Player Matchup

Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
Cherryo
Bacchus
Masters
Level 193
God Stats
2W - 1L
1,347 SR
Queue Stats
287W - 228L
2,830 MMR
Solo
Hou Yi
Hou Yi
Masters
Claw
Hou Yi
Masters
Level 234
God Stats
9W - 2L
1,927 SR
Queue Stats
239W - 190L
2,541 MMR
Solo
Sobek
Sobek
Diamond I
Córal
Sobek
Diamond I
Level 155
God Stats
4W - 3L
1,637 SR
Queue Stats
96W - 77L
2,515 MMR
Solo
Eset
Eset
Grandmaster
TinyThreat
Eset
Grandmaster
Level 165
God Stats
183W - 95L
1,851 SR
Queue Stats
455W - 385L
2,605 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 192
1,652 SR
2,398 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 175
1,645 SR
2,174 MMR
Ganesha
Ganesha
Grandmaster
 
Ganesha
Grandmaster
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 295
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Diamond I
Edgeville
Ares
Diamond I
Level 84
God Stats
18W - 3L
2,051 SR
Queue Stats
57W - 35L
2,411 MMR
Solo
Cerberus
Cerberus
Masters
Plowskiv3
Cerberus
Masters
Level 146
God Stats
2W - 2L
1,623 SR
Queue Stats
640W - 604L
2,534 MMR
Party 1
Hun Batz
Hun Batz
Grandmaster
Valо
Hun Batz
Grandmaster
Level 175
God Stats
11W - 9L
1,552 SR
Queue Stats
236W - 190L
2,926 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 3 / 1
4,677
585
2,977
6,795
2,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Cherryo
Bacchus
10
1 / 1 / 0
4,830
604
2,599
5,285
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Claw
Hou Yi
11
3 / 0 / 0
5,622
703
2,995
3,908
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Córal
Sobek
8
0 / 0 / 3
5,146
643
2,017
3,874
2,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 0
4,867
608
1,524
2,584
783
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
KuzenboCamazotzCharonOdin

VS

Bans
Bake KujiraXing TianThothNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 0
4,843
605
1,503
4,496
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
 
Hachiman
5
0 / 1 / 0
3,591
449
943
1,402
357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ares
8
0 / 1 / 0
4,423
553
1,691
4,620
2,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Plowskiv3
Cerberus
9
1 / 1 / 2
5,494
687
3,427
5,671
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Valо
Hun Batz
10
3 / 1 / 1
5,217
652
3,780
5,643
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
4
4
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
3
1
0.17
L
Ganesha
 
Ganesha
0
0
0
0
L
Hachiman
 
Hachiman
0
1
0
0
W
Bacchus
Cherryo
Bacchus
1
1
0
1
W
Hou Yi
Claw
Hou Yi
3
0
0
3
W
Sobek
Córal
Sobek
0
0
3
1.5
L
Ares
0
1
0
0
L
Cerberus
Plowskiv3
Cerberus
1
1
2
2
W
0
0
0
0
L
Hun Batz
Valо
Hun Batz
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,112
Damage
11,344
22,446
Taken
21,832
10,720
Mitigated
10,555
10,314
Healing
6,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,977
834
0
1,548
6,795
2,733
0
2,487
3,761
0
28,291
L
Ganesha
 
Ganesha
1,503
212
0
1,000
4,496
1,947
0
2,540
1,956
32,808
0
L
Hachiman
 
Hachiman
943
305
0
49
1,402
357
0
315
1,087
0
12,169
W
Bacchus
Cherryo
Bacchus
2,599
332
0
2,471
5,285
2,919
0
195
5,070
39,601
0
W
Hou Yi
Claw
Hou Yi
2,995
1,785
0
3,059
3,908
1,459
0
1,390
2,518
0
41,524
W
Sobek
Córal
Sobek
2,017
70
0
2,426
3,874
2,826
0
424
3,410
13,063
2,413
L
Ares
1,691
260
0
879
4,620
2,721
0
712
3,908
11,449
0
L
Cerberus
Plowskiv3
Cerberus
3,427
69
0
1,858
5,671
3,612
0
895
4,776
26,971
472
W
1,524
708
0
810
2,584
783
0
1,188
1,244
44,782
1,450
L
Hun Batz
Valо
Hun Batz
3,780
788
0
2,440
5,643
1,918
0
1,398
4,245
0
33,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,142
Gold Earned
23,568
312
Minions Killed
228
0
Camps Cleared
0
797,597
Distance Traveled
741,470
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,677
585
57
7
0
153,184
2
L
Ganesha
4,843
605
45
6
0
188,679
0
L
Hachiman
3,591
449
28
4
0
68,384
0
W
Bacchus
4,830
604
65
8
0
192,103
0
W
Hou Yi
5,622
703
77
10
0
129,314
0
W
Sobek
5,146
643
29
4
0
163,817
4
L
Ares
4,423
553
17
2
0
148,120
1
L
Cerberus
5,494
687
63
8
0
147,944
0
W
Eset
4,867
608
84
11
0
159,179
0
L
Hun Batz
5,217
652
75
9
0
188,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role