Player Matchup

Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver V
GugliottaLG
Tyr
Silver V
Level 76
God Stats
1W - 1L
1,703 SR
Queue Stats
37W - 63L
976 MMR
Solo
Chiron
Chiron
Silver II
Mordad_shang-
Chiron
Silver II
Level 157
God Stats
4W - 5L
1,491 SR
Queue Stats
57W - 69L
1,150 MMR
Solo
Zeus
Zeus
Gold V
RoxyMigürdia
Zeus
Gold V
Level 155
God Stats
5W - 3L
1,729 SR
Queue Stats
451W - 454L
1,317 MMR
Solo
Achilles
Achilles
Bronze V
vSPRAii777
Achilles
Bronze V
Level 85
God Stats
0W - 2L
1,416 SR
Queue Stats
3W - 14L
1,086 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,568 SR
1,206 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,542 SR
1,166 MMR
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
asesino165
Thanatos
Bronze III
Level 127
God Stats
2W - 1L
1,714 SR
Queue Stats
6W - 7L
1,408 MMR
Solo
Athena
Athena
Bronze I
samazuinfame
Athena
Bronze I
Level 89
God Stats
2W - 1L
1,551 SR
Queue Stats
4W - 20L
1,023 MMR
Solo
Hou Yi
Hou Yi
Silver II
vMeireles
Hou Yi
Silver II
Level 146
God Stats
1W - 2L
1,446 SR
Queue Stats
88W - 83L
1,013 MMR
Solo
Agni
Agni
Silver IV
zGenilson7
Agni
Silver IV
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 69L
884 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
1 / 0 / 0
3,624
604
790
2,156
735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

3
0 / 1 / 0
2,866
478
547
2,188
895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 1
3,611
602
1,522
4,461
1,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
1 / 1 / 0
4,243
707
1,082
2,214
532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
vSPRAii777
Achilles
5
0 / 1 / 1
3,421
570
1,803
3,775
2,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThorSusanoBake KujiraAnhur

VS

Bans
ThothSun WukongAnubisAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
2 / 0 / 0
4,126
688
2,329
4,026
3,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
asesino165
Thanatos
7
1 / 0 / 2
3,858
643
1,987
3,737
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
5
0 / 1 / 2
3,564
594
1,021
4,099
2,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
vMeireles
Hou Yi
7
1 / 0 / 1
3,650
608
2,017
2,200
629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 1 / 0
4,060
677
591
2,672
770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
5
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
0
0
1
W
Bacchus
 
Bacchus
2
0
0
2
L
0
1
0
0
L
0
2
1
0.25
L
1
1
0
1
W
Thanatos
asesino165
Thanatos
1
0
2
2
W
Athena
0
1
2
1
W
Hou Yi
vMeireles
Hou Yi
1
0
1
1.5
L
Achilles
vSPRAii777
Achilles
0
1
1
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,744
Damage
7,945
14,794
Taken
16,734
5,965
Mitigated
8,697
4,683
Healing
8,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
790
125
0
500
2,156
735
0
135
2,021
0
16,949
W
Bacchus
 
Bacchus
2,329
595
0
1,523
4,026
3,845
0
0
4,026
17,559
1,744
L
547
37
0
813
2,188
895
0
1,085
967
0
5,455
L
1,522
920
139
1,195
4,461
1,301
0
355
4,106
0
22,476
L
1,082
50
0
520
2,214
532
0
456
1,758
23,266
0
W
Thanatos
asesino165
Thanatos
1,987
393
0
4,392
3,737
1,112
0
104
3,631
0
16,499
W
Athena
1,021
222
0
1,055
4,099
2,341
0
0
4,099
6,596
938
W
Hou Yi
vMeireles
Hou Yi
2,017
943
0
1,096
2,200
629
0
0
2,200
0
21,626
L
Achilles
vSPRAii777
Achilles
1,803
418
0
1,516
3,775
2,502
0
1,486
2,129
0
9,959
W
591
37
0
260
2,672
770
0
840
1,696
21,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,765
Gold Earned
19,258
154
Minions Killed
157
0
Camps Cleared
0
492,176
Distance Traveled
633,116
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,624
604
34
6
0
139,562
0
W
Bacchus
4,126
688
33
6
0
108,601
1
L
Tyr
2,866
478
9
2
0
45,917
0
L
Chiron
3,611
602
43
7
0
103,107
0
L
Zeus
4,243
707
53
9
0
97,259
0
W
Thanatos
3,858
643
30
5
0
143,684
0
W
Athena
3,564
594
10
2
0
144,169
0
W
Hou Yi
3,650
608
29
5
0
112,720
0
L
Achilles
3,421
570
15
3
0
106,331
0
W
Agni
4,060
677
55
9
0
123,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role