Player Matchup

Ganesha
Ganesha
AnnihilateAMC
Ganesha
Level 120
God Stats
1W - 3L
1,252 SR
Queue Stats
382W - 357L
1,510 Elo+
Party 1
Izanami
Izanami
Asclepius Rod
Izanami
Level 106
God Stats
3W - 3L
1,866 SR
Queue Stats
172W - 158L
1,545 Elo+
Party 1
Serqet
Serqet
Felum
Serqet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Zap rat4119
Sun Wukong
Level 121
God Stats
1W - 2L
1,709 SR
Queue Stats
74W - 73L
1,505 Elo+
Solo
Chronos
Chronos
cpwaves
Chronos
Level 101
God Stats
4W - 6L
1,527 SR
Queue Stats
119W - 110L
1,546 Elo+
Solo
Team Averages
Level 115
1,571 SR
1,521 Elo+

VS

Team Averages
Level 111
1,611 SR
1,496 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
CalamityPhoenix7
Xing Tian
Level 72
God Stats
4W - 0L
1,951 SR
Queue Stats
23W - 20L
1,524 Elo+
Party 2
Cupid
Cupid
MrD-iIdoBaggins
Cupid
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 47L
1,481 Elo+
Party 3
Hun Batz
Hun Batz
XIIIYagami
Hun Batz
Level 107
God Stats
3W - 1L
1,605 SR
Queue Stats
107W - 91L
1,486 Elo+
Party 2
Agni
Agni
anfevera
Agni
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
98W - 96L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
0 / 3 / 1
6,318
451
3,027
16,925
10,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
13
0 / 3 / 0
7,375
527
3,247
8,258
2,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Felum
Serqet
11
2 / 3 / 2
6,494
464
5,274
11,204
5,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Zap rat4119
Sun Wukong
12
0 / 3 / 2
6,675
477
5,868
12,156
10,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
cpwaves
Chronos
13
2 / 2 / 0
6,985
499
6,193
9,148
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
4 / 0 / 3
7,963
569
9,162
9,202
10,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
13
1 / 2 / 1
8,128
581
6,710
11,535
10,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 0 / 2
8,193
585
5,700
6,932
2,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hun Batz
XIIIYagami
Hun Batz
15
4 / 1 / 5
8,145
582
6,799
10,916
4,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Agni
13
2 / 1 / 2
7,899
564
11,294
6,802
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
13
14
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
3
5.5
L
Ganesha
0
3
1
0.17
L
Izanami
0
3
0
0
W
Xing Tian
1
2
1
0.75
L
Serqet
Felum
Serqet
2
3
2
1
W
2
0
2
3
W
Hun Batz
XIIIYagami
Hun Batz
4
1
5
6.5
L
Sun Wukong
Zap rat4119
Sun Wukong
0
3
2
0.33
W
Agni
2
1
2
3
L
Chronos
cpwaves
Chronos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,609
Damage
39,665
57,691
Taken
45,387
32,724
Mitigated
30,888
12,786
Healing
17,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,162
1,988
0
2,393
9,202
10,900
0
4,166
5,036
27,641
614
L
Ganesha
3,027
418
1,574
4,382
16,925
10,235
0
8,981
7,454
19,064
0
L
Izanami
3,247
2,155
0
2,055
8,258
2,976
0
2,157
6,061
0
75,379
W
Xing Tian
6,710
982
0
1,229
11,535
10,177
120
0
10,567
43,509
5,572
L
Serqet
Felum
Serqet
5,274
1,222
0
2,358
11,204
5,468
0
2,583
8,397
0
37,151
W
5,700
3,315
319
5,298
6,932
2,806
540
548
6,384
0
81,205
W
Hun Batz
XIIIYagami
Hun Batz
6,799
2,315
0
7,247
10,916
4,692
0
1,635
9,234
0
64,792
L
Sun Wukong
Zap rat4119
Sun Wukong
5,868
1,076
0
1,321
12,156
10,674
0
5,618
5,764
0
48,362
W
Agni
11,294
1,180
0
869
6,802
2,313
0
2,596
3,786
61,675
82
L
Chronos
cpwaves
Chronos
6,193
761
0
1,096
9,148
3,371
0
5,317
3,249
49,983
335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,847
Gold Earned
40,328
408
Minions Killed
489
0
Camps Cleared
0
1,329,600
Distance Traveled
1,385,942
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,963
569
30
2
0
302,859
4
L
Ganesha
6,318
451
2
0
0
270,282
3
L
Izanami
7,375
527
165
12
0
248,307
2
W
Xing Tian
8,128
581
87
6
0
194,820
0
L
Serqet
6,494
464
54
4
0
317,744
4
W
Cupid
8,193
585
144
10
0
272,894
0
W
Hun Batz
8,145
582
106
8
0
314,183
0
L
Sun Wukong
6,675
477
83
6
0
216,183
0
W
Agni
7,899
564
122
9
0
301,186
0
L
Chronos
6,985
499
104
7
0
277,084
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role