Player Matchup

Martichoras
Martichoras
ClownNefew
Martichoras
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,426 Elo+
Solo
Cthulhu
Cthulhu
ProvokedWolf01
Cthulhu
Level 103
God Stats
0W - 1L
1,654 SR
Queue Stats
26W - 28L
1,528 Elo+
Party 2
Mercury
Mercury
Theshadow067378
Mercury
Level 89
God Stats
5W - 2L
1,640 SR
Queue Stats
225W - 221L
1,649 Elo+
Party 2
Agni
Agni
WarlockJ
Agni
Level 129
God Stats
7W - 8L
1,468 SR
Queue Stats
37W - 37L
1,535 Elo+
Solo
Loki
Loki
xcheekyboix
Loki
Level 158
God Stats
1W - 2L
1,626 SR
Queue Stats
49W - 48L
1,566 Elo+
Party 2
Team Averages
Level 112
1,578 SR
1,541 Elo+

VS

Team Averages
Level 108
1,560 SR
1,406 Elo+
Kumbhakarna
Kumbhakarna
Lil_Kenja
Kumbhakarna
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 208L
1,508 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Manikin_Suzuya
Morgan Le Fay
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 55L
1,309 Elo+
Party 1
Izanami
Izanami
i_m_confucius
Izanami
Level 105
God Stats
264W - 256L
1,566 SR
Queue Stats
266W - 267L
1,502 Elo+
Solo
Bastet
Bastet
inMyBBAG
Bastet
Level 105
God Stats
1W - 0L
1,726 SR
Queue Stats
12W - 17L
1,257 Elo+
Party 1
King Arthur
King Arthur
play_bad26
King Arthur
Level 104
God Stats
26W - 28L
1,506 SR
Queue Stats
140W - 127L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ClownNefew
Martichoras
14
4 / 1 / 0
8,420
526
7,378
10,068
5,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 6
7,269
454
7,550
13,702
12,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 2 / 5
7,200
450
6,209
14,058
5,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
14
1 / 3 / 0
8,115
507
3,662
10,322
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
5 / 5 / 1
7,952
497
7,878
12,577
6,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Lil_Kenja
Kumbhakarna
14
1 / 5 / 4
8,984
562
5,832
12,946
10,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
Manikin_Suzuya
Morgan Le Fay
15
2 / 1 / 4
9,150
572
8,256
8,100
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Izanami
16
2 / 3 / 0
9,559
597
6,544
9,281
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
inMyBBAG
Bastet
17
6 / 0 / 1
9,176
574
6,896
9,045
3,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

King Arthur
play_bad26
King Arthur
12
3 / 2 / 1
7,454
466
7,722
20,087
17,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
11
Kills
14
14
Deaths
11
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Martichoras
ClownNefew
Martichoras
4
1
0
4
W
Kumbhakarna
Lil_Kenja
Kumbhakarna
1
5
4
0.6
W
Morgan Le Fay
Manikin_Suzuya
Morgan Le Fay
2
1
4
4
L
1
3
6
1.33
L
0
2
5
1.25
L
Agni
1
3
0
0.33
W
Izanami
2
3
0
0.67
W
Bastet
inMyBBAG
Bastet
6
0
1
6.5
W
King Arthur
play_bad26
King Arthur
3
2
1
1.75
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,677
Damage
35,250
60,727
Taken
59,459
32,690
Mitigated
39,364
16,294
Healing
22,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
ClownNefew
Martichoras
7,378
2,320
0
2,872
10,068
5,408
300
0
10,068
0
69,484
W
Kumbhakarna
Lil_Kenja
Kumbhakarna
5,832
631
0
2,570
12,946
10,851
0
1,022
11,275
51,394
3,500
W
Morgan Le Fay
Manikin_Suzuya
Morgan Le Fay
8,256
266
85
2,198
8,100
3,691
77
3,458
4,642
59,329
1,875
L
7,550
637
509
2,895
13,702
12,162
28
893
12,706
26,389
2,374
L
6,209
2,527
0
6,434
14,058
5,361
30
2,985
10,827
0
61,550
L
Agni
3,662
128
0
1,434
10,322
3,474
549
4,517
5,383
63,193
1,258
W
Izanami
6,544
5,556
0
2,437
9,281
3,853
1,145
2,376
6,905
0
93,732
W
Bastet
inMyBBAG
Bastet
6,896
1,799
0
7,856
9,045
3,744
0
414
8,448
0
78,352
W
King Arthur
play_bad26
King Arthur
7,722
1,478
53
7,546
20,087
17,225
0
3,583
16,382
0
38,106
L
7,878
2,544
0
2,150
12,577
6,285
0
3,228
8,842
0
41,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,956
Gold Earned
44,323
456
Minions Killed
546
0
Camps Cleared
0
1,519,644
Distance Traveled
1,571,689
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
8,420
526
118
7
0
278,193
0
W
Kumbhakarna
8,984
562
114
7
0
256,804
1
W
Morgan Le Fay
9,150
572
107
7
0
316,234
0
L
Cthulhu
7,269
454
55
3
0
308,249
6
L
Mercury
7,200
450
102
6
0
360,828
2
L
Agni
8,115
507
113
7
0
299,836
6
W
Izanami
9,559
597
162
10
0
301,916
1
W
Bastet
9,176
574
117
7
0
386,419
1
W
King Arthur
7,454
466
46
3
0
310,316
0
L
Loki
7,952
497
68
4
0
272,538
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role