Player Matchup

Nut
Nut
Darthmalachi
Nut
Level 123
God Stats
19W - 18L
1,468 SR
Queue Stats
211W - 207L
1,463 Elo+
Solo
Bastet
Bastet
GozerTheGozerien
Bastet
Level 85
God Stats
16W - 16L
1,569 SR
Queue Stats
155W - 150L
1,461 Elo+
Party 1
Charon
Charon
NinjaKurtle
Charon
Level 28
God Stats
5W - 4L
1,314 SR
Queue Stats
9W - 11L
1,382 Elo+
Party 1
Hercules
Hercules
lemenebaedee64
Hercules
Level 85
God Stats
48W - 43L
1,322 SR
Queue Stats
251W - 236L
1,480 Elo+
Solo
Poseidon
Poseidon
tennese
Poseidon
Level 156
God Stats
2W - 3L
1,269 SR
Queue Stats
306W - 287L
1,458 Elo+
Party 1
Team Averages
Level 95
1,388 SR
1,449 Elo+

VS

Team Averages
Level 70
1,496 SR
1,530 Elo+
Freya
Freya
BlackieChan280
Freya
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 139L
1,593 Elo+
Solo
Bacchus
Bacchus
Javin13
Bacchus
Level 15
God Stats
0W - 4L
1,303 SR
Queue Stats
36W - 27L
1,268 Elo+
Party 2
Sun Wukong
Sun Wukong
King_Lamour
Sun Wukong
Level 44
God Stats
43W - 28L
1,853 SR
Queue Stats
83W - 68L
1,759 Elo+
Party 2
Janus
Janus
SNACKSTOOBIG
Janus
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,512 Elo+
Solo
Susano
Susano
SauceShah
Susano
Level 51
God Stats
7W - 4L
1,326 SR
Queue Stats
232W - 193L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,695
633
4,946
4,643
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
2 / 1 / 4
5,430
603
2,436
6,100
2,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
8
0 / 3 / 4
5,339
593
2,559
6,809
4,501
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
11
4 / 0 / 1
6,598
733
5,711
5,264
3,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
tennese
Poseidon
11
3 / 0 / 1
6,061
673
4,013
3,820
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
4,133
459
1,705
3,292
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
Javin13
Bacchus
6
0 / 1 / 2
4,358
484
1,738
5,478
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
King_Lamour
Sun Wukong
7
1 / 4 / 0
4,280
476
1,697
6,962
3,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 4 / 2
4,691
521
2,969
6,477
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
SauceShah
Susano
10
1 / 1 / 2
4,886
543
3,905
9,092
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
4
4
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
2
0
0
2
W
2
1
4
4
L
Bacchus
Javin13
Bacchus
0
1
2
1
L
Sun Wukong
King_Lamour
Sun Wukong
1
4
0
0.25
W
Charon
0
3
4
0.67
L
1
4
2
0.5
L
Susano
SauceShah
Susano
1
1
2
2
W
Hercules
4
0
1
4.5
W
Poseidon
tennese
Poseidon
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,665
Damage
12,014
26,636
Taken
31,301
13,241
Mitigated
14,857
9,353
Healing
8,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,705
390
0
1,043
3,292
953
0
481
2,811
13,845
1,172
W
4,946
3,071
0
2,678
4,643
1,783
500
1,123
3,360
0
44,749
W
2,436
569
0
1,490
6,100
2,344
0
706
5,284
0
32,910
L
Bacchus
Javin13
Bacchus
1,738
63
0
1,445
5,478
4,730
0
1,127
4,351
12,144
0
L
Sun Wukong
King_Lamour
Sun Wukong
1,697
107
0
1,720
6,962
3,917
0
176
6,383
0
15,286
W
Charon
2,559
856
0
1,290
6,809
4,501
0
2,188
4,170
15,660
0
L
2,969
36
0
640
6,477
2,050
0
2,342
3,840
17,895
0
L
Susano
SauceShah
Susano
3,905
1,206
0
3,814
9,092
3,207
0
1,988
6,909
0
32,217
W
Hercules
5,711
1,470
0
2,407
5,264
3,619
427
258
4,671
0
46,158
W
Poseidon
tennese
Poseidon
4,013
997
0
1,488
3,820
994
0
1,139
2,435
34,497
2,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,123
Gold Earned
22,348
294
Minions Killed
185
0
Camps Cleared
0
903,617
Distance Traveled
839,751
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,133
459
38
4
0
111,214
0
W
Nut
5,695
633
74
8
0
171,664
0
W
Bastet
5,430
603
49
5
0
194,119
0
L
Bacchus
4,358
484
15
2
0
154,740
0
L
Sun Wukong
4,280
476
32
4
0
181,609
0
W
Charon
5,339
593
15
2
0
161,351
1
L
Janus
4,691
521
48
5
0
178,861
0
L
Susano
4,886
543
52
6
0
213,327
2
W
Hercules
6,598
733
80
9
0
183,965
0
W
Poseidon
6,061
673
76
8
0
192,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role