Player Matchup

Nu Wa
Nu Wa
Platinum I
BeerioKart
Nu Wa
Platinum I
Level 157
God Stats
18W - 9L
1,742 SR
Queue Stats
185W - 171L
1,920 MMR
Solo
Cthulhu
Cthulhu
Platinum I
ExplodingCoww
Cthulhu
Platinum I
Level 146
God Stats
22W - 17L
1,622 SR
Queue Stats
293W - 282L
1,907 MMR
Solo
Bastet
Bastet
Diamond V
Stormvy
Bastet
Diamond V
Level 157
God Stats
2W - 1L
1,279 SR
Queue Stats
178W - 163L
1,901 MMR
Solo
Anhur
Anhur
Diamond IV
TonyDownfall
Anhur
Diamond IV
Level 162
God Stats
78W - 64L
1,942 SR
Queue Stats
619W - 592L
1,903 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
pancaketrowsers
Kuzenbo
Diamond V
Level 127
God Stats
13W - 11L
1,760 SR
Queue Stats
71W - 55L
2,048 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,669 SR
1,936 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,617 SR
1,965 MMR
Ao Kuang
Ao Kuang
Platinum I
ActiveAnt
Ao Kuang
Platinum I
Level 248
God Stats
1W - 2L
1,591 SR
Queue Stats
407W - 389L
1,952 MMR
Party 1
Hercules
Hercules
Diamond V
Dscarrow
Hercules
Diamond V
Level 47
God Stats
1W - 2L
1,542 SR
Queue Stats
42W - 26L
2,161 MMR
Party 2
Ix Chel
Ix Chel
Platinum V
GodAsuraX
Ix Chel
Platinum V
Level 121
God Stats
1W - 1L
1,828 SR
Queue Stats
66W - 61L
1,915 MMR
Party 1
King Arthur
King Arthur
Diamond V
thomasrock8
King Arthur
Diamond V
Level 143
God Stats
3W - 2L
1,693 SR
Queue Stats
224W - 199L
1,890 MMR
Solo
Heimdallr
Heimdallr
Platinum I
xRollerx0
Heimdallr
Platinum I
Level 159
God Stats
1W - 3L
1,430 SR
Queue Stats
105W - 92L
1,906 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
1 / 2 / 4
7,488
576
7,945
3,650
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
15
4 / 1 / 0
8,867
682
9,579
11,435
11,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Stormvy
Bastet
13
4 / 0 / 4
7,355
566
4,781
8,991
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
6 / 0 / 2
8,800
677
7,761
10,618
4,066
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 1 / 5
7,655
589
5,644
7,783
8,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
ThorOdinSobekAh Muzen Cab

VS

Bans
AwilixBellonaMartichorasThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ActiveAnt
Ao Kuang
13
0 / 4 / 1
6,518
501
3,200
11,342
3,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Dscarrow
Hercules
11
1 / 3 / 0
6,462
497
2,399
9,749
6,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
GodAsuraX
Ix Chel
12
2 / 4 / 1
6,749
519
4,490
8,573
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
thomasrock8
King Arthur
12
1 / 3 / 0
6,899
531
8,343
14,241
9,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
xRollerx0
Heimdallr
10
0 / 4 / 0
5,892
453
4,315
8,421
2,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
18
Kills
4
4
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
ActiveAnt
Ao Kuang
0
4
1
0.13
W
Nu Wa
1
2
4
1.5
L
Hercules
Dscarrow
Hercules
1
3
0
0.33
W
Cthulhu
4
1
0
4
L
Ix Chel
GodAsuraX
Ix Chel
2
4
1
0.63
W
Bastet
Stormvy
Bastet
4
0
4
6
W
6
0
2
7
W
3
1
5
5.5
L
King Arthur
thomasrock8
King Arthur
1
3
0
0.33
L
Heimdallr
xRollerx0
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,710
Damage
22,747
42,477
Taken
52,326
28,758
Mitigated
25,195
17,936
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
ActiveAnt
Ao Kuang
3,200
511
0
562
11,342
3,990
0
1,807
9,283
62,211
0
W
Nu Wa
7,945
1,237
0
502
3,650
1,224
315
1,294
2,154
54,321
1,160
L
Hercules
Dscarrow
Hercules
2,399
458
0
2,758
9,749
6,466
0
4,253
5,217
0
17,490
W
Cthulhu
9,579
1,224
127
3,475
11,435
11,720
0
0
11,435
61,544
1,910
L
Ix Chel
GodAsuraX
Ix Chel
4,490
163
746
1,854
8,573
2,734
0
3,784
4,479
58,145
0
W
Bastet
Stormvy
Bastet
4,781
1,381
0
6,410
8,991
3,354
0
1,247
7,682
0
59,462
W
7,761
4,683
0
5,916
10,618
4,066
396
2,166
8,452
0
74,657
W
5,644
2,113
0
1,506
7,783
8,394
0
3,027
4,622
21,986
4,811
L
King Arthur
thomasrock8
King Arthur
8,343
1,973
0
2,819
14,241
9,860
0
8,915
4,370
0
60,258
L
Heimdallr
xRollerx0
Heimdallr
4,315
2,573
0
1,959
8,421
2,145
0
1,416
6,859
0
38,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,165
Gold Earned
32,520
485
Minions Killed
421
0
Camps Cleared
0
1,346,502
Distance Traveled
1,256,776
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,518
501
107
8
0
306,295
0
W
Nu Wa
7,488
576
109
8
0
258,798
0
L
Hercules
6,462
497
34
3
0
270,901
2
W
Cthulhu
8,867
682
138
11
0
226,634
3
L
Ix Chel
6,749
519
113
9
0
253,594
3
W
Bastet
7,355
566
84
6
0
337,109
3
W
Anhur
8,800
677
113
9
0
232,468
2
W
Kuzenbo
7,655
589
41
3
0
291,493
8
L
King Arthur
6,899
531
95
7
0
239,046
0
L
Heimdallr
5,892
453
72
6
0
186,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role