Player Matchup

Sobek
Sobek
Gold I
FlaredLights
Sobek
Gold I
Level 47
God Stats
3W - 4L
1,528 SR
Queue Stats
84W - 69L
1,653 MMR
Solo
Odin
Odin
Gold II
HipNathan
Odin
Gold II
Level 132
God Stats
0W - 3L
1,857 SR
Queue Stats
89W - 83L
1,648 MMR
Solo
Ishtar
Ishtar
Platinum V
ItsNvad3TTV
Ishtar
Platinum V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 168L
1,668 MMR
Solo
Thanatos
Thanatos
Gold II
luchitoo0099
Thanatos
Gold II
Level 133
God Stats
5W - 3L
1,550 SR
Queue Stats
33W - 30L
1,756 MMR
Party 2
Merlin
Merlin
Gold IV
razishura97
Merlin
Gold IV
Level 124
God Stats
0W - 1L
1,706 SR
Queue Stats
28W - 27L
1,618 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,628 SR
1,669 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,548 SR
1,639 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
Darkc3ll
Geb
Gold III
Level 160
God Stats
6W - 10L
1,050 SR
Queue Stats
223W - 222L
1,640 MMR
Solo
Nemesis
Nemesis
Gold II
kb123lmnop
Nemesis
Gold II
Level 155
God Stats
7W - 5L
1,849 SR
Queue Stats
45W - 35L
1,773 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
strife_17
Cu Chulainn
Gold II
Level 191
God Stats
37W - 32L
1,565 SR
Queue Stats
461W - 465L
1,652 MMR
Solo
Thoth
Thoth
Silver I
xM4ST3RxB41T3Rx
Thoth
Silver I
Level 39
God Stats
22W - 8L
1,777 SR
Queue Stats
42W - 29L
1,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,427
492
4,484
9,428
7,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
9
0 / 1 / 0
5,118
569
4,337
7,518
6,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
10
0 / 1 / 0
4,889
543
3,632
4,688
1,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
luchitoo0099
Thanatos
6
0 / 3 / 0
4,043
449
949
6,345
2,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
9
0 / 3 / 0
4,516
502
1,145
3,728
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KukulkanAnhurNut

VS

Bans
XbalanqueAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 0 / 2
5,413
601
4,265
4,766
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 0 / 4
5,262
585
2,253
6,038
3,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
kb123lmnop
Nemesis
10
1 / 0 / 5
5,204
578
3,460
5,932
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
strife_17
Cu Chulainn
11
1 / 0 / 1
6,332
704
4,282
8,100
6,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
5 / 0 / 1
6,735
748
4,767
2,942
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
11
11
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
2
3
W
2
0
4
4
L
0
3
0
0
L
Odin
0
1
0
0
L
Ishtar
0
1
0
0
W
Nemesis
kb123lmnop
Nemesis
1
0
5
3.5
L
Thanatos
luchitoo0099
Thanatos
0
3
0
0
L
Merlin
0
3
0
0
W
Cu Chulainn
strife_17
Cu Chulainn
1
0
1
1.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,547
Damage
19,027
31,707
Taken
27,778
18,556
Mitigated
14,717
9,187
Healing
6,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,265
1,866
0
1,641
4,766
1,551
0
1,394
3,372
0
36,633
W
2,253
270
0
1,576
6,038
3,432
0
2,484
3,554
10,237
0
L
4,484
443
0
3,398
9,428
7,004
0
2,180
7,164
13,034
0
L
Odin
4,337
1,352
0
1,742
7,518
6,559
0
100
7,418
0
41,759
L
Ishtar
3,632
1,933
0
1,795
4,688
1,738
0
1,079
3,569
0
35,682
W
Nemesis
kb123lmnop
Nemesis
3,460
1,808
0
591
5,932
2,585
0
876
5,056
0
44,285
L
Thanatos
luchitoo0099
Thanatos
949
212
0
2,232
6,345
2,374
0
1,114
5,185
0
18,028
L
Merlin
1,145
161
0
20
3,728
881
0
2,118
1,175
29,455
0
W
Cu Chulainn
strife_17
Cu Chulainn
4,282
819
0
2,406
8,100
6,180
0
0
8,100
356
50,591
W
4,767
89
0
500
2,942
969
20
875
2,067
47,272
966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,993
Gold Earned
28,946
249
Minions Killed
342
0
Camps Cleared
0
861,211
Distance Traveled
941,011
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,413
601
64
7
0
167,456
1
W
Geb
5,262
585
8
1
0
202,663
4
L
Sobek
4,427
492
16
2
0
192,276
0
L
Odin
5,118
569
79
9
0
182,438
2
L
Ishtar
4,889
543
78
9
0
177,868
3
W
Nemesis
5,204
578
67
7
0
213,682
0
L
Thanatos
4,043
449
34
4
0
125,674
0
L
Merlin
4,516
502
42
5
0
182,955
0
W
Cu Chulainn
6,332
704
101
11
0
184,386
1
W
Thoth
6,735
748
102
11
0
172,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role