Player Matchup

Ix Chel
Ix Chel
IAmFrosty14
Ix Chel
Level 127
God Stats
2W - 5L
1,519 SR
Queue Stats
143W - 128L
1,507 Elo+
Solo
Sobek
Sobek
ROB THE COB
Sobek
Level 143
God Stats
1W - 2L
1,201 SR
Queue Stats
69W - 59L
1,559 Elo+
Solo
Pele
Pele
ReDSeBaSxX
Pele
Level 141
God Stats
5W - 1L
1,924 SR
Queue Stats
140W - 115L
1,528 Elo+
Solo
Neith
Neith
Skywalker134
Neith
Level 162
God Stats
4W - 4L
1,366 SR
Queue Stats
14W - 22L
1,454 Elo+
Solo
Osiris
Osiris
ThicestWolfy
Osiris
Level 135
God Stats
1W - 2L
1,729 SR
Queue Stats
85W - 95L
1,479 Elo+
Solo
Team Averages
Level 142
1,548 SR
1,506 Elo+

VS

Team Averages
Level 121
1,535 SR
1,475 Elo+
Janus
Janus
Ghost71651
Janus
Level 124
God Stats
4W - 7L
1,387 SR
Queue Stats
36W - 40L
1,472 Elo+
Party 2
Nut
Nut
StandNameJAGMAN
Nut
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,352 Elo+
Party 2
Amaterasu
Amaterasu
bopter
Amaterasu
Level 125
God Stats
3W - 0L
1,791 SR
Queue Stats
38W - 17L
1,591 Elo+
Solo
Fenrir
Fenrir
cjacquet00
Fenrir
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
163W - 173L
1,496 Elo+
Party 1
Bacchus
Bacchus
coung556
Bacchus
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 114L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
IAmFrosty14
Ix Chel
8
0 / 1 / 0
4,130
688
991
3,181
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 1 / 0
3,583
597
1,714
5,809
4,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 0 / 0
4,043
674
2,651
4,748
1,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

5
0 / 2 / 0
3,275
546
1,514
3,792
1,013
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
5
0 / 2 / 0
3,502
584
2,921
5,133
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
1 / 0 / 1
4,546
758
1,596
2,508
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 0 / 1
3,957
660
2,813
3,246
1,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
bopter
Amaterasu
8
2 / 0 / 0
5,032
839
4,142
7,164
5,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fenrir
cjacquet00
Fenrir
7
0 / 1 / 2
3,731
622
1,842
4,664
1,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
coung556
Bacchus
7
1 / 0 / 2
4,247
708
2,312
3,809
2,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
6
6
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
1
0
1
1.5
L
Ix Chel
IAmFrosty14
Ix Chel
0
1
0
0
L
0
1
0
0
L
1
0
0
1
L
0
2
0
0
W
2
0
1
2.5
L
Osiris
0
2
0
0
W
Amaterasu
bopter
Amaterasu
2
0
0
2
W
Fenrir
cjacquet00
Fenrir
0
1
2
1
W
Bacchus
coung556
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,791
Damage
12,705
22,663
Taken
21,391
10,899
Mitigated
11,242
7,552
Healing
9,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
1,596
378
0
750
2,508
658
0
738
1,574
29,035
1,260
L
Ix Chel
IAmFrosty14
Ix Chel
991
57
50
910
3,181
956
0
831
2,268
25,783
0
L
1,714
24
0
2,365
5,809
4,156
0
1,304
4,483
10,953
0
L
2,651
1,059
0
1,276
4,748
1,581
0
396
4,290
0
26,687
L
1,514
622
0
1,128
3,792
1,013
0
845
2,927
0
16,368
W
2,813
1,379
0
515
3,246
1,033
0
827
2,419
0
19,148
L
Osiris
2,921
1,553
0
1,823
5,133
3,193
0
0
5,133
0
17,147
W
Amaterasu
bopter
Amaterasu
4,142
2,647
0
3,945
7,164
5,097
0
0
7,164
0
33,763
W
Fenrir
cjacquet00
Fenrir
1,842
751
0
2,509
4,664
1,490
0
113
4,551
0
19,038
W
Bacchus
coung556
Bacchus
2,312
366
0
1,584
3,809
2,964
0
831
2,978
11,304
2,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,533
Gold Earned
21,513
192
Minions Killed
204
0
Camps Cleared
0
617,609
Distance Traveled
661,394
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,546
758
73
12
0
148,737
0
L
Ix Chel
4,130
688
59
10
0
120,732
2
L
Sobek
3,583
597
13
2
0
138,800
0
L
Pele
4,043
674
51
9
0
148,602
0
L
Neith
3,275
546
30
5
0
120,852
2
W
Nut
3,957
660
27
5
0
132,412
0
L
Osiris
3,502
584
39
7
0
88,623
0
W
Amaterasu
5,032
839
57
10
0
108,531
0
W
Fenrir
3,731
622
35
6
0
134,840
0
W
Bacchus
4,247
708
12
2
0
136,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role