Player Matchup

Pele
Pele
 
Pele
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Malisalotus
Nu Wa
Level 156
God Stats
502W - 493L
1,550 SR
Queue Stats
664W - 707L
1,480 Elo+
Solo
Cerberus
Cerberus
anubiseswrath13
Cerberus
Level 101
God Stats
3W - 6L
1,321 SR
Queue Stats
22W - 22L
1,489 Elo+
Solo
Ullr
Ullr
weeblewobble503
Ullr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 166L
1,466 Elo+
Solo
Olorun
Olorun
yugo740
Olorun
Level 141
God Stats
10W - 15L
1,484 SR
Queue Stats
345W - 377L
1,437 Elo+
Solo
Team Averages
Level 121
1,471 SR
1,474 Elo+

VS

Team Averages
Level 65
1,421 SR
1,406 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
CHRONICcrownBUDZ
Jormungandr
Level 28
God Stats
31W - 40L
1,449 SR
Queue Stats
60W - 83L
1,428 Elo+
Party 2
Fenrir
Fenrir
MissionMediocre
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
254W - 281L
1,383 Elo+
Party 1
Artemis
Artemis
PrincessB229464
Artemis
Level 24
God Stats
3W - 3L
1,255 SR
Queue Stats
259W - 293L
1,365 Elo+
Party 1
Danzaburou
Danzaburou
TappsTheSacc
Danzaburou
Level 85
God Stats
40W - 35L
1,401 SR
Queue Stats
132W - 148L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 4 / 2
6,279
1,256
3,235
10,384
8,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 1
6,440
1,288
5,412
1,464
528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
9
0 / 0 / 0
3,905
781
0
0
0
11
0 / 1 / 1
5,931
1,186
3,606
8,629
3,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
yugo740
Olorun
11
1 / 1 / 0
6,199
1,240
4,436
6,109
2,366
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

329

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 0 / 3
7,096
1,419
12,953
2,340
863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
CHRONICcrownBUDZ
Jormungandr
12
1 / 1 / 4
6,449
1,290
3,583
3,899
3,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 3
6,525
1,305
3,880
6,752
3,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 0 / 3
6,109
1,222
858
3,138
1,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
TappsTheSacc
Danzaburou
11
0 / 0 / 5
6,290
1,258
3,702
3,932
1,146
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
6
6
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
4
2
0.5
W
Ah Puch
 
Ah Puch
3
0
3
4.5
W
Jormungandr
CHRONICcrownBUDZ
Jormungandr
1
1
4
3
L
1
0
1
1.5
W
2
2
3
1.75
W
0
0
3
1.5
W
Danzaburou
TappsTheSacc
Danzaburou
0
0
5
2.5
L
Cerberus
0
0
0
0
L
0
1
1
0.5
L
Olorun
yugo740
Olorun
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,689
Damage
24,976
26,586
Taken
20,061
14,999
Mitigated
9,988
1,280
Healing
3,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,235
803
0
786
10,384
8,574
0
6,035
3,853
0
6,362
W
Ah Puch
 
Ah Puch
12,953
289
0
202
2,340
863
0
1,094
1,246
35,140
0
W
Jormungandr
CHRONICcrownBUDZ
Jormungandr
3,583
963
0
532
3,899
3,073
0
1,445
2,454
12,930
0
L
5,412
1,389
0
0
1,464
528
0
424
955
22,842
0
W
3,880
1,118
0
924
6,752
3,854
0
2,617
4,135
0
7,010
W
858
339
0
679
3,138
1,052
0
1,795
1,343
0
7,257
W
Danzaburou
TappsTheSacc
Danzaburou
3,702
884
0
1,000
3,932
1,146
0
2,721
1,211
0
18,653
L
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
3,606
2,748
0
379
8,629
3,531
0
5,704
2,787
0
10,613
L
Olorun
yugo740
Olorun
4,436
1,115
24
91
6,109
2,366
0
3,914
2,077
12,665
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,754
Gold Earned
32,469
95
Minions Killed
122
3
Camps Cleared
6
395,332
Distance Traveled
557,467
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,279
1,256
12
2
2
98,082
0
W
Ah Puch
7,096
1,419
47
9
2
123,667
0
W
Jormungandr
6,449
1,290
20
4
0
114,711
0
L
Nu Wa
6,440
1,288
34
7
0
112,181
0
W
Fenrir
6,525
1,305
12
2
2
117,255
2
W
Artemis
6,109
1,222
13
3
1
101,235
0
W
Danzaburou
6,290
1,258
30
6
1
100,599
0
L
Cerberus
3,905
781
0
0
0
0
0
L
Ullr
5,931
1,186
24
5
0
92,396
0
L
Olorun
6,199
1,240
25
5
1
92,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role