Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Adamanti_
Arachne
Level 148
God Stats
56W - 27L
1,734 SR
Queue Stats
193W - 182L
1,512 Elo+
Party 2
Serqet
Serqet
Piiirate68
Serqet
Level 66
God Stats
102W - 101L
1,509 SR
Queue Stats
207W - 164L
1,553 Elo+
Party 2
Janus
Janus
R4PTOR_YURI
Janus
Level 107
God Stats
15W - 7L
1,714 SR
Queue Stats
94W - 102L
1,471 Elo+
Party 2
Medusa
Medusa
UkraneVSRussia
Medusa
Level 142
God Stats
12W - 6L
1,753 SR
Queue Stats
64W - 52L
1,616 Elo+
Solo
Team Averages
Level 133
1,642 SR
1,530 Elo+

VS

Team Averages
Level 69
1,509 SR
1,361 Elo+
Yemoja
Yemoja
Young Swyfu
Yemoja
Level 121
God Stats
4W - 6L
1,500 SR
Queue Stats
415W - 377L
1,477 Elo+
Solo
Jing Wei
Jing Wei
ardit187
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,137 Elo+
Party 1
Cabrakan
Cabrakan
cesargutih
Cabrakan
Level 139
God Stats
8W - 5L
1,818 SR
Queue Stats
116W - 103L
1,545 Elo+
Solo
Thor
Thor
maluloco_542
Thor
Level 31
God Stats
4W - 6L
1,472 SR
Queue Stats
4W - 18L
1,413 Elo+
Party 1
Chronos
Chronos
ozanQDH
Chronos
Level 27
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 6L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 7
5,765
577
3,466
4,683
4,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Adamanti_
Arachne
11
1 / 0 / 0
5,713
571
3,643
10,340
5,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
Piiirate68
Serqet
11
3 / 0 / 4
5,950
595
4,391
6,066
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 0 / 3
6,621
662
6,305
3,771
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 0 / 1
6,025
603
7,215
4,655
1,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 1 / 0
4,916
492
1,032
4,562
2,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
ardit187
Jing Wei
8
0 / 2 / 0
4,530
453
1,809
8,817
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
cesargutih
Cabrakan
9
0 / 1 / 0
5,112
511
5,948
7,625
5,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 0
4,826
483
1,519
9,744
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chronos
ozanQDH
Chronos
8
0 / 4 / 0
4,618
462
3,190
9,305
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
12
Kills
0
0
Deaths
12
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
7
4.5
W
Arachne
Adamanti_
Arachne
1
0
0
1
W
Serqet
Piiirate68
Serqet
3
0
4
5
W
4
0
3
5.5
W
3
0
1
3.5
L
Yemoja
0
1
0
0
L
Jing Wei
ardit187
Jing Wei
0
2
0
0
L
Cabrakan
cesargutih
Cabrakan
0
1
0
0
L
0
4
0
0
L
Chronos
ozanQDH
Chronos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,020
Damage
13,498
29,515
Taken
40,053
14,736
Mitigated
17,310
14,081
Healing
13,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,466
430
0
1,617
4,683
4,033
62
521
4,126
16,464
1,954
W
Arachne
Adamanti_
Arachne
3,643
2,017
0
6,686
10,340
5,580
0
4,534
4,966
0
32,415
W
Serqet
Piiirate68
Serqet
4,391
810
0
3,115
6,066
2,079
0
700
5,264
0
36,714
W
6,305
139
0
1,181
3,771
1,358
0
2,379
1,098
39,683
1,650
W
7,215
2,401
0
1,482
4,655
1,686
510
431
4,224
0
49,741
L
Yemoja
1,032
144
2,118
1,594
4,562
2,583
0
812
3,750
12,651
0
L
Jing Wei
ardit187
Jing Wei
1,809
1,511
0
2,743
8,817
2,813
0
1,058
7,759
0
28,044
L
Cabrakan
cesargutih
Cabrakan
5,948
715
0
1,556
7,625
5,250
0
249
7,376
27,634
1,963
L
1,519
436
0
3,540
9,744
3,616
0
1,437
8,227
0
32,881
L
Chronos
ozanQDH
Chronos
3,190
839
0
1,832
9,305
3,048
0
5,066
3,593
22,393
694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,074
Gold Earned
24,002
295
Minions Killed
250
0
Camps Cleared
0
1,077,121
Distance Traveled
930,267
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,765
577
35
4
0
223,520
1
W
Arachne
5,713
571
57
6
0
216,216
0
W
Serqet
5,950
595
69
7
0
238,127
2
W
Janus
6,621
662
74
7
0
215,913
0
W
Medusa
6,025
603
60
6
0
183,345
2
L
Yemoja
4,916
492
17
2
0
178,736
1
L
Jing Wei
4,530
453
60
6
0
170,993
0
L
Cabrakan
5,112
511
71
7
0
190,423
0
L
Thor
4,826
483
55
6
0
209,774
0
L
Chronos
4,618
462
47
5
0
180,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role