Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
ChaacsWrath
Chaac
Level 108
God Stats
3W - 2L
1,288 SR
Queue Stats
30W - 42L
1,201 Elo+
Party 2
Gilgamesh
Gilgamesh
KSI Nebula 7
Gilgamesh
Level 92
God Stats
9W - 6L
1,886 SR
Queue Stats
93W - 96L
1,445 Elo+
Party 2
Charon
Charon
KSIxLEGIONx7
Charon
Level 157
God Stats
2W - 2L
1,693 SR
Queue Stats
116W - 137L
1,457 Elo+
Party 2
Jormungandr
Jormungandr
Lilith6367
Jormungandr
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,558 Elo+
Party 2
Team Averages
Level 143
1,573 SR
1,432 Elo+

VS

Team Averages
Level 115
1,342 SR
1,471 Elo+
Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
KingFJZ
Surtr
Level 109
God Stats
0W - 1L
1,292 SR
Queue Stats
37W - 31L
1,458 Elo+
Party 1
Charybdis
Charybdis
VANDiLMONKi
Charybdis
Level 64
God Stats
1W - 1L
1,452 SR
Queue Stats
29W - 28L
1,472 Elo+
Party 1
Ishtar
Ishtar
WillTrill7
Ishtar
Level 139
God Stats
0W - 4L
1,120 SR
Queue Stats
49W - 56L
1,474 Elo+
Party 1
Nike
Nike
nutshot17
Nike
Level 133
God Stats
1W - 2L
1,346 SR
Queue Stats
56W - 51L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
5 / 3 / 11
8,820
882
9,379
7,501
3,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 2 / 14
8,902
890
11,422
10,547
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
KSI Nebula 7
Gilgamesh
16
7 / 2 / 14
9,228
923
12,144
21,019
15,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
15
2 / 1 / 20
9,018
902
7,275
12,814
16,693
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
Lilith6367
Jormungandr
16
6 / 1 / 13
9,650
965
16,493
11,719
17,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 4 / 3
6,831
683
10,218
14,916
14,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
KingFJZ
Surtr
12
2 / 6 / 1
7,242
724
8,791
13,033
17,193
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Charybdis
VANDiLMONKi
Charybdis
13
2 / 4 / 1
7,453
745
10,167
9,723
4,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
WillTrill7
Ishtar
11
1 / 7 / 3
6,587
659
4,972
11,912
5,523
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
13
1 / 4 / 3
7,351
735
9,381
11,537
11,586
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
18
25
Kills
7
9
Deaths
25
72
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
3
11
3.5
L
Nemesis
 
Nemesis
1
4
3
0.63
W
5
2
14
6
W
Gilgamesh
KSI Nebula 7
Gilgamesh
7
2
14
7
W
Charon
2
1
20
12
L
Surtr
KingFJZ
Surtr
2
6
1
0.42
W
Jormungandr
Lilith6367
Jormungandr
6
1
13
12.5
L
Charybdis
VANDiLMONKi
Charybdis
2
4
1
0.63
L
Ishtar
WillTrill7
Ishtar
1
7
3
0.36
L
Nike
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,713
Damage
43,529
63,600
Taken
61,121
62,296
Mitigated
52,860
20,885
Healing
13,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,379
5,087
593
217
7,501
3,720
3,427
630
6,740
0
18,097
L
Nemesis
 
Nemesis
10,218
3,223
599
4,289
14,916
14,232
0
5,744
8,848
0
14,684
W
11,422
826
3,661
3,334
10,547
9,182
178
902
9,515
0
15,088
W
Gilgamesh
KSI Nebula 7
Gilgamesh
12,144
3,769
852
6,183
21,019
15,517
1,496
1,287
19,341
0
23,701
W
Charon
7,275
1,401
2,344
1,793
12,814
16,693
1,187
1,266
11,330
17,445
2,396
L
Surtr
KingFJZ
Surtr
8,791
1,757
424
1,374
13,033
17,193
0
4,127
8,675
3,376
10,477
W
Jormungandr
Lilith6367
Jormungandr
16,493
1,018
460
1,448
11,719
17,184
1,040
1,316
10,177
30,832
1,278
L
Charybdis
VANDiLMONKi
Charybdis
10,167
4,039
236
1,684
9,723
4,326
0
3,653
5,849
0
16,441
L
Ishtar
WillTrill7
Ishtar
4,972
2,795
669
844
11,912
5,523
0
3,271
8,395
0
12,707
L
Nike
9,381
375
1,141
1,997
11,537
11,586
0
3,296
8,002
4,874
14,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,618
Gold Earned
35,464
146
Minions Killed
69
0
Camps Cleared
0
928,539
Distance Traveled
761,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,820
882
30
3
0
158,326
0
L
Nemesis
6,831
683
13
1
0
188,079
0
W
Chaac
8,902
890
19
2
0
198,232
0
W
Gilgamesh
9,228
923
34
3
0
194,017
0
W
Charon
9,018
902
21
2
0
177,097
0
L
Surtr
7,242
724
16
2
0
139,706
0
W
Jormungandr
9,650
965
42
4
0
200,867
0
L
Charybdis
7,453
745
13
1
0
126,665
0
L
Ishtar
6,587
659
10
1
0
134,303
0
L
Nike
7,351
735
17
2
0
172,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role