Player Matchup

Janus
Janus
Diamond III
 
Janus
Diamond III
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond V
 
Mercury
Diamond V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond IV
Baitertrain
Xing Tian
Diamond IV
Level 149
God Stats
5W - 4L
1,780 SR
Queue Stats
300W - 273L
2,078 MMR
Solo
Merlin
Merlin
Diamond II
Entricked
Merlin
Diamond II
Level 128
God Stats
6W - 6L
1,519 SR
Queue Stats
278W - 258L
2,226 MMR
Party 2
Nut
Nut
Diamond III
Kiakuh
Nut
Diamond III
Level 157
God Stats
1W - 2L
1,696 SR
Queue Stats
488W - 450L
2,043 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,599 SR
1,870 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,569 SR
2,018 MMR
Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
GooseSenpai
Bacchus
Diamond III
Level 197
God Stats
4W - 2L
1,711 SR
Queue Stats
148W - 133L
2,161 MMR
Party 1
Odin
Odin
Platinum II
Nezydon
Odin
Platinum II
Level 177
God Stats
12W - 8L
1,674 SR
Queue Stats
225W - 218L
1,913 MMR
Party 1
Nu Wa
Nu Wa
Diamond III
TarrantHightopp
Nu Wa
Diamond III
Level 158
God Stats
12W - 15L
1,460 SR
Queue Stats
413W - 390L
2,098 MMR
Solo
Nemesis
Nemesis
Diamond I
lBryan3838l
Nemesis
Diamond I
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 39L
2,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 4 / 0
7,272
485
5,052
9,751
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
 
Mercury
11
1 / 5 / 2
6,642
443
3,759
14,290
5,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
Baitertrain
Xing Tian
10
1 / 3 / 2
6,821
455
4,525
15,927
12,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Entricked
Merlin
13
1 / 3 / 1
7,453
497
6,863
8,358
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nut
Kiakuh
Nut
13
0 / 4 / 1
7,375
492
4,070
11,059
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Bake KujiraBellonaThothKali

VS

Bans
Ah Muzen CabThorAgniKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
5 / 1 / 3
10,644
710
9,861
12,653
5,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
GooseSenpai
Bacchus
12
3 / 0 / 7
8,287
552
5,676
8,905
9,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Odin
Nezydon
Odin
14
3 / 0 / 6
9,146
610
7,721
9,257
6,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 1 / 6
9,159
611
11,417
6,331
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
lBryan3838l
Nemesis
16
7 / 2 / 5
9,193
613
11,428
14,540
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
19
19
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
0
0
L
Mercury
 
Mercury
1
5
2
0.4
W
Anhur
 
Anhur
5
1
3
6.5
L
Xing Tian
Baitertrain
Xing Tian
1
3
2
0.67
L
Merlin
Entricked
Merlin
1
3
1
0.5
W
Bacchus
GooseSenpai
Bacchus
3
0
7
6.5
L
Nut
Kiakuh
Nut
0
4
1
0.13
W
Odin
Nezydon
Odin
3
0
6
6
W
1
1
6
4
W
Nemesis
lBryan3838l
Nemesis
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,269
Damage
46,103
59,385
Taken
51,686
28,040
Mitigated
29,957
7,487
Healing
20,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,052
353
0
847
9,751
2,985
0
1,490
8,043
64,249
0
L
Mercury
 
Mercury
3,759
1,461
0
625
14,290
5,722
0
3,487
10,461
0
40,688
W
Anhur
 
Anhur
9,861
5,470
0
7,975
12,653
5,551
1,085
1,563
11,058
0
115,745
L
Xing Tian
Baitertrain
Xing Tian
4,525
290
0
1,782
15,927
12,827
0
6,221
9,234
21,736
0
L
Merlin
Entricked
Merlin
6,863
263
0
625
8,358
3,434
0
2,147
5,959
66,202
0
W
Bacchus
GooseSenpai
Bacchus
5,676
806
0
2,753
8,905
9,458
0
2,728
6,009
14,355
1,243
L
Nut
Kiakuh
Nut
4,070
2,702
0
3,608
11,059
3,072
0
2,206
8,677
0
63,245
W
Odin
Nezydon
Odin
7,721
1,559
0
1,954
9,257
6,762
36
2,531
6,434
399
62,999
W
11,417
1,188
0
703
6,331
2,449
583
2,848
3,133
72,574
1,691
W
Nemesis
lBryan3838l
Nemesis
11,428
5,067
0
7,145
14,540
5,737
0
5,952
8,056
0
72,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,563
Gold Earned
46,429
483
Minions Killed
538
0
Camps Cleared
0
1,561,065
Distance Traveled
1,596,301
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,272
485
139
9
0
335,517
0
L
Mercury
6,642
443
67
4
0
350,835
1
W
Anhur
10,644
710
172
11
0
280,266
0
L
Xing Tian
6,821
455
24
2
0
305,702
4
L
Merlin
7,453
497
133
9
0
290,465
4
W
Bacchus
8,287
552
12
1
0
316,537
4
L
Nut
7,375
492
120
8
0
278,546
1
W
Odin
9,146
610
103
7
0
303,927
2
W
Nu Wa
9,159
611
146
10
0
316,002
5
W
Nemesis
9,193
613
105
7
0
379,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role