
Heimdallr
Heimdallr
Diamond I
cinoroBo
Heimdallr
Diamond I
Level 159
God Stats
1W - 1L
1,775 SR
Queue Stats
62W - 34L
2,444 MMR
Solo
He Bo
He Bo
Diamond I
killerelite155
He Bo
Diamond I
Level 222
God Stats
3W - 4L
1,583 SR
Queue Stats
121W - 94L
2,562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
8,521
568
9,811
10,388
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Atlas
SpkNoEvil
Atlas
13
1 / 1 / 6
8,362
557
5,942
13,103
10,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Suhlayer
Anhur
17
2 / 0 / 3
9,800
653
8,510
9,856
3,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 2 / 3
9,260
617
9,952
6,386
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chaac
fineokay
Chaac
19
7 / 0 / 2
11,975
798
12,649
14,722
13,254
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
CamazotzKukulkanSun WukongKuzenbo

VS

Bans
ThanatosOdinThothSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 3 / 2
7,436
496
3,706
13,890
12,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Guan Yu
13
0 / 4 / 1
7,579
505
7,674
15,800
13,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

13
0 / 3 / 2
7,477
498
3,246
7,842
2,877
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
cinoroBo
Heimdallr
15
2 / 3 / 0
8,163
544
6,618
10,810
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
2 / 4 / 0
7,596
506
5,478
13,554
3,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
17
Kills
4
4
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
2
0.33
W
3
1
7
6.5
L
Guan Yu
0
4
1
0.13
W
Atlas
SpkNoEvil
Atlas
1
1
6
4
W
Anhur
Suhlayer
Anhur
2
0
3
3.5
L
0
3
2
0.33
W
4
2
3
2.75
L
Heimdallr
cinoroBo
Heimdallr
2
3
0
0.67
W
Chaac
fineokay
Chaac
7
0
2
8
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,864
Damage
26,722
54,455
Taken
61,896
32,775
Mitigated
35,514
16,614
Healing
21,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,706
105
0
3,959
13,890
12,343
0
8,395
5,495
19,187
0
W
9,811
2,566
0
402
10,388
3,231
0
3,732
6,442
0
58,619
L
Guan Yu
7,674
1,193
140
5,562
15,800
13,002
0
0
15,800
0
61,086
W
Atlas
SpkNoEvil
Atlas
5,942
2,207
0
2,043
13,103
10,059
408
4,941
8,162
26,211
4,507
W
Anhur
Suhlayer
Anhur
8,510
3,236
0
4,578
9,856
3,574
1,629
874
8,982
0
98,224
L
3,246
94
66
2,054
7,842
2,877
0
3,062
4,780
83,759
0
W
9,952
892
0
500
6,386
2,657
527
2,234
4,152
79,362
0
L
Heimdallr
cinoroBo
Heimdallr
6,618
3,432
0
4,333
10,810
3,411
0
2,135
8,675
0
71,134
W
Chaac
fineokay
Chaac
12,649
3,159
0
9,091
14,722
13,254
805
1,320
12,551
0
107,503
L
5,478
89
0
5,864
13,554
3,881
0
1,903
11,651
69,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,918
Gold Earned
38,251
598
Minions Killed
511
0
Camps Cleared
0
1,632,523
Distance Traveled
1,545,306
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,436
496
27
2
0
329,538
2
W
Loki
8,521
568
69
5
0
376,407
0
L
Guan Yu
7,579
505
97
6
0
320,399
2
W
Atlas
8,362
557
31
2
0
325,649
5
W
Anhur
9,800
653
158
11
0
296,887
0
L
Eset
7,477
498
161
11
0
297,076
1
W
Agni
9,260
617
149
10
0
300,428
1
L
Heimdallr
8,163
544
123
8
0
269,725
1
W
Chaac
11,975
798
191
13
0
333,152
6
L
He Bo
7,596
506
103
7
0
328,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role