Player Matchup

Medusa
Medusa
HeavyMetalQueeen
Medusa
Level 88
God Stats
2W - 1L
1,417 SR
Queue Stats
35W - 38L
1,490 Elo+
Party 1
Chang'e
Chang'e
JJ2020
Chang'e
Level 155
God Stats
1W - 1L
1,296 SR
Queue Stats
74W - 57L
1,572 Elo+
Solo
Chaac
Chaac
OvOLOGIIC
Chaac
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 163L
1,499 Elo+
Solo
Lancelot
Lancelot
STLxJAWJOKERx
Lancelot
Level 146
God Stats
5W - 8L
1,189 SR
Queue Stats
816W - 831L
1,488 Elo+
Solo
Zeus
Zeus
VoidOfTheDamned
Zeus
Level 127
God Stats
6W - 1L
1,511 SR
Queue Stats
119W - 110L
1,502 Elo+
Party 1
Team Averages
Level 131
1,383 SR
1,510 Elo+

VS

Team Averages
Level 136
1,554 SR
1,425 Elo+
Jormungandr
Jormungandr
BurnoutNedry
Jormungandr
Level 113
God Stats
0W - 4L
1,804 SR
Queue Stats
27W - 33L
1,401 Elo+
Party 2
Nu Wa
Nu Wa
Carsdoodle
Nu Wa
Level 153
God Stats
0W - 2L
1,285 SR
Queue Stats
37W - 51L
1,389 Elo+
Party 2
Ares
Ares
Geerbeer_01
Ares
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 133L
1,535 Elo+
Solo
Susano
Susano
OnlyChupacabra
Susano
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,336 Elo+
Party 2
Sylvanus
Sylvanus
formalwannab
Sylvanus
Level 144
God Stats
1W - 2L
1,683 SR
Queue Stats
54W - 59L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 13
8,097
810
10,070
8,575
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
JJ2020
Chang'e
16
4 / 1 / 13
8,938
894
9,187
9,960
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
OvOLOGIIC
Chaac
17
2 / 1 / 16
9,037
904
15,695
24,739
18,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
STLxJAWJOKERx
Lancelot
12
1 / 4 / 9
7,645
765
3,879
14,139
10,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
13 / 1 / 7
10,047
1,005
15,586
5,462
2,451
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BurnoutNedry
Jormungandr
14
1 / 5 / 6
7,541
754
9,705
14,046
16,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
14
2 / 4 / 5
7,685
769
10,548
8,681
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 3
8,431
843
6,223
14,356
14,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 4 / 2
7,232
723
7,030
9,578
5,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
formalwannab
Sylvanus
16
2 / 4 / 7
8,265
827
9,855
14,690
12,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
33
21
Kills
10
10
Deaths
22
58
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BurnoutNedry
Jormungandr
1
5
6
0.8
L
Nu Wa
2
4
5
1.13
L
2
5
3
0.7
W
1
3
13
2.5
W
Chang'e
JJ2020
Chang'e
4
1
13
10.5
L
3
4
2
1
W
Chaac
OvOLOGIIC
Chaac
2
1
16
10
W
Lancelot
STLxJAWJOKERx
Lancelot
1
4
9
1.38
W
13
1
7
16.5
L
Sylvanus
formalwannab
Sylvanus
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,417
Damage
43,361
62,875
Taken
61,351
39,754
Mitigated
53,580
35,132
Healing
15,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BurnoutNedry
Jormungandr
9,705
1,889
203
1,366
14,046
16,214
264
4,230
9,816
22,111
1,262
L
Nu Wa
10,548
2,561
0
508
8,681
4,774
0
3,821
4,860
22,510
0
L
6,223
355
261
2,969
14,356
14,981
0
5,616
8,740
9,114
221
W
10,070
3,356
223
349
8,575
3,832
1,042
4,833
3,654
0
26,188
W
Chang'e
JJ2020
Chang'e
9,187
658
11,277
5,860
9,960
4,377
537
6,747
3,124
20,560
0
L
7,030
1,088
0
847
9,578
5,301
159
4,390
5,188
0
13,902
W
Chaac
OvOLOGIIC
Chaac
15,695
1,101
1,406
11,633
24,739
18,184
62
13,060
11,215
258
33,806
W
Lancelot
STLxJAWJOKERx
Lancelot
3,879
1,149
918
2,602
14,139
10,910
92
5,496
8,424
0
10,144
W
15,586
482
333
531
5,462
2,451
143
4,264
1,100
23,492
0
L
Sylvanus
formalwannab
Sylvanus
9,855
794
4,764
4,589
14,690
12,310
0
6,916
7,774
13,629
493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,764
Gold Earned
39,154
148
Minions Killed
87
0
Camps Cleared
0
973,698
Distance Traveled
779,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,541
754
21
2
0
185,425
0
L
Nu Wa
7,685
769
35
4
0
125,732
0
L
Ares
8,431
843
4
0
0
151,158
0
W
Medusa
8,097
810
19
2
0
164,491
0
W
Chang'e
8,938
894
42
4
0
206,401
0
L
Susano
7,232
723
18
2
0
136,937
0
W
Chaac
9,037
904
39
4
0
202,167
0
W
Lancelot
7,645
765
17
2
0
227,060
0
W
Zeus
10,047
1,005
31
3
0
173,579
0
L
Sylvanus
8,265
827
9
1
0
180,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role