Player Matchup

Loki
Loki
Aimbex69me
Loki
Level 40
God Stats
0W - 2L
1,303 SR
Queue Stats
70W - 71L
1,383 Elo+
Party 1
Sobek
Sobek
CyberBullet99
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
Punch69me
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,368 Elo+
Party 1
Charon
Charon
Stenzito
Charon
Level 30
God Stats
1W - 6L
1,500 SR
Queue Stats
41W - 57L
1,300 Elo+
Solo
Hera
Hera
hanbaekhyun
Hera
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,417 Elo+
Solo
Team Averages
Level 26
1,461 SR
1,393 Elo+

VS

Team Averages
Level 57
1,489 SR
1,501 Elo+
Thor
Thor
 
Thor
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
dakincelata202
Achilles
Level 82
God Stats
81W - 85L
1,723 SR
Queue Stats
334W - 315L
1,678 Elo+
Party 2
Charybdis
Charybdis
darez1223
Charybdis
Level 28
God Stats
28W - 21L
1,542 SR
Queue Stats
128W - 139L
1,429 Elo+
Party 2
Bellona
Bellona
paulina1999p
Bellona
Level 62
God Stats
9W - 11L
1,394 SR
Queue Stats
360W - 359L
1,482 Elo+
Party 2
Nut
Nut
sastock
Nut
Level 27
God Stats
6W - 10L
1,283 SR
Queue Stats
77W - 74L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,726
430
2,985
6,784
2,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 3 / 0
4,668
424
746
6,480
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Punch69me
Izanami
8
0 / 5 / 0
4,642
422
2,166
5,656
1,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Stenzito
Charon
10
2 / 2 / 0
6,314
574
6,378
8,223
7,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 4 / 0
4,417
402
1,809
5,168
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 0 / 2
6,098
554
3,280
8,080
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
9
6 / 1 / 6
6,817
620
4,614
8,132
6,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
darez1223
Charybdis
9
3 / 1 / 7
6,236
567
6,669
5,436
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bellona
paulina1999p
Bellona
10
3 / 0 / 1
5,779
525
4,640
6,904
4,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nut
11
2 / 0 / 4
6,602
600
3,011
5,007
1,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
2
Kills
15
15
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
0
2
2
L
0
1
0
0
L
0
3
0
0
L
Izanami
Punch69me
Izanami
0
5
0
0
L
Charon
Stenzito
Charon
2
2
0
1
W
Achilles
6
1
6
9
W
Charybdis
darez1223
Charybdis
3
1
7
6.5
L
0
4
0
0
W
Bellona
paulina1999p
Bellona
3
0
1
3.5
W
Nut
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,084
Damage
22,214
32,311
Taken
33,559
17,483
Mitigated
18,566
2,872
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,280
235
0
4,192
8,080
3,217
353
2,103
5,907
0
50,035
L
2,985
393
0
370
6,784
2,578
0
54
6,730
0
33,602
L
746
242
0
1,053
6,480
3,952
0
0
6,480
7,147
0
L
Izanami
Punch69me
Izanami
2,166
1,487
0
233
5,656
1,591
0
98
5,558
0
26,564
L
Charon
Stenzito
Charon
6,378
1,153
0
750
8,223
7,998
0
567
7,656
32,005
2,990
W
Achilles
4,614
1,158
0
2,733
8,132
6,912
59
1,617
6,407
302
16,947
W
Charybdis
darez1223
Charybdis
6,669
2,698
0
2,881
5,436
1,769
679
1,093
4,283
0
32,330
L
1,809
537
0
466
5,168
1,364
0
0
5,168
13,579
929
W
Bellona
paulina1999p
Bellona
4,640
770
0
328
6,904
4,714
0
2,399
4,077
1,142
29,502
W
Nut
3,011
1,635
0
2,609
5,007
1,954
466
540
4,467
0
43,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,767
Gold Earned
31,532
201
Minions Killed
274
0
Camps Cleared
0
1,026,121
Distance Traveled
1,070,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,098
554
77
7
0
255,798
0
L
Loki
4,726
430
54
5
0
256,900
0
L
Sobek
4,668
424
10
1
0
246,158
0
L
Izanami
4,642
422
51
5
0
190,439
0
L
Charon
6,314
574
61
6
0
158,293
0
W
Achilles
6,817
620
14
1
0
213,165
0
W
Charybdis
6,236
567
52
5
0
181,321
0
L
Hera
4,417
402
25
2
0
174,331
0
W
Bellona
5,779
525
51
5
0
223,095
0
W
Nut
6,602
600
80
7
0
196,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role