Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
ChuzCampoHermoso
Chiron
Level 117
God Stats
6W - 5L
1,671 SR
Queue Stats
352W - 346L
1,522 Elo+
Solo
Surtr
Surtr
Tatasantoss
Surtr
Level 59
God Stats
1W - 0L
1,273 SR
Queue Stats
19W - 20L
1,476 Elo+
Party 1
Thanatos
Thanatos
Wraiilth
Thanatos
Level 100
God Stats
51W - 36L
1,636 SR
Queue Stats
415W - 427L
1,423 Elo+
Solo
Team Averages
Level 104
1,516 SR
1,484 Elo+

VS

Team Averages
Level 97
1,538 SR
1,429 Elo+
Surtr
Surtr
LIL_BillyBobby
Surtr
Level 83
God Stats
5W - 7L
1,148 SR
Queue Stats
158W - 167L
1,394 Elo+
Solo
Geb
Geb
PeteyPimp
Geb
Level 117
God Stats
0W - 1L
1,611 SR
Queue Stats
3W - 7L
1,342 Elo+
Solo
Aphrodite
Aphrodite
Samixo
Aphrodite
Level 76
God Stats
35W - 17L
1,668 SR
Queue Stats
51W - 45L
1,470 Elo+
Solo
Hachiman
Hachiman
V-O-N-13
Hachiman
Level 62
God Stats
3W - 1L
1,763 SR
Queue Stats
462W - 460L
1,442 Elo+
Solo
Vulcan
Vulcan
oddn00bhnt3r
Vulcan
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 1 / 1
5,555
505
4,378
5,581
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
 
Bacchus
9
2 / 1 / 0
5,127
466
3,839
5,062
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 1
7,148
650
5,321
4,402
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 2 / 1
5,201
473
1,418
8,868
6,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
Wraiilth
Thanatos
12
4 / 1 / 4
6,492
590
4,839
8,100
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,471
497
2,269
6,458
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 1 / 2
5,172
470
1,862
6,969
4,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
Samixo
Aphrodite
9
1 / 2 / 0
5,625
511
4,872
5,725
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
V-O-N-13
Hachiman
9
2 / 3 / 0
5,230
475
3,855
8,171
2,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
9
0 / 4 / 1
5,288
481
3,277
7,115
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
11
Kills
5
5
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
1
1.5
W
Bacchus
 
Bacchus
2
1
0
2
W
4
0
1
4.5
L
2
1
1
2.5
L
0
1
2
1
L
Aphrodite
Samixo
Aphrodite
1
2
0
0.5
W
0
2
1
0.25
L
Hachiman
V-O-N-13
Hachiman
2
3
0
0.67
W
Thanatos
Wraiilth
Thanatos
4
1
4
6
L
Vulcan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,795
Damage
16,135
32,013
Taken
34,438
16,520
Mitigated
13,844
15,315
Healing
11,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,378
2,578
0
920
5,581
1,952
336
799
4,782
0
37,982
W
Bacchus
 
Bacchus
3,839
177
0
1,098
5,062
3,695
128
990
4,072
18,053
0
W
5,321
1,265
134
1,881
4,402
1,576
579
2,635
1,767
0
55,011
L
2,269
1,093
0
2,712
6,458
2,855
12
76
6,346
527
36,448
L
1,862
222
232
2,824
6,969
4,381
0
901
6,068
19,082
0
L
Aphrodite
Samixo
Aphrodite
4,872
452
56
2,993
5,725
1,718
0
511
4,979
33,084
1,615
W
1,418
273
0
2,678
8,868
6,220
2
4,049
4,819
463
25,016
L
Hachiman
V-O-N-13
Hachiman
3,855
2,212
143
2,366
8,171
2,606
0
2,029
6,142
0
32,797
W
Thanatos
Wraiilth
Thanatos
4,839
1,686
0
8,604
8,100
3,077
0
1,511
6,589
0
38,684
L
Vulcan
3,277
1,321
0
92
7,115
2,284
0
322
6,793
33,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
26,786
288
Minions Killed
241
0
Camps Cleared
0
1,028,554
Distance Traveled
979,548
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,555
505
60
5
0
182,478
0
W
Bacchus
5,127
466
20
2
0
225,074
1
W
Chiron
7,148
650
105
10
0
195,027
0
L
Surtr
5,471
497
63
6
0
168,415
0
L
Geb
5,172
470
19
2
0
222,424
0
L
Aphrodite
5,625
511
53
5
0
184,832
3
W
Surtr
5,201
473
38
3
0
175,119
0
L
Hachiman
5,230
475
50
5
0
185,592
0
W
Thanatos
6,492
590
65
6
0
250,856
0
L
Vulcan
5,288
481
56
5
0
218,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role