Player Matchup

Loki
Loki
Bleachey
Loki
Level 148
God Stats
9W - 19L
1,550 SR
Queue Stats
270W - 240L
1,548 Elo+
Party 1
Zeus
Zeus
IXSC0RP10NX1
Zeus
Level 142
God Stats
1W - 0L
1,713 SR
Queue Stats
33W - 25L
1,568 Elo+
Solo
Sun Wukong
Sun Wukong
Jahlajafi
Sun Wukong
Level 91
God Stats
58W - 34L
1,841 SR
Queue Stats
164W - 153L
1,648 Elo+
Party 1
Charybdis
Charybdis
Scougr
Charybdis
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 141L
1,638 Elo+
Solo
Sylvanus
Sylvanus
Xorgxter
Sylvanus
Level 174
God Stats
4W - 2L
1,329 SR
Queue Stats
557W - 508L
1,542 Elo+
Party 1
Team Averages
Level 141
1,587 SR
1,589 Elo+

VS

Team Averages
Level 152
1,486 SR
1,574 Elo+
Anhur
Anhur
GrumpelTiltSkin
Anhur
Level 167
God Stats
13W - 13L
1,790 SR
Queue Stats
210W - 188L
1,581 Elo+
Solo
Janus
Janus
ImTheMako
Janus
Level 159
God Stats
0W - 4L
1,222 SR
Queue Stats
70W - 58L
1,612 Elo+
Solo
Ne Zha
Ne Zha
Kerplunk177
Ne Zha
Level 156
God Stats
8W - 6L
1,561 SR
Queue Stats
222W - 193L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
Moоnlight
Baron Samedi
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 85L
1,584 Elo+
Solo
Thanatos
Thanatos
hassis556
Thanatos
Level 146
God Stats
5W - 10L
1,359 SR
Queue Stats
118W - 122L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
3 / 1 / 2
5,913
591
4,032
8,269
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 2 / 4
6,559
656
5,187
5,421
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Jahlajafi
Sun Wukong
11
3 / 0 / 0
6,065
607
6,174
8,508
4,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Scougr
Charybdis
11
1 / 4 / 3
5,501
550
4,781
7,801
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Xorgxter
Sylvanus
9
1 / 0 / 5
5,603
560
4,150
9,957
4,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
5,933
593
5,220
7,557
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ImTheMako
Janus
11
1 / 2 / 2
5,772
577
5,882
5,782
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
10
0 / 3 / 0
5,240
524
5,628
10,054
8,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Moоnlight
Baron Samedi
10
3 / 3 / 3
6,376
638
3,926
8,109
6,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
hassis556
Thanatos
8
1 / 2 / 1
4,769
477
1,751
7,336
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
11
Kills
7
7
Deaths
11
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Loki
3
1
2
4
L
2
1
2
3
W
3
2
4
2.5
L
Janus
ImTheMako
Janus
1
2
2
1
W
Sun Wukong
Jahlajafi
Sun Wukong
3
0
0
3
L
Ne Zha
0
3
0
0
L
Baron Samedi
Moоnlight
Baron Samedi
3
3
3
1.5
W
Charybdis
Scougr
Charybdis
1
4
3
0.63
W
Sylvanus
Xorgxter
Sylvanus
1
0
5
3.5
L
Thanatos
hassis556
Thanatos
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,324
Damage
22,407
39,956
Taken
38,838
15,202
Mitigated
21,788
15,004
Healing
17,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
4,032
897
0
3,896
8,269
2,715
0
1,213
6,856
0
43,262
L
5,220
2,988
0
3,107
7,557
2,254
0
1,066
6,491
0
46,595
W
5,187
555
0
750
5,421
1,783
0
3,321
1,848
44,284
0
L
Janus
ImTheMako
Janus
5,882
394
0
1,505
5,782
1,828
0
2,712
2,754
38,858
711
W
Sun Wukong
Jahlajafi
Sun Wukong
6,174
1,551
0
2,239
8,508
4,276
0
0
7,508
0
42,607
L
Ne Zha
5,628
1,297
0
4,570
10,054
8,595
0
398
9,656
0
41,137
L
Baron Samedi
Moоnlight
Baron Samedi
3,926
927
417
2,657
8,109
6,573
0
2,522
5,463
20,117
0
W
Charybdis
Scougr
Charybdis
4,781
2,200
0
2,293
7,801
2,117
0
1,707
6,092
0
41,272
W
Sylvanus
Xorgxter
Sylvanus
4,150
1,469
2,115
3,711
9,957
4,311
0
2,746
7,071
17,509
0
L
Thanatos
hassis556
Thanatos
1,751
652
0
5,166
7,336
2,538
0
2,105
5,137
0
22,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,641
Gold Earned
28,090
330
Minions Killed
298
0
Camps Cleared
0
1,010,638
Distance Traveled
911,924
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,913
591
73
7
0
259,563
0
L
Anhur
5,933
593
90
9
0
172,093
4
W
Zeus
6,559
656
100
10
0
188,190
2
L
Janus
5,772
577
93
9
0
189,234
0
W
Sun Wukong
6,065
607
66
7
0
182,139
0
L
Ne Zha
5,240
524
55
6
0
186,187
0
L
Baron Samedi
6,376
638
17
2
0
177,536
0
W
Charybdis
5,501
550
69
7
0
184,602
0
W
Sylvanus
5,603
560
22
2
0
196,144
1
L
Thanatos
4,769
477
43
4
0
186,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role