Player Matchup

Athena
Athena
ILjubaa
Athena
Level 44
God Stats
4W - 1L
1,588 SR
Queue Stats
60W - 84L
1,432 Elo+
Party 1
Bakasura
Bakasura
Ilyas7AM
Bakasura
Level 69
God Stats
3W - 0L
1,492 SR
Queue Stats
129W - 104L
1,524 Elo+
Party 1
Agni
Agni
Ita-chi-Uch-iwa
Agni
Level 61
God Stats
4W - 4L
1,715 SR
Queue Stats
196W - 194L
1,557 Elo+
Solo
Danzaburou
Danzaburou
MIEMIET_0345
Danzaburou
Level 65
God Stats
7W - 2L
1,700 SR
Queue Stats
66W - 63L
1,485 Elo+
Party 1
Nike
Nike
Quaveery
Nike
Level 69
God Stats
4W - 0L
1,780 SR
Queue Stats
157W - 178L
1,460 Elo+
Party 1
Team Averages
Level 62
1,655 SR
1,492 Elo+

VS

Team Averages
Level 35
1,315 SR
1,251 Elo+
Hades
Hades
ClapZz-Omer
Hades
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,287 Elo+
Party 2
Kuzenbo
Kuzenbo
NLS666
Kuzenbo
Level 62
God Stats
1W - 2L
1,275 SR
Queue Stats
35W - 37L
1,419 Elo+
Solo
Neith
Neith
ardit187
Neith
Level 29
God Stats
0W - 4L
1,105 SR
Queue Stats
2W - 13L
1,085 Elo+
Party 2
Thor
Thor
maluloco_542
Thor
Level 32
God Stats
4W - 6L
1,411 SR
Queue Stats
4W - 18L
1,324 Elo+
Party 2
Bellona
Bellona
ozanQDH
Bellona
Level 27
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 6L
1,139 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ILjubaa
Athena
12
0 / 1 / 7
7,339
524
4,703
14,976
13,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Ilyas7AM
Bakasura
16
7 / 2 / 4
8,414
601
8,137
16,044
7,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 1 / 3
8,771
627
11,381
6,675
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MIEMIET_0345
Danzaburou
13
6 / 3 / 0
8,832
631
10,027
12,173
5,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
15
0 / 0 / 1
8,792
628
5,611
11,285
7,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
6,416
458
4,769
15,197
6,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kuzenbo
NLS666
Kuzenbo
12
3 / 3 / 2
7,225
516
8,846
12,790
13,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
ardit187
Neith
11
2 / 5 / 3
7,055
504
11,248
12,065
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
1 / 2 / 0
6,646
475
5,297
11,304
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
ozanQDH
Bellona
13
0 / 0 / 0
6,673
477
6,365
8,687
9,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
7
7
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Athena
ILjubaa
Athena
0
1
7
3.5
W
Bakasura
Ilyas7AM
Bakasura
7
2
4
4.5
W
4
1
3
5.5
W
Danzaburou
MIEMIET_0345
Danzaburou
6
3
0
2
L
Kuzenbo
NLS666
Kuzenbo
3
3
2
1.33
W
Nike
0
0
1
0.5
L
Neith
ardit187
Neith
2
5
3
0.7
L
1
2
0
0.5
L
Bellona
ozanQDH
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,859
Damage
36,525
61,153
Taken
60,043
36,465
Mitigated
37,804
13,834
Healing
16,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,769
397
35
2,624
15,197
6,551
0
8,040
5,807
34,111
0
W
Athena
ILjubaa
Athena
4,703
957
0
2,861
14,976
13,310
381
3,462
10,990
22,525
2,687
W
Bakasura
Ilyas7AM
Bakasura
8,137
5,018
0
5,451
16,044
7,888
0
3,670
12,132
0
63,085
W
11,381
918
0
1,247
6,675
2,462
0
3,368
3,159
54,311
3,566
W
Danzaburou
MIEMIET_0345
Danzaburou
10,027
5,222
0
3,275
12,173
5,478
512
1,854
9,972
0
64,168
L
Kuzenbo
NLS666
Kuzenbo
8,846
1,821
0
2,758
12,790
13,567
54
2,735
9,472
37,187
0
W
Nike
5,611
699
0
1,000
11,285
7,327
0
0
10,467
0
77,381
L
Neith
ardit187
Neith
11,248
4,971
0
2,829
12,065
4,129
0
2,158
9,547
0
44,501
L
5,297
929
0
4,297
11,304
4,261
0
1,706
9,098
0
51,003
L
Bellona
ozanQDH
Bellona
6,365
1,232
0
3,760
8,687
9,296
0
0
8,687
0
44,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,148
Gold Earned
34,015
487
Minions Killed
338
0
Camps Cleared
0
1,512,074
Distance Traveled
1,394,851
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,416
458
63
5
0
206,331
0
W
Athena
7,339
524
24
2
0
322,753
4
W
Bakasura
8,414
601
103
7
0
340,169
0
W
Agni
8,771
627
110
8
0
284,681
0
W
Danzaburou
8,832
631
111
8
0
274,663
0
L
Kuzenbo
7,225
516
55
4
0
296,009
1
W
Nike
8,792
628
139
10
0
289,808
0
L
Neith
7,055
504
77
6
0
256,525
0
L
Thor
6,646
475
75
5
0
330,276
0
L
Bellona
6,673
477
68
5
0
305,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role