Player Matchup

Agni
Agni
 
Agni
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Fraley
Yemoja
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,377 Elo+
Solo
Rama
Rama
Morabus
Rama
Level 127
God Stats
4W - 3L
1,525 SR
Queue Stats
33W - 27L
1,564 Elo+
Solo
Pele
Pele
MrGoForNothin
Pele
Level 64
God Stats
7W - 5L
1,537 SR
Queue Stats
305W - 299L
1,481 Elo+
Solo
King Arthur
King Arthur
Pabloescabar186
King Arthur
Level 79
God Stats
11W - 8L
1,500 SR
Queue Stats
302W - 273L
1,516 Elo+
Solo
Team Averages
Level 93
1,513 SR
1,487 Elo+

VS

Team Averages
Level 92
1,561 SR
1,500 Elo+
Ra
Ra
Anguishhhhh
Ra
Level 65
God Stats
6W - 7L
1,538 SR
Queue Stats
140W - 135L
1,456 Elo+
Solo
Sobek
Sobek
RockStarOnAddys
Sobek
Level 88
God Stats
9W - 8L
1,708 SR
Queue Stats
116W - 117L
1,459 Elo+
Party 1
Nut
Nut
Shortbusdropout
Nut
Level 123
God Stats
2W - 3L
1,419 SR
Queue Stats
97W - 92L
1,487 Elo+
Party 2
King Arthur
King Arthur
kenjifloof
King Arthur
Level 118
God Stats
3W - 7L
1,457 SR
Queue Stats
88W - 80L
1,481 Elo+
Party 2
Thor
Thor
omg_itskevin
Thor
Level 68
God Stats
2W - 1L
1,684 SR
Queue Stats
27W - 22L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
4 / 0 / 0
6,024
602
7,038
6,307
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Fraley
Yemoja
9
0 / 0 / 5
5,698
570
2,188
5,126
2,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
Morabus
Rama
10
2 / 0 / 0
6,308
631
2,992
3,517
1,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 2 / 1
4,696
470
3,317
7,487
2,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
Pabloescabar186
King Arthur
9
0 / 1 / 1
5,271
527
3,930
8,868
8,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,104
510
3,941
6,112
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 1 / 0
4,616
462
1,776
7,428
5,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 0
5,239
524
2,024
4,511
1,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
kenjifloof
King Arthur
9
0 / 1 / 2
5,232
523
5,554
10,104
6,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
2 / 1 / 1
5,265
527
3,314
7,828
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
6
Kills
3
3
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
0
0
4
L
1
2
0
0.5
W
Yemoja
Fraley
Yemoja
0
0
5
2.5
W
Rama
Morabus
Rama
2
0
0
2
W
0
2
1
0.25
W
King Arthur
Pabloescabar186
King Arthur
0
1
1
0.5
L
0
1
0
0
L
0
1
0
0
L
King Arthur
kenjifloof
King Arthur
0
1
2
1
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,465
Damage
16,609
31,305
Taken
35,983
17,752
Mitigated
19,002
9,231
Healing
7,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,038
679
0
2,094
6,307
2,039
0
1,768
4,349
39,255
2,182
L
3,941
111
288
1,947
6,112
2,306
0
3,240
2,504
31,340
482
W
Yemoja
Fraley
Yemoja
2,188
783
2,136
1,571
5,126
2,488
12
1,093
3,937
13,649
0
W
Rama
Morabus
Rama
2,992
2,442
0
1,185
3,517
1,339
648
383
3,134
0
49,382
W
3,317
1,087
0
976
7,487
2,919
0
1,580
5,647
0
32,884
W
King Arthur
Pabloescabar186
King Arthur
3,930
610
0
1,269
8,868
8,967
0
0
8,868
0
26,563
L
1,776
216
0
1,824
7,428
5,124
0
2,700
4,476
9,152
0
L
2,024
647
0
700
4,511
1,483
0
554
3,957
0
41,496
L
King Arthur
kenjifloof
King Arthur
5,554
853
0
2,090
10,104
6,877
0
902
8,591
0
31,975
L
3,314
907
0
759
7,828
3,212
0
859
6,851
0
31,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,997
Gold Earned
25,456
282
Minions Killed
256
0
Camps Cleared
0
982,502
Distance Traveled
960,857
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,024
602
77
8
0
211,007
0
L
Ra
5,104
510
70
7
0
168,671
0
W
Yemoja
5,698
570
15
2
0
197,622
0
W
Rama
6,308
631
98
10
0
163,917
0
W
Pele
4,696
470
50
5
0
215,094
0
W
King Arthur
5,271
527
42
4
0
194,862
0
L
Sobek
4,616
462
11
1
0
209,289
0
L
Nut
5,239
524
76
8
0
174,784
2
L
King Arthur
5,232
523
52
5
0
191,518
2
L
Thor
5,265
527
47
5
0
216,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role